SCS Blender Tools

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50keda
SCS Software
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Joined: 07 Dec 2012 11:59

Re: SCS Blender Tools

#1011 Post by 50keda » 23 Mar 2017 19:26

@nfshp: this are nonesynced parts most probably caused by missing collisions. However here is dedicated thread: viewtopic.php?f=161&t=214331

Also if you have project that is causing problems, please send it to me. Thx.
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Oscar
SCS Software
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Joined: 07 Dec 2012 02:09
Location: Singapore

Re: SCS Blender Tools

#1012 Post by Oscar » 24 Mar 2017 07:16

Ah okay thanks. I don't know how to fix the problem. I'm sending you the project files.
What I say is mostly accurate.

Don't check out my Steam Workshop mods because they are not updated anymore:
Realistic HD Dashboards
Realistic Dashboard Computers
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Trident R.S.
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Location: Italian alps

Re: SCS Blender Tools

#1013 Post by Trident R.S. » 24 Mar 2017 19:00

Ooookayyy.
Yesterday tried to import a mod converted with C.pix, and i had some texture/tobj error.
Big frustration.
Today i attached my old monitor as second unit, and i repeated all the process step by step watching the tutorial from MOH, and all work fine........YAY.
Now i must try the conversion, and watch what happens.
Finger crossed, i am confident.



Patience is the virtue of the strong.

Now some question:
The mod is a truck with some acessories, must i import/export every model in the mod (truck, ui_shadow, badges, etcetera...) before the conversion?
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50keda
SCS Software
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Joined: 07 Dec 2012 11:59

Re: SCS Blender Tools

#1014 Post by 50keda » 29 Mar 2017 13:48

New SCS Blender Tools hotfix v1.7.4 is live:

1. SCS Blender Tools Download page: http://modding.scssoft.com/wiki/Documen ... s/Download
2. Change log: https://github.com/SCSSoftware/BlenderT ... ses/latest
3. Conversion Tools Download page: http://modding.scssoft.com/wiki/Documen ... stallation

Nothing new in wiki.

NOTE: Tools versions mentioned in this post are compatible with ATS 1.6 and ETS2 1.27! So if you are still working on mods for older game updates use ConversionTools 1.8 and BlenderTools 1.6 ;)

Have fun ;)
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SimulatorSam
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Re: SCS Blender Tools

#1015 Post by SimulatorSam » 29 Mar 2017 14:48

Yes! Thanks 50keda :P
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Smarty
Beta tester
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Re: SCS Blender Tools

#1016 Post by Smarty » 29 Mar 2017 15:38

Is there a change log for Conversion Tools 2.3?
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50keda
SCS Software
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Joined: 07 Dec 2012 11:59

Re: SCS Blender Tools

#1019 Post by 50keda » 29 Mar 2017 16:07

Conversion Tools only got crash-fix for cases when one wanted to convert partially skinned models.
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Braakie
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Re: SCS Blender Tools

#1020 Post by Braakie » 29 Mar 2017 16:59

Thnx you 50keda

I can load mods that are un-zipped, sometimes I see no icon in mod manager and the garage, and I miss some accessories that I think is wrong reading the def files.

I hope this solves my problem, It's just easier to adjust def files when using un-zipped mods:
Text files (PIX, SII, TOBJ etc.) reading/writing is forced to UTF-8 encoding now, to avoid possible Windows encoding mismatch
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