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 Post subject: Re: SCS Blender Tools
PostPosted: 20 Apr 2017 21:12 
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Joined: 07 Dec 2012 13:59
Posts: 1602
@vad&k:
https://www.youtube.com/watch?v=oEAPtX6-bjc
https://www.youtube.com/watch?v=tmDdy18KLeE
https://www.youtube.com/watch?v=qjFEcgB8zUg


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 Post subject: Re: SCS Blender Tools
PostPosted: 20 Apr 2017 21:24 
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Joined: 18 Jun 2016 20:44
Posts: 169
@50keda, Thank you. It turns out that I misunderstood your message. I thought that you wrote about the possibilities of BT, but in fact your message was about the blender.
Now it is clear.


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 Post subject: Re: SCS Blender Tools
PostPosted: 21 Apr 2017 00:07 
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Joined: 30 Jun 2015 16:00
Posts: 35
Location: Australia
@50keda, I hadn't seen the grouping idea before, it is a solution that I'll have to try out. Currently I've been creating linked duplicates and that can get rather messy, maybe this will be a cleaner option.

Ken


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 Post subject: Re: SCS Blender Tools
PostPosted: 21 Apr 2017 19:37 
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Joined: 14 Feb 2016 23:23
Posts: 145
Location: Holland
I exported the daf xf 105 after making some extra locators for interior and grills. Do not get mistakes in BT, and in game all additional locators work fine. The only problem is that only my 6x2 taglift and 6x4 chassis connect well to the trailer. The other chassis just goes through the pen. I thought maybe something was wrong, and then exported the original daf xf 105 without modifications, but that's the same.

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 Post subject: Re: SCS Blender Tools
PostPosted: 21 Apr 2017 20:08 
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Joined: 07 Dec 2012 13:59
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@Braakie: are you using advanced coupling in game? If so then make sure that "adv_cpling" collision locators are in proper parts. If not then make sure your "hook" locator is proper part ;)


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 Post subject: Re: SCS Blender Tools
PostPosted: 22 Apr 2017 01:03 
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Joined: 14 Feb 2016 23:23
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Location: Holland
50keda wrote:
@Braakie: are you using advanced coupling in game? If so then make sure that "adv_cpling" collision locators are in proper parts. If not then make sure your "hook" locator is proper part ;)


I use advanced coupling, but what do you mean with adv_cpling collision locators are in proper parts?


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 Post subject: Re: SCS Blender Tools
PostPosted: 22 Apr 2017 08:57 
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Joined: 07 Dec 2012 13:59
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Collision Locator has a part right? ...now part is visible or invisible in variants ... and which variant are you using is defined in SII file of truck chassis.
So if currently assigned part on collision locator is not visible in variant that is used for your truck chassis, then advanced collisions won't work.


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 Post subject: Re: SCS Blender Tools
PostPosted: 22 Apr 2017 09:30 
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Joined: 14 Feb 2016 23:23
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Location: Holland
I have not changed the variants in the truck.pim and the defenition files. It looks like the truck.pic file does not appear to be properly saved
As I said, even when I do not make any changes to the truck.pim. The advanced coupling does not work on short chassis like 4x2, 6x2. Only 6x4 and 6x2 taglift work. What I noticed is that when I replace the truck.pmc (original) from the extracted base file, it all works.


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 Post subject: Re: SCS Blender Tools
PostPosted: 22 Apr 2017 10:53 
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Joined: 07 Dec 2012 13:59
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The fact you haven't changed anything doesn't mean BT made mistake on import. I would rather ask myself if data I got are valid ;) There might still be some glitches in ConverterPIX.
If you send me PIM, PIT and PIC, which you are importing, I can tell you whether advanced coupling collisions are properly set to parts/variants or not. Also you can check it by yourself in blender, figuring out which part is assigned to advanced coupling collisions and if part is visible in proper variant, as I said in previous posts ;)


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 Post subject: Re: SCS Blender Tools
PostPosted: 22 Apr 2017 13:30 
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Joined: 30 Jun 2015 03:56
Posts: 901
Location: Ontario, Canada
Unless yesterday's update fixed it, there's an issue where only one instance of identically named collision locators is converted by ConverterPIX.

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