SCS Blender Tools
Re: SCS Blender Tools
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ETS2:
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- BlackBloodRum
- Posts: 608
- Joined: 16 Dec 2015 19:03
- Location: Libertalia
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Re: SCS Blender Tools
Hey 50k,
Any chance of supporting material:
eut2.truckpaint.flipflake.altuv
In the next blender tools (v1.6)?
Any chance of supporting material:
eut2.truckpaint.flipflake.altuv
In the next blender tools (v1.6)?
Open Modder - Making mods for the fun of modding, without locking them or trying to make a profit. The way modding should be.
World of Trucks | Screenshots | ATS Mods | ETS2 Mods | Gitlab Repositories
World of Trucks | Screenshots | ATS Mods | ETS2 Mods | Gitlab Repositories
Re: SCS Blender Tools
Hello again.
I'm working with some custom sideskirt in blender, and i want them to be paintable/skinnable.
I tried to search about it around the web, but couldn't find any related to SCS blender tools just the "old way to do it" before SCS tools.
Do i use scs materials shader "truckpaint" ? And what about texture/reflection, what do i use? Could somebody please give me a simple mini-guide
to get my model ready for skinning?
Thanks in advance
Cheers!
I'm working with some custom sideskirt in blender, and i want them to be paintable/skinnable.
I tried to search about it around the web, but couldn't find any related to SCS blender tools just the "old way to do it" before SCS tools.
Do i use scs materials shader "truckpaint" ? And what about texture/reflection, what do i use? Could somebody please give me a simple mini-guide
to get my model ready for skinning?
Thanks in advance
Cheers!
Re: SCS Blender Tools
@BlackBloodRum: you know you don't need flipflake in Blender Tools to be able to use it in game, right? Because flipflake flavor won't come to BT any time soon, as it's not mandatory to have it. The thing about truckpaint shader is that it is modified by paintjob. So even if you export just "eut2.truckpaint" you will be able to use flip flake paintjobs, it all depends on the configuration of paintjob.
Problem is that it's almost impossible to set it up with blender right now, to be looking the same as in game.
@galimin: just use same material setup as it's used on truck. So "eut2.truckpaint" with "/material/environment/vehicle_reflection.tobj".
Problem is that it's almost impossible to set it up with blender right now, to be looking the same as in game.
@galimin: just use same material setup as it's used on truck. So "eut2.truckpaint" with "/material/environment/vehicle_reflection.tobj".
Re: SCS Blender Tools
I need help with a small thing,
I can see my mod in Truck shop, then when i choose it, suddenly the truck changes to a different truck, the SCS Scania R
Do somebody know why? Is it a built in "safe proof" so the game won't crash?
I can see my mod in Truck shop, then when i choose it, suddenly the truck changes to a different truck, the SCS Scania R
Do somebody know why? Is it a built in "safe proof" so the game won't crash?
Re: SCS Blender Tools
So, when is 1.5?
Re: SCS Blender Tools
Question for you 50k! When I set specular in blender to .5 the value written in .mat file is not the same. What kind of conversion is done there?
ETS2:
Real Tires Mod
Search for Drivetrain Revision mods!
Truck fix doctor
ATS:
Real Tires Mod
Search for Drivetrain Revision mods!
Truck fix doctor
Real Tires Mod
Search for Drivetrain Revision mods!
Truck fix doctor
ATS:
Real Tires Mod
Search for Drivetrain Revision mods!
Truck fix doctor
Re: SCS Blender Tools
This has been talekd about already: it'c conversion of all color values of material from sRGB to Linear colorspace.
More on this, read around here: viewtopic.php?f=160&t=176424&p=424703&h ... ar#p425693
More on this, read around here: viewtopic.php?f=160&t=176424&p=424703&h ... ar#p425693
Re: SCS Blender Tools
I see some 1.5 stuff creeping into the modding wiki. I have a feeling next week will be a good week.
Re: SCS Blender Tools
New version 1.5 is live:
1. Download page: http://modding.scssoft.com/wiki/Documen ... s/Download
2. Change log: https://github.com/SCSSoftware/BlenderT ... ses/latest
PS: don't forget to visit this wiki edited and new pages:
Global Settings -> http://modding.scssoft.com/wiki/Documen ... l_Settings
Scene Lighting -> http://modding.scssoft.com/wiki/Documen ... e_Lighting
Locators -> http://modding.scssoft.com/wiki/Documen ... s/Locators
Have fun
1. Download page: http://modding.scssoft.com/wiki/Documen ... s/Download
2. Change log: https://github.com/SCSSoftware/BlenderT ... ses/latest
PS: don't forget to visit this wiki edited and new pages:
Global Settings -> http://modding.scssoft.com/wiki/Documen ... l_Settings
Scene Lighting -> http://modding.scssoft.com/wiki/Documen ... e_Lighting
Locators -> http://modding.scssoft.com/wiki/Documen ... s/Locators
Have fun
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