SCS Blender Tools

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SiSL
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Re: SCS Blender Tools

#621 Post by SiSL » 30 Aug 2016 18:16

May be we might get update "truck" and "trailer" sample" with latest changes now in the tools pack
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davidzoli
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Re: SCS Blender Tools

#622 Post by davidzoli » 30 Aug 2016 18:24

Why do we need a sample when we have the ConverterPIX?
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SiSL
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Re: SCS Blender Tools

#623 Post by SiSL » 30 Aug 2016 19:47

ConverterPIX? Last time I checked it was a 3rd party tool...
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SimulatorSam
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Re: SCS Blender Tools

#624 Post by SimulatorSam » 30 Aug 2016 19:59

But it works... What's the problem? :P
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aradeth
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Re: SCS Blender Tools

#625 Post by aradeth » 30 Aug 2016 20:01

Thanks Smarty and 50keda. The driving wheel is okey now.

But adjusting the position needs pma, so it's dead-end for me.
Edit: Btw how can you edit pma files? Only Zmodeler?
Last edited by aradeth on 30 Aug 2016 20:14, edited 1 time in total.
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SiSL
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Re: SCS Blender Tools

#626 Post by SiSL » 30 Aug 2016 20:02

@Mario I'm talking about SCS distributing models that will not work with current changes in official pack now to understand mechanics those who learn through them, in the end samples are there for learning. Reverse engineering is not "official" data. Not to mention Pix does not convert collisions etc.
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SimulatorSam
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Re: SCS Blender Tools

#627 Post by SimulatorSam » 30 Aug 2016 20:08

Ah. Understood. ;)
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ohaha
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Re: SCS Blender Tools

#628 Post by ohaha » 31 Aug 2016 03:53

aradeth... The irony is that you're asking about editing animations in SCS Blender Tools section.
It's like asking how to get to Paris while walking under the Eiffel tower...
Retired, but still loving it.
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Wolfi
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Re: SCS Blender Tools

#629 Post by Wolfi » 31 Aug 2016 04:38

@aradeth: actually I would say that the easiest solution now is to convert .pma files with converterPIX and simply load the result into Blender Tools.
The smallest details always make the biggest difference.
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aradeth
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Re: SCS Blender Tools

#630 Post by aradeth » 31 Aug 2016 07:29

ohaha :) I've tried to import pma files via Blender Tools and B2SCS but there is no pma import feature. I know we can create animations with Blender Tools but i need to edit an existed pma. I can't create a new animation with my current knowledge on animations.(Or i completely misunderstood you?)

Mike, i tried converterPIX too. But when i drag and drop the mod folder that contains pma files, it only converts pmd/pma to pit/pis/pim. Looks like i don't understand how to use that tool :)
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