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PostPosted: 13 Mar 2017 22:08 
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Joined: 18 Jun 2016 20:44
Posts: 108
50keda wrote:
@vad&k: True that there are restrictions, but this are restrictions that enables you more then it restricts ;)

I will simply name some important limitations for me:
1. No import of pmd + pmg + pmc. I am forced to use an unalliable utility source. This is bad.
2. There is no grouping of models (in b2scs it was just great)
3. It is not possible to use different effects for different versions of the same model. Because of this, I have to almost re remodel the interior.

B2SCS for me will remain the best tool. I did not have any problems with him. It is easy to learn, functional and convenient. Was ...


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PostPosted: 13 Mar 2017 23:22 
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Joined: 09 Jun 2016 15:59
Posts: 31
AlexeyP wrote:
Code:
00:00:53.841 : <ERROR> [fs] Failed to open file "/material/ui/icon/weigh_logo.mat" in the read_only mode
00:00:53.842 : <ERROR> [material] Can not open '/material/ui/icon/weigh_logo.mat'
00:00:53.842 : <ERROR> [fs] Failed to open file "/material/ui/icon/weigh_red_off.mat" in the read_only mode
00:00:53.842 : <ERROR> [material] Can not open '/material/ui/icon/weigh_red_off.mat'
00:00:53.842 : <ERROR> [fs] Failed to open file "/material/ui/icon/weigh_green_off.mat" in the read_only mode
00:00:53.842 : <ERROR> [material] Can not open '/material/ui/icon/weigh_green_off.mat'
00:00:53.842 : <ERROR> [fs] Failed to open file "/material/ui/icon/weigh_red_on.mat" in the read_only mode
00:00:53.842 : <ERROR> [material] Can not open '/material/ui/icon/weigh_red_on.mat'
00:00:53.842 : <ERROR> [fs] Failed to open file "/material/ui/icon/weigh_green_on.mat" in the read_only mode
00:00:53.842 : <ERROR> [material] Can not open '/material/ui/icon/weigh_green_on.mat'

These files should be in the base.scs file from ATS beta 1.6.

And this
Code:
00:00:46.609 : <ERROR> [fs] Failed to open file "/automat/16/.tobj" in the read_only mode

looks like a result of typo in one of the mat files. Of course game can`t find tobj file without name.


Then, it is assumed that the game should not ask those files?


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PostPosted: 13 Mar 2017 23:51 
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Joined: 27 Oct 2013 08:23
Posts: 5347
No, this tobj is in pmg file referenced, but looking for it.

Eitherway, there is some texture or something missing in your model.

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PostPosted: 14 Mar 2017 15:55 
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Joined: 09 Jun 2016 15:59
Posts: 31
[quote="Carls1309"][quote="AlexeyP"]
Code:
00:00:53.841 : <ERROR> [fs] Failed to open file "/material/ui/icon/weigh_logo.mat" in the read_only mode
00:00:53.842 : <ERROR> [material] Can not open '/material/ui/icon/weigh_logo.mat'
00:00:53.842 : <ERROR> [fs] Failed to open file "/material/ui/icon/weigh_red_off.mat" in the read_only mode
00:00:53.842 : <ERROR> [material] Can not open '/material/ui/icon/weigh_red_off.mat'
00:00:53.842 : <ERROR> [fs] Failed to open file "/material/ui/icon/weigh_green_off.mat" in the read_only mode
00:00:53.842 : <ERROR> [material] Can not open '/material/ui/icon/weigh_green_off.mat'
00:00:53.842 : <ERROR> [fs] Failed to open file "/material/ui/icon/weigh_red_on.mat" in the read_only mode
00:00:53.842 : <ERROR> [material] Can not open '/material/ui/icon/weigh_red_on.mat'
00:00:53.842 : <ERROR> [fs] Failed to open file "/material/ui/icon/weigh_green_on.mat" in the read_only mode
00:00:53.842 : <ERROR> [material] Can not open '/material/ui/icon/weigh_green_on.mat'


In effect,These files are from ATS, I asked for a mod that I had activated without realizing it
(I do not understand why an ETS2 mod requests ATS files)

And this,It was for a game saved earlier, I went to the dealership, I exchanged the truck and the error has disappeared
Code:
00:00:46.609 : <ERROR> [fs] Failed to open file "/automat/16/.tobj" in the read_only mode


Already working correctly, and no errors in the log (At least I have not seen any in all the tests)


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PostPosted: 14 Mar 2017 20:30 
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Joined: 09 Jun 2016 15:59
Posts: 31
The conversion is not done correctly, there are some things that are changed place, for example, the outer chamber in one of the cabins is seen the ground and in the others is fine, I do not understand why, the position in the model is the Same for all cabins.
It was all much easier with blender2scs


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PostPosted: 16 Mar 2017 23:06 
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Joined: 03 Jun 2016 22:57
Posts: 33
@OP: Link does not work. Redirects me to a Microsoft site and says that it blocked the site as a result of virus. :|


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PostPosted: 20 Mar 2017 20:44 
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Joined: 24 Nov 2015 13:25
Posts: 47
Location: Norway
Hello im trying to import an OBJ (leather panel) into a truck interior if it matters im importing it into Ohaha's FH classic for PRIVATE use.
So i import it fix all textures and etc but when i try export i get this
Texture 'Kd'on material 'leatherl' is missing 'scs_tex_base' custom property!
Waaaaaaaat?


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PostPosted: 20 Mar 2017 21:16 
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Joined: 05 Jul 2013 11:44
Posts: 5633
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Jon the VGnerd wrote:
@OP: Link does not work.


Blender2SCS is dead. It will not be coming back.

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PostPosted: 22 Mar 2017 09:43 
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Joined: 07 Dec 2012 13:59
Posts: 1558
Ok, I guess I should make it official:

Blender2SCS is not being developed anymore and DO NOT visit webpage because it does not exists anymore.

The main reason for this is, that new PMG would request bigger change in the code to again support
skinned model, for which I don't have time nor motivation as everything is already developed in BT.

Because of all that webpage was also removed (Thx to our community member Werewolf, it was live until now!),
however links to the old versions of B2SCS will still be available on first page of this forum thread!

Now please don't open big debates in this thread about my decision (if you need one write me PM),
rather this thread should change to support page for the ones still using B2SCS for older game updates and
the ones that need help with how to upgrade to BT and/or ConverterPIX.

ConverterPIX forum - viewtopic.php?f=162&t=216158
BlenderTools forums - viewforum.php?f=159

May modding spirit stay with you. Make yourself a favor and upgrade to BT ;)


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PostPosted: 22 Mar 2017 13:45 
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Joined: 11 Jun 2013 11:45
Posts: 255
Location: driver`s seat
Thank you 50keda!!!!
For all the support you gave us over the years..with this free blender addon,
because of you, many new modelers (and me), starting modding for ets2.
you gave us a great hobby..

nice greetings,
and
see you in the Blender Tools topic`s.....

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