SCS Blender Tools
Re: SCS Blender Tools
Thank you 50keda. It works now.
- CristianoH125
- Posts: 2161
- Joined: 01 Jul 2014 13:26
- Location: Portugal
Re: SCS Blender Tools
I had this error when importing a converted pim.
Index Error List is out of range.
How can i fix it ?
Index Error List is out of range.
How can i fix it ?
What a Lovely Day... !
Re: SCS Blender Tools
@Christiano: you will have to tell more, for us to help you
Re: SCS Blender Tools
I converted a trailer to Blender Tools today, but I noticed the main body has some strange shading. It's using the eut2.truckpaint.tsnmap shader.
Here's a video:
Here's a video:
[ external image ]
Intel Core i5 9600k, Asus ROG STRIX Z390-F, 16GB 3000 Mhz Corsair RAM, ASUS ROG STRIX RTX 2070 Super OC 8GB, Logitech G502, Fanatec CSL Elite wheel base & pedals LC + P1 rim, Driving Force Shifter + DIY Scania SKRS.
Intel Core i5 9600k, Asus ROG STRIX Z390-F, 16GB 3000 Mhz Corsair RAM, ASUS ROG STRIX RTX 2070 Super OC 8GB, Logitech G502, Fanatec CSL Elite wheel base & pedals LC + P1 rim, Driving Force Shifter + DIY Scania SKRS.
Re: SCS Blender Tools
You have to use tga textures for tsnmap in BT. See my post here. Run your dds normal map through the converter and then swap the R and G channels. Make sure you update your tobj accordingly.
Re: SCS Blender Tools
CrazyGijs little advice. Normal map alpha channel needs some love. It has old UV layout. I tottaly forgot to edit that If you paint the alpha channel white, it should be ok.
Edit: or i did fix that, cant remember now.
Edit: or i did fix that, cant remember now.
Re: SCS Blender Tools
I always convert the .dds textures to .tga and remove the old .tobjs. But I already removed it xD It didn't really suit my needs
EDIT: Is it possible to use a base folder next to the mod base folder as with Blender2SCS? Now I need to keep copying the same textures, for example the enviroment_reflection, glass_ex etc. and it makes a mess off it...
EDIT: Is it possible to use a base folder next to the mod base folder as with Blender2SCS? Now I need to keep copying the same textures, for example the enviroment_reflection, glass_ex etc. and it makes a mess off it...
[ external image ]
Intel Core i5 9600k, Asus ROG STRIX Z390-F, 16GB 3000 Mhz Corsair RAM, ASUS ROG STRIX RTX 2070 Super OC 8GB, Logitech G502, Fanatec CSL Elite wheel base & pedals LC + P1 rim, Driving Force Shifter + DIY Scania SKRS.
Intel Core i5 9600k, Asus ROG STRIX Z390-F, 16GB 3000 Mhz Corsair RAM, ASUS ROG STRIX RTX 2070 Super OC 8GB, Logitech G502, Fanatec CSL Elite wheel base & pedals LC + P1 rim, Driving Force Shifter + DIY Scania SKRS.
Re: SCS Blender Tools
@CrazyGijs: Yes you can.
Place the base folder and all mods you work on in one main folder like this:
[ external image ]
This way all mods will pull data from this single base folder.
Place the base folder and all mods you work on in one main folder like this:
[ external image ]
This way all mods will pull data from this single base folder.
Re: SCS Blender Tools
Hello everyone.
Quick question: how to apply metallics on a truck part (roofbar, in my case)?
[ external image ]
Thanks per advance.
Quick question: how to apply metallics on a truck part (roofbar, in my case)?
[ external image ]
Thanks per advance.
Modders forgot sometimes there is also a life, so work on your speed. Don't think ''People need it fast.'' -Milan1NL
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- Posts: 3303
- Joined: 05 Feb 2013 05:16
- Location: Minnesota
Re: SCS Blender Tools
Group Instances-can this be applied to building a house like the windows and deck etc. Watch one of videos on youtube about it and thinking of doing this with my shotgun house I built for Florida.
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