SCS Blender Tools

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CristianoH125
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Re: SCS Blender Tools

#771 Post by CristianoH125 » 14 Jan 2017 22:03

How can i fix it ? :?
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ohaha
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Re: SCS Blender Tools

#772 Post by ohaha » 14 Jan 2017 22:44

Go to Program Files, find Blender Foundation directory, right click it and go to Security. Click that "Edit" button, then click "Add', and, in the lower text box, type "Everyone" and hit Enter. Now, it should appear in the list "Group or user names". Select it and enable "Full Control", in the Permissions section. Apply, Ok then restart Blender and try again.
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CristianoH125
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Re: SCS Blender Tools

#773 Post by CristianoH125 » 15 Jan 2017 13:08

It worked :)
Thanks again Ohaha ;)
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RodriGM15
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Re: SCS Blender Tools

#774 Post by RodriGM15 » 18 Jan 2017 15:17

What mean this?
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It always appears when I export modified things
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CrazyGijs
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Re: SCS Blender Tools

#775 Post by CrazyGijs » 18 Jan 2017 15:44

That's a incomplete aux values (truckpaint material). You can remove them and the game will use the stock values.

Btw, that is something Blender2SCS related. Not BT
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RodriGM15
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Re: SCS Blender Tools

#776 Post by RodriGM15 » 18 Jan 2017 17:24

Ammm, ok, I got the first thing, but, what means the second, a blender problem or wa?
igor90
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Re: SCS Blender Tools

#777 Post by igor90 » 18 Jan 2017 18:46

I was messing around with signs one day and one night , and I finally figured out how it works in Blender Tools, but i have encountered a problem.

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First sign is the base model with alpha texture, the second one is mine.

Can anyone explain me what am I missing? Texture in Blender looks good, so my guess is some option I didn't set before export...
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SimulatorSam
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Re: SCS Blender Tools

#778 Post by SimulatorSam » 18 Jan 2017 18:53

Just a guess... Lack of vertex paint? :?
igor90
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Re: SCS Blender Tools

#779 Post by igor90 » 18 Jan 2017 20:17

Ok, nevermind. I set Add ambient to 0, and now it's ok :D
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SimulatorSam
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Re: SCS Blender Tools

#780 Post by SimulatorSam » 18 Jan 2017 20:18

Oh. :D That makes sense :P
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