Adding liftaxle to existing mod
-
- Posts: 153
- Joined: 20 Dec 2012 22:51
- Location: CZE
Re: Adding liftaxle to existing mod
delete def/sound/interior.sii and exterior.sii for your scania and lift work
my game crash too... i upgrade my def for sound interior and lift work best
txh for you tip @max
my game crash too... i upgrade my def for sound interior and lift work best
txh for you tip @max
Re: Adding liftaxle to existing mod
Here this is from Punisher on FB it may be the way to go
2 friends of mine figured it out, they're releasing a version of my R2 tomorrow with it and since it's on 50k's truck it should work on the original 50k truck if you take the files
2 friends of mine figured it out, they're releasing a version of my R2 tomorrow with it and since it's on 50k's truck it should work on the original 50k truck if you take the files
Re: Adding liftaxle to existing mod
Thanks a lot guys!
Thanks to Vlasta's tip I've found the problem. I've compared the old and new interior and exterior sound def files and the new ones have the following line added: which seems to be a new file and that file indeed has the lift axle sound information in it!
There might be more of a difference, but I'll just replace the old files with the new ones like Vlasta told me, so i hope that fixes it
@Granny, saw your post on FB, although after you had mentioned it here haha. Thanks for keeping me up to date
Thanks to Vlasta's tip I've found the problem. I've compared the old and new interior and exterior sound def files and the new ones have the following line added:
Code: Select all
@include "/def/vehicle/truck/common_sound_int.sui"
There might be more of a difference, but I'll just replace the old files with the new ones like Vlasta told me, so i hope that fixes it
@Granny, saw your post on FB, although after you had mentioned it here haha. Thanks for keeping me up to date
Gigabyte GeForce GTX 1070 Windforce OC 8G / AMD Ryzen 5 2600 / 2x Corsair Vengeance LPX 8GB 3000MHz DDR4 / Seasonic Focus Plus Gold 650W / Asrock B450 Gaming K4 / Fractal Design Define S
Re: Adding liftaxle to existing mod
No problem bro, let me know if you get it working as I will have to mess with it when they release the full retail version since I don't have steam
Re: Adding liftaxle to existing mod
Well, bad news Replacing the interior and exterior files doesn't seem to work, though I think I might have done something wrong. After replacing the files I went to test it and lost the sound of the truck completely, which seemed to cause the game to crash when I tried to start the truck, the same way as it did with the lift axle.
After a bit of fiddling I now have the truck sound working with the new interior/exterior files, but the game still crashes when trying to use the lift axle..
I guess i'll just wait for Punishers mod to release and see what he has had to change.
After a bit of fiddling I now have the truck sound working with the new interior/exterior files, but the game still crashes when trying to use the lift axle..
I guess i'll just wait for Punishers mod to release and see what he has had to change.
Gigabyte GeForce GTX 1070 Windforce OC 8G / AMD Ryzen 5 2600 / 2x Corsair Vengeance LPX 8GB 3000MHz DDR4 / Seasonic Focus Plus Gold 650W / Asrock B450 Gaming K4 / Fractal Design Define S
Re: Adding liftaxle to existing mod
there are two parts to be included definitions and data. be sure you have both there.
Nobody can tell you anything about it. Those who know about it aren't allowed to talk. And those who talk know nothing.
-
- Posts: 153
- Joined: 20 Dec 2012 22:51
- Location: CZE
Re: Adding liftaxle to existing mod
Writing ... sound_data.sui is located at the top and bottom part of the definition
Re: Adding liftaxle to existing mod
@Max: Which data do you mean? Do you mean I have to add the sounds from the lift axle to the mod too? I would assume this would be automatically loaded since the definition files are "coded" with the right directory paths?
@Punishers truck: I'm not sure if it's the one Granny/Punisher were talking about, but on one of the mod sites an update to Punishers truck has been uploaded, which claims to have the lift axle. Unfortunately that one does not seem to work, since a couple of people already commented that the game crashed when the engine was started, just like mine did and I can confirm that happens by now. The lift axle isn't working either, it makes the game crash too.
@Punishers truck: I'm not sure if it's the one Granny/Punisher were talking about, but on one of the mod sites an update to Punishers truck has been uploaded, which claims to have the lift axle. Unfortunately that one does not seem to work, since a couple of people already commented that the game crashed when the engine was started, just like mine did and I can confirm that happens by now. The lift axle isn't working either, it makes the game crash too.
Gigabyte GeForce GTX 1070 Windforce OC 8G / AMD Ryzen 5 2600 / 2x Corsair Vengeance LPX 8GB 3000MHz DDR4 / Seasonic Focus Plus Gold 650W / Asrock B450 Gaming K4 / Fractal Design Define S
-
- Posts: 153
- Joined: 20 Dec 2012 22:51
- Location: CZE
Re: Adding liftaxle to existing mod
at night I do lift axle truck for Elena ... MAN E6 lift axle work ... no problem ... it's only in writing definitions ...
https://scontent-b-vie.xx.fbcdn.net/hph ... 8132_o.jpg
https://scontent-b-vie.xx.fbcdn.net/hph ... 8132_o.jpg
Re: Adding liftaxle to existing mod
Hmm, really weird stuff then.. Is that MAN based on the original SCS MAN or has it been made from scratch?
Gigabyte GeForce GTX 1070 Windforce OC 8G / AMD Ryzen 5 2600 / 2x Corsair Vengeance LPX 8GB 3000MHz DDR4 / Seasonic Focus Plus Gold 650W / Asrock B450 Gaming K4 / Fractal Design Define S
Who is online
Users browsing this forum: No registered users and 3 guests