Game crashing

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Blaze Phoenix
Posts: 54
Joined: 17 Jul 2013 14:59

Game crashing

#1 Post by Blaze Phoenix » 19 Jul 2013 01:44

Game crashed twice in less than 2 hours.

This is a brand new profile I've just started. The only mod I'm using is one to put the Mercedez-Bens logo.

Also I'm changed the cvar g_income_factor to 0.1 using console.

Here's the log.


Code: Select all

************ : log created on : Thursday July 18 2013 @ 21:48:11
00:00:00.000 : [sys] running on x86 / Windows 7 x86 (version 6.1)
00:00:00.000 : [sys] DirectX version : 4.09.00.0904
00:00:00.000 : [cpu] CPU0: GenuineIntel [Intel(R) Core(TM)2 Quad CPU    Q6600  @ 2.40GHz] with 4 cores (4 threads) at ~2400MHz.
00:00:00.000 : [sys] using 3 worker thread(s)
00:00:00.000 : [sys] using QPC / TSC invariant timer, frequency 2343769Hz
00:00:00.000 : [mem] physical total: 3067M
00:00:00.000 : [mem] physical avail: 2338M
00:00:00.000 : [mem] virtual total: 2047M
00:00:00.000 : [mem] virtual avail: 1928M
00:00:00.000 : [mem] Trying to allocate memory pool (307200K)
00:00:00.012 : Disabling color wrap as both color strings are empty
00:00:00.100 : [hashfs] base.scs: Mounted and validated, 44386 entries (3F2292E692F94C46841FD6A14CDFA5D831E5CEDB33D461E1B548D9A0304C33B)
00:00:00.101 : [hashfs] core.scs: Mounted and validated, 3 entries (D56F1225882D9A8E9582319A5027EC1ED926A87F9E87B3A7AAB5D8C75A7CDC7)
00:00:00.183 : [hashfs] def.scs: Mounted and validated, 4237 entries (51330208E5B774306366C80B7A82C3142ADE97D10AB5B727A69B1A1251427A3)
00:00:00.249 : [hashfs] locale.scs: Mounted and validated, 109 entries (3FC51F7BA015B6531CAB92D3E2B0ECF97555FCE872F77083E3188BA950574FB)
00:00:00.251 : [hashfs] base_cfg.scs: Mounted and validated, 2 entries (0E6A826E95140D2315A3E548821A8FB8A9A574C3D2094A971576D0D300729F4)
00:00:00.251 : [ufs] Home directory: 'C:/Users/Adriano/Documents/Euro Truck Simulator 2'.
00:00:00.253 : exec /home/config.cfg
00:00:00.253 : [sys] Executing /home/config.cfg ...
00:00:00.253 : uset r_full_resolution_corrections "0"
00:00:00.253 : uset r_force_color_shadowmaps "0"
00:00:00.253 : uset g_hw_info "1"
00:00:00.253 : uset g_cargo_sort "2"
00:00:00.253 : uset g_tooltip_delay "0.4"
00:00:00.253 : uset g_global_force_load_selector "0"
00:00:00.253 : uset g_desktop_fadeout "60"
00:00:00.253 : uset r_multimon_border_fov_right "0"
00:00:00.253 : uset r_multimon_border_fov_left "0"
00:00:00.253 : uset r_multimon_mode "0"
00:00:00.253 : uset r_segment_cache_static_buffers "1"
00:00:00.253 : uset r_segment_cache_behavior "3"
00:00:00.254 : uset r_use_depth_bounds "1"
00:00:00.254 : uset r_show_light_pixel_coverage "0"
00:00:00.254 : uset r_deferred_debug "0"
00:00:00.254 : uset r_mirror_scale_y "1.0"
00:00:00.254 : uset r_mirror_scale_x "1.0"
00:00:00.254 : uset r_scale_y "1"
00:00:00.254 : uset r_scale_x "1"
00:00:00.254 : uset r_normal_maps "1"
00:00:00.254 : uset r_sunshafts "1"
00:00:00.254 : uset r_color_saturation "1.0"
00:00:00.254 : uset r_color_yellow_blue "0.0"
00:00:00.254 : uset r_color_magenta_green "0.0"
00:00:00.254 : uset r_color_cyan_red "0.0"
00:00:00.254 : uset r_color_correction "0"
00:00:00.254 : uset r_dof_filter_size "0.5"
00:00:00.254 : uset r_dof_transition "400.0"
00:00:00.254 : uset r_dof_start "200.0"
00:00:00.254 : uset r_dof "0"
00:00:00.254 : uset r_mlaa_threshold "1.0"
00:00:00.254 : uset r_mlaa "0"
00:00:00.254 : uset r_hdr "0"
00:00:00.254 : uset r_fake_shadows "2"
00:00:00.254 : uset r_sun_shadow_texture_size "4096"
00:00:00.254 : uset r_sun_shadow_quality "3"
00:00:00.254 : uset r_mirror_view_distance "160"
00:00:00.254 : uset r_deferred_mirrors "1"
00:00:00.254 : uset r_deferred "1"
00:00:00.255 : uset r_nowmi "0"
00:00:00.255 : uset r_startup_progress "0"
00:00:00.255 : uset r_setup_done "1"
00:00:00.255 : uset r_gamma "0.78"
00:00:00.255 : uset r_nv_stereo_mode "2"
00:00:00.255 : uset r_no_frame_tracking "0"
00:00:00.255 : uset r_msaa "0"
00:00:00.255 : uset r_fullscreen "1"
00:00:00.255 : uset r_mode "1920x1080x32x0"
00:00:00.255 : uset r_path ""
00:00:00.255 : uset r_device "dx9"
00:00:00.255 : uset g_trackir "1"
00:00:00.255 : uset g_pedestrian "1"
00:00:00.255 : uset g_light_span_factor "1"
00:00:00.255 : uset g_light_distance_factor "1"
00:00:00.255 : uset g_vehicle_flare_lights "1"
00:00:00.255 : uset g_auto_traffic_headlights "1"
00:00:00.255 : uset g_auto_traffic "1"
00:00:00.255 : uset g_kdop_preview "0"
00:00:00.255 : uset g_screenshot_on_bug "0"
00:00:00.255 : uset g_developer "1"
00:00:00.255 : uset g_wc_fps "0.0"
00:00:00.255 : uset g_wc_radius "-1.0"
00:00:00.255 : uset g_artist_id "0"
00:00:00.255 : uset g_flyspeed "100.0"
00:00:00.255 : uset g_news "1"
00:00:00.256 : uset g_colbox "0"
00:00:00.256 : uset g_radio_mode "2"
00:00:00.256 : uset g_ignore_low_fps "0"
00:00:00.256 : uset g_truck_light_quality "1"
00:00:00.256 : uset g_truck_light_specular "1"
00:00:00.256 : uset g_gfx_all_scales "0"
00:00:00.256 : uset g_gfx_advanced "1"
00:00:00.256 : uset g_gfx_quality "-1"
00:00:00.256 : uset g_menu_aa_limit "8"
00:00:00.256 : uset g_additional_water_fov "20.0f"
00:00:00.256 : uset g_rain_reflect_hookups "1"
00:00:00.256 : uset g_rain_reflect_actor "1"
00:00:00.256 : uset g_rain_reflect_traffic "1"
00:00:00.256 : uset g_rain_reflect_cache "1"
00:00:00.256 : uset g_rain_reflection "3"
00:00:00.256 : uset g_reflection "3"
00:00:00.256 : uset g_grass_density "2"
00:00:00.256 : uset g_veg_detail "2"
00:00:00.256 : uset g_minicon "0"
00:00:00.256 : uset g_console "1"
00:00:00.256 : uset g_texture_usage_stats "0"
00:00:00.256 : uset g_fps "0"
00:00:00.256 : uset g_stream_exts ".ogg;.mp3"
00:00:00.256 : uset r_vsync "1"
00:00:00.256 : uset r_anisotropy_factor "1"
00:00:00.256 : uset r_texture_detail "0"
00:00:00.256 : uset t_averaging_window_length "20"
00:00:00.264 : [lang] Language autodetection: 416
00:00:00.274 : Selected language: pt_br
00:00:00.274 : Euro Truck Simulator 2 init ver.1.4.5s (rev. 46423)
00:00:00.274 : [net]  LOG INFO: Started
00:00:00.366 : Setting UI reference mode to: 1440x900...
00:00:00.366 : [gfx] Selected rendering device: dx9
00:00:00.411 : [dx9] NVAPI initialized
00:00:00.411 : [dx9] Direct3D9 detected.
00:00:00.411 : [dx9] Number of adapters found: 1
00:00:00.479 : [dx9] Adapter #0: NVIDIA GeForce GTX 460 / 978 (1024) MB (nvd3dum.dll, 9.18.13.1090, 20121229)
00:00:00.480 : [dx9] Using SM3X rendering path
00:00:00.521 : [gfx] Trying to set 1920x1080 32bpp 60Hz (fullscreen)
00:00:01.722 : [dx9] SLI not found.
00:00:01.722 : [dx9] Stereo fully allowed.
00:00:01.723 : <ERROR> [dx9] Stereo enable query failed: -140
00:00:01.723 : [dx9] D3D9 device sucessfully created [HWVP]
00:00:02.101 : Game viewport set to: (window aspect ratio=1.78); viewport bounds=[left=0.00 right=1920.00 bottom=0.00 top=1080.00]
00:00:02.101 : UI viewport set to: viewport bounds=[left=0.00 right=1920.00 bottom=0.00 top=1080.00]
00:00:02.170 : [al] device: OpenAL Soft
00:00:02.170 : [al] context extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFT_loopback
00:00:02.279 : [al] vendor: OpenAL Community
00:00:02.279 : [al] version: 1.1 ALSOFT 1.14
00:00:02.279 : [al] renderer: OpenAL Soft
00:00:02.279 : [al] extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points
00:00:02.280 : [snd] Started sound update thread
00:00:02.326 : [di8] Initializing device '@@keyboard@@' as 'keyboard'
00:00:02.329 : [di8] Initializing device '@@i_mouse@@' as 'mouse'
00:00:02.340 : [di8] Initializing device 'USB Vibration Joystick' as '{4A1BDD10-E731-11E2-8001-444553540000}|{00060079-0000-0000-0000-504944564944}'
00:00:02.345 : [di8] FF Constant force supported
00:00:02.345 : [di8] FF Ramp force supported
00:00:02.345 : [di8] FF Square force supported
00:00:02.345 : [di8] FF Sine force supported
00:00:02.345 : [di8] FF Triangle force supported
00:00:02.345 : [di8] FF SawtoothUp force supported
00:00:02.345 : [di8] FF SawtoothDown force supported
00:00:02.345 : [di8] FF Spring force supported
00:00:02.345 : [di8] FF Damper force supported
00:00:02.345 : [di8] FF Inertia force supported
00:00:02.345 : [di8] FF Friction force supported
00:00:02.346 : [di8] FF Axis 'x' 'X axis' reports force 10N with resolution of 256
00:00:02.346 : [di8] FF Axis 'y' 'Y axis' reports force 10N with resolution of 256
00:00:02.478 : dispatch
00:00:02.478 : exit
00:00:06.505 : uset s_sfx_enabled "1"
00:00:06.505 : uset s_music_enabled "1"
00:00:06.505 : uset s_sfx_volume "1.0"
00:00:06.505 : uset s_music_volume "0.8"
00:00:06.506 : uset s_master_volume "0.16"
00:00:06.506 : uset s_reverse_stereo "0"
00:00:06.506 : uset g_force_economy_reset "0"
00:00:06.506 : uset g_force_load_selector "0"
00:00:06.506 : uset g_input_configured "1"
00:00:06.506 : uset g_income_factor "0.1"
00:00:06.506 : uset g_currency "0"
00:00:06.506 : uset g_bad_weather_factor "0.01"
00:00:06.506 : uset g_save_idx "2"
00:00:06.506 : uset g_adviser "0"
00:00:06.506 : uset g_desktop_tutorial "0"
00:00:06.506 : uset g_tutorial "0"
00:00:06.506 : uset g_fatigue "1"
00:00:06.506 : uset g_police "1"
00:00:06.506 : uset g_subtitles "0"
00:00:06.506 : uset g_clock_24 "1"
00:00:06.506 : uset s_interior_volume "1.0"
00:00:06.506 : uset s_rumble_enabled "1"
00:00:06.506 : uset s_reverse_enabled "1"
00:00:06.506 : uset g_pedal_clutch_range "1.0"
00:00:06.506 : uset g_hardcore_simulation "1"
00:00:06.506 : uset g_use_speed_limiter "1"
00:00:06.506 : uset g_engine_start_auto "1"
00:00:06.506 : uset g_motor_brake_auto "0"
00:00:06.506 : uset g_retarder_auto "0"
00:00:06.506 : uset g_brake_intensity "1.0"
00:00:06.506 : uset g_steer_autocenter "1"
00:00:06.507 : uset g_mph "0"
00:00:06.507 : uset g_hshifter_layout "0"
00:00:06.507 : uset g_trans "3"
00:00:06.507 : uset g_lang "en_gb"
00:00:13.014 : uset s_sfx_enabled "1"
00:00:13.014 : uset s_music_enabled "1"
00:00:13.014 : uset s_sfx_volume "1.0"
00:00:13.014 : uset s_music_volume "0.8"
00:00:13.014 : uset s_master_volume "0.16"
00:00:13.014 : uset s_reverse_stereo "0"
00:00:13.014 : uset g_force_economy_reset "0"
00:00:13.014 : uset g_force_load_selector "0"
00:00:13.014 : uset g_input_configured "1"
00:00:13.014 : uset g_income_factor "0.1"
00:00:13.034 : uset g_currency "0"
00:00:13.034 : uset g_bad_weather_factor "0.01"
00:00:13.034 : uset g_save_idx "2"
00:00:13.034 : uset g_adviser "0"
00:00:13.034 : uset g_desktop_tutorial "0"
00:00:13.034 : uset g_tutorial "0"
00:00:13.034 : uset g_fatigue "1"
00:00:13.034 : uset g_police "1"
00:00:13.034 : uset g_subtitles "0"
00:00:13.034 : uset g_clock_24 "1"
00:00:13.034 : uset s_interior_volume "1.0"
00:00:13.034 : uset s_rumble_enabled "1"
00:00:13.034 : uset s_reverse_enabled "1"
00:00:13.035 : uset g_pedal_clutch_range "1.0"
00:00:13.035 : uset g_hardcore_simulation "1"
00:00:13.035 : uset g_use_speed_limiter "1"
00:00:13.035 : uset g_engine_start_auto "1"
00:00:13.035 : uset g_motor_brake_auto "0"
00:00:13.035 : uset g_retarder_auto "0"
00:00:13.035 : uset g_brake_intensity "1.0"
00:00:13.035 : uset g_steer_autocenter "1"
00:00:13.035 : uset g_mph "0"
00:00:13.035 : uset g_hshifter_layout "0"
00:00:13.035 : uset g_trans "3"
00:00:13.035 : uset g_lang "en_gb"
00:00:13.053 : New profile selected: 'Adriano Dell Agnolo'
00:00:13.053 : Mounting extra package: C:/Users/Adriano/Documents/Euro Truck Simulator 2/mod/GameFixesRealLogos.scs
00:00:13.142 : [zipfs] GameFixesRealLogos.scs: read ok, 247 entries [0x1d982f19]
00:00:13.544 : game
00:00:14.300 : [bullet] Starting physics server: Bullet
00:00:14.801 : Loaded trailers: 75
00:00:14.804 : Loaded small traffic vehicles: 27
00:00:14.806 : Loaded truck traffic vehicles: 8
00:00:14.808 : Loaded traffic trailers: 15
00:00:14.809 : Loaded addon hookups: 16
00:00:14.809 : Loading resource server data ....
00:00:14.810 : Loading road data ....
00:00:14.812 : Loading terrain data ....
00:00:14.829 : Loading railing data ....
00:00:14.831 : Loading building data ....
00:00:14.836 : Loading model data ....
00:00:14.847 : Loading prefab data ....
00:00:16.109 : Loading sign data ....
00:00:16.144 : Loading traffic lights data ....
00:00:16.147 : Loading vegetation data ....
00:00:16.158 : Loading hinges data ....
00:00:16.183 : Loading stamp data ....
00:00:16.209 : Loading movers data ....
00:00:16.212 : Loading ferry data ....
00:00:16.214 : Loading country data ....
00:00:16.232 : Loading sound item data ....
00:00:16.233 : Loading live stream data ....
00:00:16.244 : Loading trigger action data ....
00:00:16.261 : Loading cutscene data ....
00:00:16.302 : Loading cargo data ....
00:00:16.311 : Loading company data ....
00:00:16.344 : <WARNING> Company 'company.permanent.skoda': output list is not empty! The list should be defined using the new directory-based mechanism.
00:00:16.344 : <WARNING> Company 'company.permanent.skoda': input list is not empty! The list should be defined using the new directory-based mechanism.
00:00:16.365 : Loading city data ....
00:00:16.410 : Map '/map/europe.mbd' loading started ....
00:00:19.146 : Map successfully loaded.
00:00:19.149 : Map load time: 2738ms  (63 MB)
00:00:19.416 : Road network navigation caching started.
00:00:20.848 : Road network navigation caching finished.
00:00:23.215 : Game init finished. (138 MB)
00:00:23.879 : init_truck 1ms
00:00:27.680 : [startup] spawned 21 vehicles
00:05:25.201 : <WARNING> Model in old format detected '/vehicle/trailer_eu/krone/profi_liner/profiliner_lod_01.pmg', please upgrade format to improve load performance!
00:05:25.203 : <WARNING> Model in old format detected '/vehicle/trailer_eu/krone/profi_liner/profiliner_lod_02.pmg', please upgrade format to improve load performance!
00:05:25.217 : <WARNING> Model in old format detected '/vehicle/trailer_eu/krone/profi_liner/profiliner_lod_03.pmg', please upgrade format to improve load performance!
00:05:25.423 : <ERROR> [fs] Failed to open file "/vehicle/trailer_eu/krone/profi_liner/kroneprofi0.tobj" in the read_only mode
00:05:25.423 : <ERROR> [fs] Failed to open file "/vehicle/trailer_eu/krone/profi_liner/kroneprofi0.tobj" in the read_only mode
00:05:28.071 : Creating save-game file (/home/profiles/41647269616E6F2044656C6C2041676E6F6C6F/save/autosave_drive/game.sii) ...
00:05:28.129 : Game has been auto-saved.
00:05:52.391 : <WARNING> Model in old format detected '/vehicle/truck/mercedes_actros_2009/lod_02.pmg', please upgrade format to improve load performance!
00:05:52.450 : <WARNING> Model in old format detected '/vehicle/truck/mercedes_actros_2009/lod_01.pmg', please upgrade format to improve load performance!
00:09:34.963 : init_truck 1ms
00:09:45.348 : Creating save-game file (/home/profiles/41647269616E6F2044656C6C2041676E6F6C6F/save/autosave/game.sii) ...
00:09:45.418 : Game has been auto-saved.
00:09:45.730 : init_truck 1ms
00:10:23.246 : <WARNING> Model in old format detected '/vehicle/truck/mercedes_actros_2009/wipers_bc.pmg', please upgrade format to improve load performance!
00:10:23.329 : <WARNING> Model in old format detected '/vehicle/truck/mercedes_actros_2009/ui_shadow_4x2.pmg', please upgrade format to improve load performance!
00:10:23.366 : <WARNING> Model in old format detected '/vehicle/truck/mercedes_actros_2009/wipers.pmg', please upgrade format to improve load performance!
00:11:01.215 : Creating save-game file (/home/profiles/41647269616E6F2044656C6C2041676E6F6C6F/save/autosave_job_5/game.sii) ...
00:11:01.287 : Game has been auto-saved.
00:11:04.332 : [startup] spawned 10 vehicles
00:11:04.432 : [startup] spawned 5 vehicles
00:11:07.699 : init_truck 1ms
00:11:40.868 : init_truck 1ms
00:12:28.755 : Creating save-game file (/home/profiles/41647269616E6F2044656C6C2041676E6F6C6F/save/autosave_drive/game.sii) ...
00:12:28.813 : Game has been auto-saved.
00:15:38.343 : <ERROR> [dx9] Texture (texture_mult) not found in material (/vehicle/trailer_eu/krone/profi_liner/profiliner_5_profi_liner.mat) - requested by (/effect/eut2/dif_spec_mult_dif_spec/pass_attr.sm3x.fso)
00:17:33.168 : Creating save-game file (/home/profiles/41647269616E6F2044656C6C2041676E6F6C6F/save/autosave_drive/game.sii) ...
00:17:33.226 : Game has been auto-saved.
00:21:22.042 : <ERROR> [dx9] Texture (texture_mult) not found in material (/vehicle/trailer_eu/krone/profi_liner/profiliner_5_profi_liner.mat) - requested by (/effect/eut2/dif_spec_mult_dif_spec/pass_forward_fallback.sm3x.fso)
00:21:22.051 : <ERROR> [dx9] Texture (texture_mult) not found in material (/vehicle/trailer_eu/krone/profi_liner/profiliner_5_profi_liner.mat) - requested by (/effect/eut2/dif_spec_mult_dif_spec/pass_attr.sm3x.fso)
00:22:35.292 : Creating save-game file (/home/profiles/41647269616E6F2044656C6C2041676E6F6C6F/save/autosave_drive/game.sii) ...
00:22:35.351 : Game has been auto-saved.
00:27:38.701 : Creating save-game file (/home/profiles/41647269616E6F2044656C6C2041676E6F6C6F/save/autosave_drive/game.sii) ...
00:27:38.761 : Game has been auto-saved.
00:28:08.235 : init_truck 1ms
00:28:15.067 : Creating save-game file (/home/profiles/41647269616E6F2044656C6C2041676E6F6C6F/save/1/game.sii) ...
00:32:31.339 : init_truck 1ms
00:32:46.108 : Creating save-game file (/home/profiles/41647269616E6F2044656C6C2041676E6F6C6F/save/autosave/game.sii) ...
00:32:46.190 : Game has been auto-saved.
00:32:46.823 : init_truck 17ms
00:33:23.824 : <WARNING> Model in old format detected '/vehicle/truck/mercedes_actros_2009/wipers.pmg', please upgrade format to improve load performance!
00:33:24.829 : <WARNING> Model in old format detected '/vehicle/truck/mercedes_actros_2009/ui_shadow_6x4.pmg', please upgrade format to improve load performance!
00:33:41.507 : Creating save-game file (/home/profiles/41647269616E6F2044656C6C2041676E6F6C6F/save/autosave_job_6/game.sii) ...
00:33:41.565 : Game has been auto-saved.
00:33:41.685 : <WARNING> Model in old format detected '/vehicle/truck/mercedes_actros_2009/truck.pmg', please upgrade format to improve load performance!
00:33:41.997 : <WARNING> Model in old format detected '/vehicle/truck/mercedes_actros_2009/interior/anim.pmg', please upgrade format to improve load performance!
00:33:45.093 : [startup] spawned 14 vehicles
00:33:45.117 : [startup] spawned 8 vehicles
00:33:45.140 : [startup] spawned 32 vehicles
00:33:45.169 : [startup] spawned 2 vehicles
00:33:45.192 : [startup] spawned 1 vehicles
00:33:45.225 : [startup] spawned 1 vehicles
00:33:45.264 : [startup] spawned 5 vehicles
00:33:46.652 : <WARNING> Model in old format detected '/vehicle/truck/mercedes_actros_2009/lod_02.pmg', please upgrade format to improve load performance!
00:34:01.462 : Creating save-game file (/home/profiles/41647269616E6F2044656C6C2041676E6F6C6F/save/autosave_drive/game.sii) ...
00:34:01.521 : Game has been auto-saved.
00:34:09.728 : init_truck 1ms
00:37:14.775 : pause
00:37:38.408 : pause
00:37:46.351 : <WARNING> Model in old format detected '/vehicle/trailer_eu/krone/profi_liner/profiliner_lod_01.pmg', please upgrade format to improve load performance!
00:37:46.375 : <WARNING> Model in old format detected '/vehicle/trailer_eu/krone/profi_liner/profiliner_lod_02.pmg', please upgrade format to improve load performance!
00:37:46.380 : <WARNING> Model in old format detected '/vehicle/trailer_eu/krone/profi_liner/profiliner_lod_03.pmg', please upgrade format to improve load performance!
00:39:41.064 : Creating save-game file (/home/profiles/41647269616E6F2044656C6C2041676E6F6C6F/save/autosave_drive/game.sii) ...
00:39:41.122 : Game has been auto-saved.
00:42:58.721 : init_truck 1ms
00:44:51.975 : Creating save-game file (/home/profiles/41647269616E6F2044656C6C2041676E6F6C6F/save/autosave_drive/game.sii) ...
00:44:52.034 : Game has been auto-saved.
00:48:29.284 : init_truck 1ms
00:48:37.016 : Creating save-game file (/home/profiles/41647269616E6F2044656C6C2041676E6F6C6F/save/1/game.sii) ...
00:50:05.974 : Creating save-game file (/home/profiles/41647269616E6F2044656C6C2041676E6F6C6F/save/autosave_drive/game.sii) ...
00:50:06.035 : Game has been auto-saved.
00:51:06.835 : <ERROR> [dx9] Failed to allocate vertex buffer of 4194304 bytes (pool: managed). [0x8007000e]
00:51:06.835 : <ERROR> .\dx9_buffer.cpp(117): ??0vertex_buffer_t@dx9@prism@@QAE@QAVcontext_t@12@I_N@Z: Failed to allocate vertex buffer
User avatar
Centrino2
Posts: 2434
Joined: 07 Feb 2013 00:39
Location: SnooPINGAS usual i see

Re: Game crashing

#2 Post by Centrino2 » 19 Jul 2013 03:52

Since you modified the game, this does not count as a bug, unless you remove all modifications and the game still crashes.
Moving topic... move completed.
User avatar
Unco
Posts: 2076
Joined: 02 Jan 2013 21:13
Location: Denmark

Re: Game crashing

#3 Post by Unco » 19 Jul 2013 07:28

There are mod related errors in your log file. Are you sure your mods are 1.4.x compatible?

Try starting a new profile without mods and see if it still crashes.
Blaze Phoenix
Posts: 54
Joined: 17 Jul 2013 14:59

Re: Game crashing

#4 Post by Blaze Phoenix » 19 Jul 2013 11:42

OK, I'll try a new profile with no mods at all.

Thanks :D
Frizzy101
Posts: 2
Joined: 23 Jul 2013 13:28

Re: Game crashing

#5 Post by Frizzy101 » 23 Jul 2013 13:51

please help me with this problem i have tryed everything :(
Last edited by Unco on 23 Jul 2013 17:45, edited 1 time in total.
Reason: Please do not post on multiple threads about your problems. I have removed your log file. I have not touched your log file from the other thread, but you should really start your own thread. Thanks.
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