SCS Blender Tools
Re: SCS Blender Tools
Okay, thanks Smarty. Can I also blacklist the jpg files (sample_mod.jpg) because after conversion I see no icon in the mod manager, its black.
Re: SCS Blender Tools
Is there any problem you spot in my project, 50k ?
Re: SCS Blender Tools
@Laxi: there was no time yet to investigate it, hopefully tomorrow I will find some
Re: SCS Blender Tools
Conversion crashes, because some exported vertices are not skinned and animated. In your case this vertices are on cylinder from rotating stick.MDModder wrote:Hi, problem conversion.
http://www.youtube.com/watch?v=1ec2wnXHAf0
The conversion problem appears after I create the brace animation .
When it does not have animation conversion this pass very well.
Keep in mind that when exporting animated model, you have to skin all vertices of the model. You can not export halfway skinned object as animated model
However new version of BT 1.7.4 will be properly reporting this on export & new version of conversion tools will also report error instead of crashing
Re: SCS Blender Tools
Okay 50Keda, I'll try again.
Thank you.
Thank you.
Re: SCS Blender Tools
How can I assign multiple TGA files to created TOBJ file in BT, I tried to shift and selecting all tga files I need, but he just picks up the last selected.
Re: SCS Blender Tools
Braakie, are you trying to set up a cube map? Anything other than 2d maps require you to set up the tobj manually in a text editor.
Re: SCS Blender Tools
@Smarty
I am now working, but it is for the interior folder/ cabin env front, back, left, right, top and bottom dds files I have converted to TGA files. I delete the env.tobj file so I can create new one for TGA files.
I know it can be done manually with a text editor, but wondered how you do in BT.
Edit, it is a cube maps, so I must edit it with a text edittor. Do I have to fill in the full path or just the file name enough
I am now working, but it is for the interior folder/ cabin env front, back, left, right, top and bottom dds files I have converted to TGA files. I delete the env.tobj file so I can create new one for TGA files.
I know it can be done manually with a text editor, but wondered how you do in BT.
Edit, it is a cube maps, so I must edit it with a text edittor. Do I have to fill in the full path or just the file name enough
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Re: SCS Blender Tools
@50 Keda
I need Blender scs update
Blender scs needs to be updated please upgrade the plugin
I need Blender scs update
Blender scs needs to be updated please upgrade the plugin
Re: SCS Blender Tools
I'm getting these errors when converting files exported with SCS Tools (with no errors during export):
What's causing this?
Code: Select all
************ : log created on : Friday March 24 2017 @ 00:56:06
00:00:00.000 : [base] Massconverting the data (update)
00:00:00.022 : [base] pit2pmd /vehicle/wheel/steel/rearchrome.pit
00:00:00.022 : <ERROR> errwarn:
00:00:00.022 : <ERROR> *** ERROR *** : /vehicle/wheel/steel/rearchrome.pit:491: mismatching Part item count and PartCount [ token '}' ]
*** ERROR *** : cannot parse /vehicle/wheel/steel/rearchrome.pit
00:00:00.075 : [base] pim2pmg /vehicle/wheel/steel/rearchrome.pim %s -tangent -merge_part_pieces -optimize_for_vertex_cache
00:00:00.076 : [base] Conversion finished instantaneously.
What I say is mostly accurate.
Don't check out my Steam Workshop mods because they are not updated anymore:
Realistic HD Dashboards
Realistic Dashboard Computers
Don't check out my Steam Workshop mods because they are not updated anymore:
Realistic HD Dashboards
Realistic Dashboard Computers
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