Why did I get this error?
(blender2SCS)
Sorry bad inglish!
Blender2SCS
Blender2SCS
Last edited by ohaha on 03 Apr 2016 05:13, edited 1 time in total.
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Re: Blender2SCS
Too many UV maps. When merging multiple objects make sure they either have the same material applied, or no material at all. You can add that material later.
If they have different materials, each will retain its UV map and you'll end up with more than 3 (which is maximum allowed by game).
If they have different materials, each will retain its UV map and you'll end up with more than 3 (which is maximum allowed by game).
Retired, but still loving it.
Re: Blender2SCS
Hi experts,
Please, if possible, I need a bit of help.
I'm creating a new lightboard for the interior of my cabin.
I have to resize the image displayed when the lightboard is turned off in order to make it match the image displayed when it is turned on (in the following shot you can see x,y,z values different from zero):
(Cllick on the images to enlarge)
[ external image ]blndrcama by golcan arg, en Flickr
Once in the game, these modified values seem to be ignored, because the image looks with a bad shape:
[ external image ]ets2_00038 by golcan arg, en Flickr
So on and off images do not match:
[ external image ]ets2_00039 by golcan arg, en Flickr
I'm using Blender2SCS to export, because my mod includes many models and I don't know how to use the tool in this case.
Please, do you know how to solve this problem?
Thank you very much in advance.
Regards.
EDIT: I'm sorry, I havet posted in an incorrect thread by mistake. Please, move my post the the correct topic. Thank you.
EDIT 2: I'm talking about Blender Tools when I say "I don't know how to use the tool in this case".
Please, if possible, I need a bit of help.
I'm creating a new lightboard for the interior of my cabin.
I have to resize the image displayed when the lightboard is turned off in order to make it match the image displayed when it is turned on (in the following shot you can see x,y,z values different from zero):
(Cllick on the images to enlarge)
[ external image ]blndrcama by golcan arg, en Flickr
Once in the game, these modified values seem to be ignored, because the image looks with a bad shape:
[ external image ]ets2_00038 by golcan arg, en Flickr
So on and off images do not match:
[ external image ]ets2_00039 by golcan arg, en Flickr
I'm using Blender2SCS to export, because my mod includes many models and I don't know how to use the tool in this case.
Please, do you know how to solve this problem?
Thank you very much in advance.
Regards.
EDIT: I'm sorry, I havet posted in an incorrect thread by mistake. Please, move my post the the correct topic. Thank you.
EDIT 2: I'm talking about Blender Tools when I say "I don't know how to use the tool in this case".
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