SCS Blender Tools

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Braakie
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Re: SCS Blender Tools

#1001 Post by Braakie » 20 Mar 2017 14:31

Okay, thanks Smarty. Can I also blacklist the jpg files (sample_mod.jpg) because after conversion I see no icon in the mod manager, its black.
Laxi
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Re: SCS Blender Tools

#1002 Post by Laxi » 20 Mar 2017 20:14

Is there any problem you spot in my project, 50k ? :roll:
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50keda
SCS Software
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Re: SCS Blender Tools

#1003 Post by 50keda » 20 Mar 2017 23:00

@Laxi: there was no time yet to investigate it, hopefully tomorrow I will find some ;)
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50keda
SCS Software
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Re: SCS Blender Tools

#1004 Post by 50keda » 22 Mar 2017 12:54

MDModder wrote:Hi, problem conversion.

http://www.youtube.com/watch?v=1ec2wnXHAf0

The conversion problem appears after I create the brace animation .
When it does not have animation conversion this pass very well.
Conversion crashes, because some exported vertices are not skinned and animated. In your case this vertices are on cylinder from rotating stick.
Keep in mind that when exporting animated model, you have to skin all vertices of the model. You can not export halfway skinned object as animated model ;)

However new version of BT 1.7.4 will be properly reporting this on export & new version of conversion tools will also report error instead of crashing ;)
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MDModder
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Re: SCS Blender Tools

#1005 Post by MDModder » 22 Mar 2017 13:34

Okay 50Keda, I'll try again.
Thank you.
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Braakie
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Re: SCS Blender Tools

#1006 Post by Braakie » 23 Mar 2017 05:22

How can I assign multiple TGA files to created TOBJ file in BT, I tried to shift and selecting all tga files I need, but he just picks up the last selected.
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Smarty
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Re: SCS Blender Tools

#1007 Post by Smarty » 23 Mar 2017 05:31

Braakie, are you trying to set up a cube map? Anything other than 2d maps require you to set up the tobj manually in a text editor.
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Braakie
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Re: SCS Blender Tools

#1008 Post by Braakie » 23 Mar 2017 07:07

@Smarty
I am now working, but it is for the interior folder/ cabin env front, back, left, right, top and bottom dds files I have converted to TGA files. I delete the env.tobj file so I can create new one for TGA files.
I know it can be done manually with a text editor, but wondered how you do in BT.

Edit, it is a cube maps, so I must edit it with a text edittor. Do I have to fill in the full path or just the file name enough
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Polatlı Mods Team
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Re: SCS Blender Tools

#1009 Post by Polatlı Mods Team » 23 Mar 2017 13:29

@50 Keda

I need Blender scs update
Blender scs needs to be updated please upgrade the plugin
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Oscar
SCS Software
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Re: SCS Blender Tools

#1010 Post by Oscar » 23 Mar 2017 16:58

I'm getting these errors when converting files exported with SCS Tools (with no errors during export):

Code: Select all

************ : log created on : Friday March 24 2017 @ 00:56:06
00:00:00.000 : [base] Massconverting the data (update)
00:00:00.022 : [base] pit2pmd /vehicle/wheel/steel/rearchrome.pit 
00:00:00.022 : <ERROR> errwarn:
00:00:00.022 : <ERROR> *** ERROR *** : /vehicle/wheel/steel/rearchrome.pit:491: mismatching Part item count and PartCount [ token '}' ]

*** ERROR *** : cannot parse /vehicle/wheel/steel/rearchrome.pit


00:00:00.075 : [base] pim2pmg /vehicle/wheel/steel/rearchrome.pim %s -tangent -merge_part_pieces -optimize_for_vertex_cache
00:00:00.076 : [base] Conversion finished instantaneously.
What's causing this?
What I say is mostly accurate.

Don't check out my Steam Workshop mods because they are not updated anymore:
Realistic HD Dashboards
Realistic Dashboard Computers
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