No, I´m using Blender2SCS for a long time, so I know these basic things. The problem is not in the object, but in the material itself, because when I use smth like "eut2.dif.spec" or any other basic shader the object is visible and OK in the game. But when I use this:
Code: Select all
material : "eut2.reflective.fx" {
texture[0] : "/vehicle/trailer_eu/lamberet/textures/izolepa.tobj"
texture_name[0] : "texture_base"
}
it is visible only in Blender. If you forget to remove nested verts or apply locations, the object wont be visible even in blender. As I said, there any error message in console, even yellow one. I copied this .mat from schwarzmuller model, so its the same (not the exact way and name of texture, but shader´s name. Theres no any other parameter in schw trailers for this material. And as I said too, even if I only copy object from schwm trailer, move it to default part, apply parent transforms and rotation and remove nested verts and so on, its still not working. Weird.