SCS Blender Tools
- SimulatorSam
- Posts: 4902
- Joined: 05 Mar 2014 17:52
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Re: SCS Blender Tools
Its an acronym for the word: 'Something'
Re: SCS Blender Tools
@tobrago: well then you had this warning even before However it just means that sign.sii has @include for "/base/def/world/sign.custom.sii" this sign.custom.sii include directive is there only for bacward compatibility with early versions of game, so you can simply ignore this warning.
Now if you want to get rid of it then go to "base/def/world/sign.sii" and delete line "@include "sign.custom.sii"
Now if you want to get rid of it then go to "base/def/world/sign.sii" and delete line "@include "sign.custom.sii"
Re: SCS Blender Tools
@ 50keda: As always, thanks for the quick answer.
Yet I will ignore this warning.
@ SimulatorSam: Thanks for the explanation SimulatorSam
Yet I will ignore this warning.
@ SimulatorSam: Thanks for the explanation SimulatorSam
Google translator | Greetings and cheers | Keep truckin'
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Discord: tobrago#1504
Everything will be okay in the end, and if it`s not okay, it`s not the end.
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Discord: tobrago#1504
Everything will be okay in the end, and if it`s not okay, it`s not the end.
Re: SCS Blender Tools
Hi,
I have a problem. I added some animation to a trailer by looking at scs modding animation 1 video tutorial. I did legs animation but I couldnt do the handle animation. I used 44 frames. First frame, i set it's rotation to 0 degree at local xyz euler. Last frame, i set it's rotation to 1080 degree or -1080 degree. In game, handle turns like a little right, a little left or 1 round full turn and others half turn left and right, in other words silly movements.I'm looking forward to your helps.
I have a problem. I added some animation to a trailer by looking at scs modding animation 1 video tutorial. I did legs animation but I couldnt do the handle animation. I used 44 frames. First frame, i set it's rotation to 0 degree at local xyz euler. Last frame, i set it's rotation to 1080 degree or -1080 degree. In game, handle turns like a little right, a little left or 1 round full turn and others half turn left and right, in other words silly movements.I'm looking forward to your helps.
Re: SCS Blender Tools
@yasin: and what were your settings in SCS Animation: Start, End etc.? Just show us screenshot of that panel while your animation is selected
Re: SCS Blender Tools
Hello.
Tell me how to find out the name of the mat-file that will be in the game right in the BT?
I want to know what details some mats belong to.
Tell me how to find out the name of the mat-file that will be in the game right in the BT?
I want to know what details some mats belong to.
Re: SCS Blender Tools
That's not how the for.. BT works...
Re: SCS Blender Tools
@50keda, Is there any chance that we can get an option to select a variant when displaying a preview attached to a model locator?
Example of why this would be nice to have, Say I'm working on a truck and I'm also making some new front bumpers for it, these front bumpers are all located in a separate scene in my blender file and are exported to a single separate PIM/PIT file using different variants. Now I would like to check that the new bumpers all fit correctly on my target truck so I select the option to show the preview of my front bumper locator which is linked to my front bumper PIM/Pit file. Now currently I get a messy mesh that appears to be made from all bumpers, If we had the option to select a variant I could choose the one I wanted to check. This would allow me to easily make sure my new front bumpers fit correctly on my truck without having to leave blender or do any extra tricks in blender.
Be really nice if you could also select a look too, but that isn't important as you can't currently see the materials on the preview models anyway.
Thanks
Ken
Example of why this would be nice to have, Say I'm working on a truck and I'm also making some new front bumpers for it, these front bumpers are all located in a separate scene in my blender file and are exported to a single separate PIM/PIT file using different variants. Now I would like to check that the new bumpers all fit correctly on my target truck so I select the option to show the preview of my front bumper locator which is linked to my front bumper PIM/Pit file. Now currently I get a messy mesh that appears to be made from all bumpers, If we had the option to select a variant I could choose the one I wanted to check. This would allow me to easily make sure my new front bumpers fit correctly on my truck without having to leave blender or do any extra tricks in blender.
Be really nice if you could also select a look too, but that isn't important as you can't currently see the materials on the preview models anyway.
Thanks
Ken
Re: SCS Blender Tools
@kkeley: this was already questioned (take a look at @ohaha line): viewtopic.php?f=160&t=224794&start=50#p731556
However I have even better solution for you: "Group Instances"
1. Go to scene with your front bumper, make sure to have SCS Root of your bumper on zero positions in scene
2. Select mesh of the front bumper you want to preview
3. Press Ctrl + G aka Group objects, now on left properties panel in 3d view you can change newly created group name, let's say to "bumper1"
4. Go back to your truck scene
5. Press Shift + A -> Group Instance -> bumper1. This will create instance of group, you will have visible mesh but you can not edit it. Just what you want
6. Now you can simply position that new object to the bumper locator and you are done!
Happy previewing
PS: the same can be done if you have your model in separate blend file. Just use Link and search for group in that blend file. This feature is very powerful by the way
However I have even better solution for you: "Group Instances"
1. Go to scene with your front bumper, make sure to have SCS Root of your bumper on zero positions in scene
2. Select mesh of the front bumper you want to preview
3. Press Ctrl + G aka Group objects, now on left properties panel in 3d view you can change newly created group name, let's say to "bumper1"
4. Go back to your truck scene
5. Press Shift + A -> Group Instance -> bumper1. This will create instance of group, you will have visible mesh but you can not edit it. Just what you want
6. Now you can simply position that new object to the bumper locator and you are done!
Happy previewing
PS: the same can be done if you have your model in separate blend file. Just use Link and search for group in that blend file. This feature is very powerful by the way
Re: SCS Blender Tools
Do not have a video?50keda wrote:This feature is very powerful by the way
The language barrier does not let me understand what you wrote.
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