SCS Blender Tools
Re: SCS Blender Tools
@nfshp: this are nonesynced parts most probably caused by missing collisions. However here is dedicated thread: viewtopic.php?f=161&t=214331
Also if you have project that is causing problems, please send it to me. Thx.
Also if you have project that is causing problems, please send it to me. Thx.
Re: SCS Blender Tools
Ah okay thanks. I don't know how to fix the problem. I'm sending you the project files.
What I say is mostly accurate.
Don't check out my Steam Workshop mods because they are not updated anymore:
Realistic HD Dashboards
Realistic Dashboard Computers
Don't check out my Steam Workshop mods because they are not updated anymore:
Realistic HD Dashboards
Realistic Dashboard Computers
- Trident R.S.
- Posts: 679
- Joined: 29 Oct 2014 13:10
- Location: Italian alps
Re: SCS Blender Tools
Ooookayyy.
Yesterday tried to import a mod converted with C.pix, and i had some texture/tobj error.
Big frustration.
Today i attached my old monitor as second unit, and i repeated all the process step by step watching the tutorial from MOH, and all work fine........YAY.
Now i must try the conversion, and watch what happens.
Finger crossed, i am confident.
Patience is the virtue of the strong.
Now some question:
The mod is a truck with some acessories, must i import/export every model in the mod (truck, ui_shadow, badges, etcetera...) before the conversion?
Yesterday tried to import a mod converted with C.pix, and i had some texture/tobj error.
Big frustration.
Today i attached my old monitor as second unit, and i repeated all the process step by step watching the tutorial from MOH, and all work fine........YAY.
Now i must try the conversion, and watch what happens.
Finger crossed, i am confident.
Patience is the virtue of the strong.
Now some question:
The mod is a truck with some acessories, must i import/export every model in the mod (truck, ui_shadow, badges, etcetera...) before the conversion?
Re: SCS Blender Tools
New SCS Blender Tools hotfix v1.7.4 is live:
1. SCS Blender Tools Download page: http://modding.scssoft.com/wiki/Documen ... s/Download
2. Change log: https://github.com/SCSSoftware/BlenderT ... ses/latest
3. Conversion Tools Download page: http://modding.scssoft.com/wiki/Documen ... stallation
Nothing new in wiki.
NOTE: Tools versions mentioned in this post are compatible with ATS 1.6 and ETS2 1.27! So if you are still working on mods for older game updates use ConversionTools 1.8 and BlenderTools 1.6
Have fun
1. SCS Blender Tools Download page: http://modding.scssoft.com/wiki/Documen ... s/Download
2. Change log: https://github.com/SCSSoftware/BlenderT ... ses/latest
3. Conversion Tools Download page: http://modding.scssoft.com/wiki/Documen ... stallation
Nothing new in wiki.
NOTE: Tools versions mentioned in this post are compatible with ATS 1.6 and ETS2 1.27! So if you are still working on mods for older game updates use ConversionTools 1.8 and BlenderTools 1.6
Have fun
- SimulatorSam
- Posts: 4902
- Joined: 05 Mar 2014 17:52
- Location: United Kingdom
- Contact:
Re: SCS Blender Tools
Yes! Thanks 50keda
Re: SCS Blender Tools
Conversion tools changed too?
Re: SCS Blender Tools
Conversion Tools only got crash-fix for cases when one wanted to convert partially skinned models.
Re: SCS Blender Tools
Thnx you 50keda
I can load mods that are un-zipped, sometimes I see no icon in mod manager and the garage, and I miss some accessories that I think is wrong reading the def files.
I hope this solves my problem, It's just easier to adjust def files when using un-zipped mods:
I can load mods that are un-zipped, sometimes I see no icon in mod manager and the garage, and I miss some accessories that I think is wrong reading the def files.
I hope this solves my problem, It's just easier to adjust def files when using un-zipped mods:
Text files (PIX, SII, TOBJ etc.) reading/writing is forced to UTF-8 encoding now, to avoid possible Windows encoding mismatch
Who is online
Users browsing this forum: No registered users and 3 guests