Needed Help, Assistance, Advice
Re: Help, assistance, advice
I get what you are implying but obviously I am not explaining well xD
So please, make another screenshot of blender 3D view, so that we will be able to clearly see where Y axis of the SCS Root is pointing. Then I will be able to show you what you are missing. However solution is: rotate sign upgrade locator in truck for 180 degress around Z and do the same for slot_X locators in your model of the upgrade.
So please, make another screenshot of blender 3D view, so that we will be able to clearly see where Y axis of the SCS Root is pointing. Then I will be able to show you what you are missing. However solution is: rotate sign upgrade locator in truck for 180 degress around Z and do the same for slot_X locators in your model of the upgrade.
Re: Help, assistance, advice
Picture slots.
[ external image ]
slot_0, slot_1 slot_x...
[ external image ]
I think it is now better picture.
Eh' hardest when after old age learn.
[ external image ]
slot_0, slot_1 slot_x...
[ external image ]
I think it is now better picture.
Eh' hardest when after old age learn.
Google translator | Greetings and cheers | Keep truckin'
[ external image ] [ external image ] [ external image ]
Discord: tobrago#1504
Everything will be okay in the end, and if it`s not okay, it`s not the end.
[ external image ] [ external image ] [ external image ]
Discord: tobrago#1504
Everything will be okay in the end, and if it`s not okay, it`s not the end.
Re: Help, assistance, advice
Just as I suspected
See on the left side you have only on top slot, the same as on the truck in game. The locator for sign upgrade in truck model is for sure also pointing into the back of the truck, so everything is as expected.
Sorry but I can't explain it better. Anyway BT export works as expected, no magic mirroring is done believe me
See on the left side you have only on top slot, the same as on the truck in game. The locator for sign upgrade in truck model is for sure also pointing into the back of the truck, so everything is as expected.
Sorry but I can't explain it better. Anyway BT export works as expected, no magic mirroring is done believe me
Re: Help, assistance, advice
My people say "now, be smart".
We have some space in that space is located 3D model trucks. Now in that space there are the coordinates x, y & z. I imported 3D model trucks, and enter the coordinates for slots (example: x 0.50000, y 0.30000 & z 0.00500). Now import the locator that has slots (slot_0, slot_1 slot_x etc) these slots positioned himself at coordinates (example: x 0.50000, y 0.30000 & z 0.00500). When all convert to mod and when I activate in the game all showing cons.
Here are the pictures can see what I mean.
[ external image ]
[ external image ]
[ external image ]
[ external image ]
[ external image ]
[ external image ]
Maybe I'm wrong, but do not give up.
Well, if he can explain how to import a 3D model of the truck and how through him to assign locations/coordinates
edit: Finally torment end.
[ external image ]
We have some space in that space is located 3D model trucks. Now in that space there are the coordinates x, y & z. I imported 3D model trucks, and enter the coordinates for slots (example: x 0.50000, y 0.30000 & z 0.00500). Now import the locator that has slots (slot_0, slot_1 slot_x etc) these slots positioned himself at coordinates (example: x 0.50000, y 0.30000 & z 0.00500). When all convert to mod and when I activate in the game all showing cons.
Here are the pictures can see what I mean.
[ external image ]
[ external image ]
[ external image ]
[ external image ]
[ external image ]
[ external image ]
Maybe I'm wrong, but do not give up.
Well, if he can explain how to import a 3D model of the truck and how through him to assign locations/coordinates
edit: Finally torment end.
[ external image ]
Google translator | Greetings and cheers | Keep truckin'
[ external image ] [ external image ] [ external image ]
Discord: tobrago#1504
Everything will be okay in the end, and if it`s not okay, it`s not the end.
[ external image ] [ external image ] [ external image ]
Discord: tobrago#1504
Everything will be okay in the end, and if it`s not okay, it`s not the end.
Re: Help, assistance, advice
Well what you are missing is that upgrade model with slots is oriented by it's upgrade locator in truck model.
Can you show me position and orientation of the model locator for your upgrade inside truck model?
Can you show me position and orientation of the model locator for your upgrade inside truck model?
Re: Help, assistance, advice
Yes, no problem, the requested image.
[ external image ]
Forget it now, it is important to work.
Than I plan to wipe tobj files to try the first problem. I can see what will happen (viewtopic.php?p=748589#p748589).
Thank you very much.
[ external image ]
Forget it now, it is important to work.
Than I plan to wipe tobj files to try the first problem. I can see what will happen (viewtopic.php?p=748589#p748589).
Thank you very much.
Google translator | Greetings and cheers | Keep truckin'
[ external image ] [ external image ] [ external image ]
Discord: tobrago#1504
Everything will be okay in the end, and if it`s not okay, it`s not the end.
[ external image ] [ external image ] [ external image ]
Discord: tobrago#1504
Everything will be okay in the end, and if it`s not okay, it`s not the end.
Re: Help, assistance, advice
I think I understand.
1. Blue arrows show how to see the model, In fact, the subject's face.
2. Red, blue & green arrows (X, Y & Z) show that the whole scene is set/position.
3. Large orange arrows (X, Y & Z) show how the object positioned in the scene. Am I right?
1. Blue arrows show how to see the model, In fact, the subject's face.
2. Red, blue & green arrows (X, Y & Z) show that the whole scene is set/position.
3. Large orange arrows (X, Y & Z) show how the object positioned in the scene. Am I right?
Google translator | Greetings and cheers | Keep truckin'
[ external image ] [ external image ] [ external image ]
Discord: tobrago#1504
Everything will be okay in the end, and if it`s not okay, it`s not the end.
[ external image ] [ external image ] [ external image ]
Discord: tobrago#1504
Everything will be okay in the end, and if it`s not okay, it`s not the end.
Re: Help, assistance, advice
Failed to delete files tobj. The same error is displayed.
It's a little strange that this always displayed the same mistake, either to export Volvo, Mercedes or Scania 8x4 chassis.
Code: Select all
INFO - Initialization of SCS scene, BT version: 1.8.2926820
INFO - Paths initialization started...
INFO - Shader presets library is up-to date, no update will happen!
INFO - Paths initialization done, deleting operator!
INFO - Initialization of SCS scene, BT version: 1.8.2926820
INFO - Paths initialization started...
INFO - Shader presets library is up-to date, no update will happen!
INFO - Paths initialization done, deleting operator!
INFO - Export started for: '8x4' on: May 17, 2017 at 18:49:51
INFO - WRITTING PIX FILE to: 'C:/Users/xxx/Desktop/ETS2 RADNI FAJLOVI/mod_projekt/sign_for_tru/vehicle/truck/volvo_fh16_2012/8x4.pim'
INFO - File created!
INFO - WRITTING PIX FILE to: 'C:/Users/xxx/Desktop/ETS2 RADNI FAJLOVI/mod_projekt/sign_for_tru/vehicle/truck/volvo_fh16_2012/8x4.pic'
INFO - File created!
ERROR - Unexpected 'UnicodeDecodeError' accured during batch export:
Traceback (most recent call last):
File "C:\Program Files\Blender Foundation\Blender\2.78\scripts\addons\io_scs_tools\operators\scene.py", line 218, in execute_export
result = _export.batch_export(self, init_obj_list)
File "C:\Program Files\Blender Foundation\Blender\2.78\scripts\addons\io_scs_tools\exp\__init__.py", line 100, in batch_export
export_success = pix.export(filepath, root_object, game_object_list)
File "C:\Program Files\Blender Foundation\Blender\2.78\scripts\addons\io_scs_tools\exp\pix.py", line 184, in export
export_success = _pit.export(*(in_args + trans_structs_args))
File "C:\Program Files\Blender Foundation\Blender\2.78\scripts\addons\io_scs_tools\exp\pit.py", line 513, in export
os.path.dirname(filepath))
File "C:\Program Files\Blender Foundation\Blender\2.78\scripts\addons\io_scs_tools\exp\pit.py", line 175, in _get_texture_path_from_material
texture_abs_filepath = _path_utils.get_texture_path_from_tobj(curr_path)
File "C:\Program Files\Blender Foundation\Blender\2.78\scripts\addons\io_scs_tools\utils\path.py", line 389, in get_texture_path_from_tobj
container = TobjContainer.read_data_from_file(tobj_filepath, skip_validation=raw_value)
File "C:\Program Files\Blender Foundation\Blender\2.78\scripts\addons\io_scs_tools\internals\containers\tobj.py", line 289, in read_data_from_file
records = _tobj.parse_file(filepath)
File "C:\Program Files\Blender Foundation\Blender\2.78\scripts\addons\io_scs_tools\internals\containers\parsers\tobj.py", line 39, in parse_file
for i, line in enumerate(f):
File "C:\Program Files\Blender Foundation\Blender\2.78\python\lib\codecs.py", line 321, in decode
(result, consumed) = self._buffer_decode(data, self.errors, final)
UnicodeDecodeError: 'utf-8' codec can't decode byte 0xb1 in position 2: invalid start byte
ERROR SUMMARY:
================
> Unexpected 'UnicodeDecodeError' accured during batch export:
Traceback (most recent call last):
File "C:\Program Files\Blender Foundation\Blender\2.78\scripts\addons\io_scs_tools\operators\scene.py", line 218, in execute_export
result = _export.batch_export(self, init_obj_list)
File "C:\Program Files\Blender Foundation\Blender\2.78\scripts\addons\io_scs_tools\exp\__init__.py", line 100, in batch_export
export_success = pix.export(filepath, root_object, game_object_list)
File "C:\Program Files\Blender Foundation\Blender\2.78\scripts\addons\io_scs_tools\exp\pix.py", line 184, in export
export_success = _pit.export(*(in_args + trans_structs_args))
File "C:\Program Files\Blender Foundation\Blender\2.78\scripts\addons\io_scs_tools\exp\pit.py", line 513, in export
os.path.dirname(filepath))
File "C:\Program Files\Blender Foundation\Blender\2.78\scripts\addons\io_scs_tools\exp\pit.py", line 175, in _get_texture_path_from_material
texture_abs_filepath = _path_utils.get_texture_path_from_tobj(curr_path)
File "C:\Program Files\Blender Foundation\Blender\2.78\scripts\addons\io_scs_tools\utils\path.py", line 389, in get_texture_path_from_tobj
container = TobjContainer.read_data_from_file(tobj_filepath, skip_validation=raw_value)
File "C:\Program Files\Blender Foundation\Blender\2.78\scripts\addons\io_scs_tools\internals\containers\tobj.py", line 289, in read_data_from_file
records = _tobj.parse_file(filepath)
File "C:\Program Files\Blender Foundation\Blender\2.78\scripts\addons\io_scs_tools\internals\containers\parsers\tobj.py", line 39, in parse_file
for i, line in enumerate(f):
File "C:\Program Files\Blender Foundation\Blender\2.78\python\lib\codecs.py", line 321, in decode
(result, consumed) = self._buffer_decode(data, self.errors, final)
UnicodeDecodeError: 'utf-8' codec can't decode byte 0xb1 in position 2: invalid start byte
Google translator | Greetings and cheers | Keep truckin'
[ external image ] [ external image ] [ external image ]
Discord: tobrago#1504
Everything will be okay in the end, and if it`s not okay, it`s not the end.
[ external image ] [ external image ] [ external image ]
Discord: tobrago#1504
Everything will be okay in the end, and if it`s not okay, it`s not the end.
Re: Help, assistance, advice
Please send me PIM, PIT, PIC and TOBJs you are importing. There has to be some glitch in ConverterPIX obviously as I can without a problem import/export this trucks internally
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