SCS Blender Tools
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- Posts: 2871
- Joined: 20 Dec 2012 18:45
Re: SCS Blender Tools
I don't understand how I can be missing textures though. I extracted the SCS base file.
Re: SCS Blender Tools
Hello! I am needing some assistance with BT. Now i know how to import, export and convert not a problem. My question is can you create a custom export path with BT for example : from featherlite_trailer\vehicle\trailer\racetransporter to say like Nascar\vehicle\nascarTransportor as I am working on not having the two trailer skins overwrite each other in game. If there is a way can someone please help with this.
The message I am getting in the log when i try this is:
ERROR - No valid export path found!
Export path does not exists or it's not inside SCS Project Base Path.
SCS Project Base Path:
"C:/WorkFolder/blenderats/project/featherlite_trailer_exp"
Export path selected in file browser:
"C:/WorkFolder/blenderats/project/Nascar/vehicle/nascarTransportor"
Thank You!!!
The message I am getting in the log when i try this is:
ERROR - No valid export path found!
Export path does not exists or it's not inside SCS Project Base Path.
SCS Project Base Path:
"C:/WorkFolder/blenderats/project/featherlite_trailer_exp"
Export path selected in file browser:
"C:/WorkFolder/blenderats/project/Nascar/vehicle/nascarTransportor"
Thank You!!!
Rule [4.4]
Re: SCS Blender Tools
Hmmm!! no response for help so far. Hate to be a mad hat, but it kinda seems whenever try and ask for help i get no response or totally looked over and by passed. Maybe soon i hope.
Rule [4.4]
Re: SCS Blender Tools
Have You tried
file -> export
?
file -> export
?
Re: SCS Blender Tools
yes i did but it kept giving an error think it was project base could not be found or something like that. will reproduce and and provide log file when i get a chance.
Rule [4.4]
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- Posts: 2871
- Joined: 20 Dec 2012 18:45
Re: SCS Blender Tools
I have now been able to successfully import it into Blender Tools without any errors. However i get a massive black box around my model unless i hide the 'cl7' from view. Why is this?
Also how do i go about adding a texture to my model?
[ external image ]
Also how do i go about adding a texture to my model?
[ external image ]
- MandelSoft
- Beta tester
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- Joined: 23 Aug 2013 18:55
- Location: Zoetermeer [NL]
- Contact:
Re: SCS Blender Tools
All cl# objects are collision objects. That big box you saw was the collision box of said sign.
Furthermore, you don't see textures because you've set Blender in a rendering mode that only allows flat shaded colours (see the white sphere button on the bottom row). This is basic Blender knowledge. Try to switch to Texture or Material mode.
Furthermore, you don't see textures because you've set Blender in a rendering mode that only allows flat shaded colours (see the white sphere button on the bottom row). This is basic Blender knowledge. Try to switch to Texture or Material mode.
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Don't ask us for a release date; we don't know either.
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- Joined: 20 Dec 2012 18:45
Re: SCS Blender Tools
Now you have to make light or more easily use this: http://modding.scssoft.com/wiki/Documen ... e_Lighting
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