SCS Blender Tools

danbywinby
Posts: 2871
Joined: 20 Dec 2012 18:45

Re: SCS Blender Tools

#1161 Post by danbywinby » 20 May 2017 17:49

I don't understand how I can be missing textures though. I extracted the SCS base file.
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Chief86
Posts: 206
Joined: 08 Feb 2016 05:09

Re: SCS Blender Tools

#1162 Post by Chief86 » 20 May 2017 21:53

Hello! I am needing some assistance with BT. Now i know how to import, export and convert not a problem. My question is can you create a custom export path with BT for example : from featherlite_trailer\vehicle\trailer\racetransporter to say like Nascar\vehicle\nascarTransportor as I am working on not having the two trailer skins overwrite each other in game. If there is a way can someone please help with this.

The message I am getting in the log when i try this is:

ERROR - No valid export path found!
Export path does not exists or it's not inside SCS Project Base Path.
SCS Project Base Path:
"C:/WorkFolder/blenderats/project/featherlite_trailer_exp"
Export path selected in file browser:
"C:/WorkFolder/blenderats/project/Nascar/vehicle/nascarTransportor"



Thank You!!!
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Chief86
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Re: SCS Blender Tools

#1163 Post by Chief86 » 22 May 2017 20:13

Hmmm!! no response for help so far. Hate to be a mad hat, but it kinda seems whenever try and ask for help i get no response or totally looked over and by passed. Maybe soon i hope.
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igor90
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Re: SCS Blender Tools

#1164 Post by igor90 » 22 May 2017 20:52

Have You tried

file -> export

?
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Chief86
Posts: 206
Joined: 08 Feb 2016 05:09

Re: SCS Blender Tools

#1165 Post by Chief86 » 22 May 2017 21:07

yes i did but it kept giving an error think it was project base could not be found or something like that. will reproduce and and provide log file when i get a chance.
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danbywinby
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Re: SCS Blender Tools

#1166 Post by danbywinby » 24 May 2017 19:25

I have now been able to successfully import it into Blender Tools without any errors. However i get a massive black box around my model unless i hide the 'cl7' from view. Why is this?
Also how do i go about adding a texture to my model?
[ external image ]
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MandelSoft
Beta tester
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Re: SCS Blender Tools

#1167 Post by MandelSoft » 25 May 2017 15:34

All cl# objects are collision objects. That big box you saw was the collision box of said sign.

Furthermore, you don't see textures because you've set Blender in a rendering mode that only allows flat shaded colours (see the white sphere button on the bottom row). This is basic Blender knowledge. Try to switch to Texture or Material mode.
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║╚═╝╠═╦══╣╔╗╔╗╠══╦═╝╠══╗
║╔══╣╔╣╔╗║║║║║║╔╗║╔╗║══╣
║║──║║║╚╝║║║║║║╚╝║╚╝╠══║
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Don't ask us for a release date; we don't know either.
danbywinby
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Joined: 20 Dec 2012 18:45

Re: SCS Blender Tools

#1168 Post by danbywinby » 25 May 2017 20:18

If i switch to materials or texture mode then i just get the below:
[ external image ]
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50keda
SCS Software
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Joined: 07 Dec 2012 11:59

Re: SCS Blender Tools

#1169 Post by 50keda » 25 May 2017 22:47

Now you have to make light or more easily use this: http://modding.scssoft.com/wiki/Documen ... e_Lighting
danbywinby
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Joined: 20 Dec 2012 18:45

Re: SCS Blender Tools

#1170 Post by danbywinby » 28 May 2017 16:29

I tried that and got this error message:
[ external image ]
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