SCS Software

message board
It is currently 27 Apr 2017 20:50

All times are UTC + 1 hour [ DST ]




Post new topic Reply to topic  [ 41 posts ]  Go to page Previous  1, 2, 3, 4, 5  Next
Author Message
PostPosted: 12 Feb 2017 15:47 
Offline
User avatar

Joined: 19 Jun 2013 14:54
Posts: 213
Location: Serbia
Some extent I managed to get what I want.

parameters:

Shader Presets: eut2.dif.spec.add.env.nofresnel
Diffuse: R-0.800, G-0.800, B-0.800
Specular: R-0.250, G-0.250, B-0.250
Shininess: 110.00
Add Ambient: 0.00
Reflection: 110.00
Env Factor: R-0.500, G-0.500, B-0.500

Image

I would ask you if you have an idea or suggestion to write, thank you all.

Google translator.
Greetings and cheers.

_________________
Google translator
Greetings and cheers
Keep truckin'

Image
World Of Truck | Steam


Top
 Profile  
 
PostPosted: 12 Feb 2017 17:34 
Offline
User avatar

Joined: 07 Dec 2012 13:59
Posts: 1601
@tobargo: Reflection should be either 1 or 0. It's just a multiplier how much object with this material will reflect in road while raining.


Top
 Profile  
 
PostPosted: 12 Feb 2017 18:39 
Offline
User avatar

Joined: 19 Jun 2013 14:54
Posts: 213
Location: Serbia
Thanks 50keda, did you see my previous posts? The problem was with the signs that are visible in the dark.
What do you recommend for "Shininess"?

Google translator.
Greetings and cheers.

_________________
Google translator
Greetings and cheers
Keep truckin'

Image
World Of Truck | Steam


Top
 Profile  
 
PostPosted: 12 Feb 2017 20:10 
Offline
User avatar

Joined: 07 Dec 2012 13:59
Posts: 1601
Shininess also won't help you, shininess actually tells how specular light will be spread. Big value - you will have really hard specular fall-off; small value (under 15) - specular will be very widely spread and will hardly had any fall-off.

Now to achieve white color in game you have to:
1. texture with RGB values around 208 -> 80% is already full white in our games
2. vertex colors on model have to be on value 0.5
3. Diffuse in material set to 1.0, 1.0, 1.0

Once you will have all of this things right you will. Also I advise you to start with simple shader: "dif.spec" without reflection so you will get a grip and feel of it.


Top
 Profile  
 
PostPosted: 16 Feb 2017 15:42 
Offline
User avatar

Joined: 19 Jun 2013 14:54
Posts: 213
Location: Serbia
According to your recommendation, the parameters are set.

parameters:

Aliasing: Disabled
Substance: None
Shader Presets: eut2.dif.spec
Diffuse: R-0.800, G-0.800, B-0.800
Specular: R-0.200, G-0.200, B-0.200
Shininess: 10.00
Add Ambient: 0.00
Reflection: 0.00
Env Factor: R-0.500, G-0.500, B-0.500

By the way there is a new version of Blender (2.78b).
Can I install the new version?
Is there a possibility that there is a difficulty work with the blender tools?

Google translator.
Greetings and cheers.

_________________
Google translator
Greetings and cheers
Keep truckin'

Image
World Of Truck | Steam


Top
 Profile  
 
PostPosted: 05 Mar 2017 19:06 
Offline
User avatar

Joined: 19 Jun 2013 14:54
Posts: 213
Location: Serbia
I downloaded blender tools (BlenderTools-1.7) and converter 2.0 (conversion_tools_2_0). I set the same as the previous blender tools and converters. There were problems. Blender's Version 2.78c.

Pictures
Image

Image

This is what happens when you'll try to pack mod, I turn on the option to "no archive".
When you choose no compression mode then appears in the directory but it does not work in the game.

Does someone could explain where I'm wrong, thanks for the advice. Note that in the previous tools everything is working properly.

_________________
Google translator
Greetings and cheers
Keep truckin'

Image
World Of Truck | Steam


Top
 Profile  
 
PostPosted: 05 Mar 2017 23:15 
Offline
User avatar

Joined: 07 Dec 2012 13:59
Posts: 1601
The error that you experienced is a bug in version 1.7 and is already fixed internally. However if you pack it as zip then everything is okay with packing.

Now as it is written already on few places: content covnerted by Conversion Tools 2.0 is not compatible with game versions ETS2 1.26 or below and ATS 1.5 or below, the same thing is written on modding wiki under NOTE: http://modding.scssoft.com/wiki/Documen ... stallation

So if you are creating content for 1.26 or below you have to use old tools and BT v1.6 ;)


Top
 Profile  
 
PostPosted: 19 Mar 2017 19:53 
Offline
User avatar

Joined: 19 Jun 2013 14:54
Posts: 213
Location: Serbia
Could someone explain what is happening?

Code:
00:00:06.290 : <ERROR> errwarn:
00:00:06.290 : <ERROR> *** WARNING *** : /vehicle/truck/share/driver_plate.tobj: Do not use 'nocompress' for .dds files - it is ignored.


When you look at tobj file it says:

Code:
map 2d
     /vehicle/truck/share/driver_plate.dds
addr
     clamp_to_edge
     clamp_to_edge
usage ui


How to solve this problem?

There were also problems of these:

Code:
00:00:12.501 : <ERROR> errwarn:
00:00:12.502 : <ERROR> *** WARNING *** : /vehicle/truck/iveco_hiway/chrom_normal_16.tobj: Do not use 'nocompress' for .dds files - it is ignored.


Code:
00:00:13.317 : <ERROR> errwarn:
00:00:13.320 : <ERROR> *** WARNING *** : /vehicle/truck/iveco_hiway/carpaint_normal_16.tobj: Do not use 'nocompress' for .dds files - it is ignored.


Code:
00:00:07.984 : <ERROR> errwarn:
00:00:07.987 : <ERROR> *** WARNING *** : /vehicle/truck/mercedes_actros_2014/lights_normal.tobj: Do not use 'nocompress' for .dds files - it is ignored.


Code:
00:00:08.070 : <ERROR> errwarn:
00:00:08.073 : <ERROR> *** WARNING *** : /vehicle/truck/mercedes_actros_2014/carpaint_normal.tobj: Do not use 'nocompress' for .dds files - it is ignored.


Although I managed to solve these problems. I opened the above file "chrom_normal_16.tobj" and deleted the line "nocompress".
Thank you in advance for advice and assistance.
:)

_________________
Google translator
Greetings and cheers
Keep truckin'

Image
World Of Truck | Steam


Top
 Profile  
 
PostPosted: 19 Mar 2017 21:15 
Offline
User avatar

Joined: 30 Jun 2015 03:56
Posts: 899
Location: Ontario, Canada
"usage ui" is a shorthand for the nocompress, nomips, and color_space linear flags.

The warning you're receiving about the nocompress flag is because, as far as I know, tobjcopy only uses it to determine the output format of converted dds textures. It only produces converted dds files when the source format is tga. In this case where you're 'converting' an existing dds texture, it gets passed through directly using rescopy, so tobjcopy only handles converting the tobj from plaintext to binary. It's just complaining about having to read a line that it has no use for.

Unless conversion is failing (which would be weird for a warning vs an error), you can probably safely ignore it.

Edit:

Also, if you aren't changing those textures, you should be using a sibling base directory for them (see here) so you aren't needlessly including existing base-game resources in your mod.

If you are changing them, you should be using the tga format so that tobjcopy can make correctly formatted dds textures for you. UI and tsnmap textures are very sensitive to incorrect formats (if you end up with a DXT5 in either of these cases, the result looks pretty bad). To make the switch, all you need to do is edit the tobj to point to kittens.tga instead of kittens.dds.

_________________
Image
Current Projects | Roadmap | WoT


Last edited by Smarty on 19 Mar 2017 23:34, edited 1 time in total.

Top
 Profile  
 
PostPosted: 19 Mar 2017 22:45 
Offline
User avatar

Joined: 19 Jun 2013 14:54
Posts: 213
Location: Serbia
@ Smarty thank you very much for your prompt response.

In tobj file I deleted the line "usage ui". And now, no mistakes in "mass_convert.log".

Code:
map 2d
     /vehicle/truck/share/driver_plate.dds
addr
     clamp_to_edge
     clamp_to_edge


Otherwise this tobj files (driver_plate.tobj) converted from the game with ConverterPIX-master.
:)

_________________
Google translator
Greetings and cheers
Keep truckin'

Image
World Of Truck | Steam


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 41 posts ]  Go to page Previous  1, 2, 3, 4, 5  Next

All times are UTC + 1 hour [ DST ]


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to: