[Guide] How to enable and use the developer console.

Post Reply
User avatar
Pengu
Posts: 162
Joined: 15 Mar 2015 13:56
Location: Hamburg, Germany

Re: [Guide] How to enable and use the developer console.

#61 Post by Pengu » 15 Mar 2015 14:06

Cadde wrote:A very nice feature is the "warp" console command.
It allows you to set the simulation speed of the game.
For example...
Hi Cadde!

Very good command! Makes it really more realistic (in contrast to many gameplay videos where it looks like Formula One racing...).

Is it possible to define it inconfig.cfg to make it permanently? If so, what is the command? Just 'warp 0.9' or is there any prefix necessary?

Cheers from Hamburg, Germany

Sigi
User avatar
adrian007
Posts: 486
Joined: 10 Sep 2013 01:03
Location: Brisbane Australia

Re: [Guide] How to enable and use the developer console.

#62 Post by adrian007 » 25 Apr 2015 06:25

What can I say have been playing this for just over a year now and didn't even realize how to do this now I know what everyone is talking about and a rough idea of how to do some things, do some of the commands still work in 1,17.30s? ;)
Sorry for my lack of knowledge can I delete the coordinates in the config. file ?
regards
Adrian 8-)
User avatar
Dr doom
Posts: 331
Joined: 06 Apr 2015 00:37
Location: Australia

Re: [Guide] How to enable and use the developer console.

#63 Post by Dr doom » 06 Jul 2015 11:19

hello, my gotto is not working, I type gotto and put the exact coordinates in the console but nothing happens and under it it sais in red 'gotto -xxxxxxxxxxxxxxxxx etc. (where the x are the coordinates) unknown command' please help!
User avatar
Cadde
Posts: 6800
Joined: 24 Apr 2013 18:08
Location: Have no fear, i am from the internets!

Re: [Guide] How to enable and use the developer console.

#64 Post by Cadde » 06 Jul 2015 12:42

First of all, it's "goto" not "gotto".
Try "goto Berlin" and if that works you can try coordinates.
On extended hiatus.
User avatar
Dr doom
Posts: 331
Joined: 06 Apr 2015 00:37
Location: Australia

Re: [Guide] How to enable and use the developer console.

#65 Post by Dr doom » 07 Jul 2015 01:21

Works now, thanks Cadde , all it was was me not reading it properly.
User avatar
FullPowerGarage
Posts: 458
Joined: 17 Jul 2014 19:45
Location: Want to be in North Carolina, stuck in Belgica..

Re: [Guide] How to enable and use the developer console.

#66 Post by FullPowerGarage » 07 Jul 2015 21:18

Nice tutorial!
But is there such a command, to pause time?
Like I put it at night, 1 o'clock because I want to drive at night, and it stays 1 o'clock untill I close the game? :)
FULL POWER GARAGE @ FACEBOOK!

GIVE US A LIKE & SEE SUM COOL RIDES!!

->https://www.facebook.com/FullPowerGarage<-
User avatar
Cadde
Posts: 6800
Joined: 24 Apr 2013 18:08
Location: Have no fear, i am from the internets!

Re: [Guide] How to enable and use the developer console.

#67 Post by Cadde » 07 Jul 2015 21:22

No, there is no pause time command besides issuing warp 0 (or 0.01) but that makes the entire simulation stationary.
If you want more darkness you need to make a mod that keeps the world dark for longer. I don't know about 24/7 darkness though, might not work out well with the rest of the world. (streetlights, sun, other drivers etc)

EDIT: That said, you can make a trainer using cheatengine to freeze time. I can't help you any further with finding the pointer to the current time though. I would expect it to be a 32 bit floating point value ranging from 0 to 24.
On extended hiatus.
User avatar
FullPowerGarage
Posts: 458
Joined: 17 Jul 2014 19:45
Location: Want to be in North Carolina, stuck in Belgica..

Re: [Guide] How to enable and use the developer console.

#68 Post by FullPowerGarage » 08 Jul 2015 12:39

Okey, thanks ;)
FULL POWER GARAGE @ FACEBOOK!

GIVE US A LIKE & SEE SUM COOL RIDES!!

->https://www.facebook.com/FullPowerGarage<-
User avatar
Mr Larrington
Posts: 344
Joined: 22 Jul 2015 18:25
Location: That London, that they have now
Contact:

Re: [Guide] How to enable and use the developer console.

#69 Post by Mr Larrington » 29 Jul 2015 04:07

Apologies if this has been asked before but I couldn't find it. My search-fu is weak at this time of day.

Using goto on the Russian Open Spaces map, sometimes it works and sometimes it says "City 'xxxxxx' not found", where xxxxxx is what you've typed in. For example "goto Inta" works, but neither "goto Yugorsk" nor "goto ugorsk" does (the latter being the name of the .sii file in the def\city directory). And copying/pasting the Russian name in the Cyrillic alphabet doesn't work either. I only want to use it because so many of the ferries crash the game for me, honest.

Any solutions gratefully received.
Mr Larrington
President & CEO: Interllama, Inc.
a bit ov a lyv wyr by slof standirds
User avatar
Cadde
Posts: 6800
Joined: 24 Apr 2013 18:08
Location: Have no fear, i am from the internets!

Re: [Guide] How to enable and use the developer console.

#70 Post by Cadde » 29 Jul 2015 08:16

The goto command doesn't do cyrillics that well i think.
Same with "goto göteborg", while copying that works. (the command becomes "goto gteborg")
The console font doesn't have the "ö" character.

Another example...

goto Łódź
goto Lodz

If no combination of characters work for you on the Russian map then you would have to use coordinates or go to a city/village nearby and fly over.
On extended hiatus.
Post Reply

Return to “Frequently Asked Questions”

Who is online

Users browsing this forum: No registered users and 1 guest