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PostPosted: 14 Mar 2017 21:12 
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Joined: 09 Jun 2016 15:59
Posts: 43
Well
I would like to know the opinion of all users modders
Which will you prefer?
I already have my opinion
Blender2scs
Why? Import, modify, export and test
Simple and fast


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PostPosted: 14 Mar 2017 21:29 
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Joined: 19 Jun 2013 14:54
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Location: Serbia
My opinion as a novice to create a mod is Blender Tolls + Conversion Tools and Converter pix.
Because there is no problem with openGL, everything is smooth in the game as well as the mod, maintains the directory structure as in the game etc.
Bad experiences little has tutorials, little video tutorials.
;)

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PostPosted: 14 Mar 2017 21:34 
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Joined: 12 Jul 2013 14:14
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Location: United Republic of Huggable Fuzzbutts
I prefer SCS BT.
Why?
-converting models with PIX isn't a problem
-import is alot better than b2scs, with more options
-workflow is better, BT automatically applies location and rotation, triangulates faces and removes nested verts (you need to do it all manually in b2scs)
-direct preview - models look exactly like final ingame product, so you can easilly match textures and material parameters
-export is alot easier and faster than b2scs
-better material compatibility
-OpenGL compatibility
-it's official and as such receives full SCS support and stable updates
-it supports ETS2 1.27 and ATS 1.6 (b2scs doesn't)

Alot easier to use and alot faster than b2scs, with alot more options.

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PostPosted: 14 Mar 2017 21:38 
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Joined: 07 Dec 2012 13:59
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@GT-Mike: you sure you said enough times: "and a lot more" ? :D IMHO no :P xD


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PostPosted: 14 Mar 2017 21:46 
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Joined: 12 Jul 2013 14:14
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@50keda: I blame you for that - you added too much cool stuffs to BT :P

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PostPosted: 14 Mar 2017 22:13 
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Joined: 14 Feb 2016 23:23
Posts: 160
Location: Holland
I personally think scs tools is much better and faster. I learned modding with blender2scs, little mods and edits. Import and export was a lot easier. Now the import and export changed, and I get no longer manage to get things running. I'm a bit lost the way how the directory structure works, on wiki I see three screens, but that is very confusing for me. Hope that someone made a clear turtorial setting up the folder structure and choose the right paths in blender, for now, I let the modding just for what it is.


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PostPosted: 14 Mar 2017 22:52 
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Joined: 07 Apr 2014 22:20
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Location: France
As a novice, I think if we could directly import .pmg directly, then blender tool would be perfect. Unfortunately we have to make a conversion (which is far from ideal).
I hope that an update of BT will import directly as with blender2scs that for the moment I regret. (sorry for my English, I write with Google translation)


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PostPosted: 14 Mar 2017 22:58 
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Joined: 27 Oct 2013 08:23
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SCS BT...

I don't even worry about how my object will look or will it work somewhere, crash somewhere.

And most importantly does not break UV maps like B2S

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Last edited by SiSL on 14 Mar 2017 23:27, edited 1 time in total.

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PostPosted: 14 Mar 2017 23:04 
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Br3ss4n wrote:
As a novice, I think if we could directly import .pmg directly, then blender tool would be perfect. Unfortunately we have to make a conversion (which is far from ideal).
I hope that an update of BT will import directly as with blender2scs that for the moment I regret. (sorry for my English, I write with Google translation)

That is the problem I see (or do not use it well) I had no problem importing and exporting in blender2scs.
When I get the files in convertinpix there are tobj files that do not convert properly and gives me many errors in the import, so the exports are not done either.
And then what I do not like is the system of variants and looks. This is together and I do not know how to choose the variant that I want to modify.
Right now for example, I have a problem with a anim file, I open it in blender and everything is fine, but then the game is the steering wheel to one side totally out of place and not where the problem.
For less advanced modders like me, I think b2scs is much easier to use.


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PostPosted: 15 Mar 2017 21:56 
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Joined: 15 Mar 2017 21:49
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can somebody make tutorial how the converter pix working in blender.Im use to do all modifying with scs2 add on?


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