Needed Help, Assistance, Advice

Post Reply
Chulachaser
Posts: 4
Joined: 19 Mar 2017 22:20

Re: Help, assistance, advice

#41 Post by Chulachaser » 19 Mar 2017 22:44

I need help installing. I just got the chrome edition 7 in 1 version. The only version to load and play is ET2. All other versions give me a prism3d crash report. Why is that? I am running windows vista and that it the requirement to run. Do I need a patch or something, I dont know what to do.
User avatar
tobrago
Posts: 2353
Joined: 19 Jun 2013 12:54
Location: Serbia
Contact:

Re: Help, assistance, advice

#42 Post by tobrago » 12 May 2017 18:35

New models, new problems. :D
I import a chassis 8/4, from the picture can be seen that there is no problem.

[ external image ]

In the 3D model, nothing has been done. Export 3d model chassis, and resulting error.

[ external image ]

In the picture only errors.

[ external image ]

What happened here? They gave this error can be remedied? What should be done?
Thank you all for your constructive answers ;)
Google translator | Greetings and cheers | Keep truckin'

[ external image ] [ external image ] [ external image ]

Discord: tobrago#1504

Everything will be okay in the end, and if it`s not okay, it`s not the end.
User avatar
tobrago
Posts: 2353
Joined: 19 Jun 2013 12:54
Location: Serbia
Contact:

Re: Help, assistance, advice

#43 Post by tobrago » 12 May 2017 23:03

What happened here?
As they say everything is broken.
Now the problems with the Volvo and with Renault Premium.
The text shows that the problems with blender tool. No, again problems!!!

[ external image ]

[ external image ]
Google translator | Greetings and cheers | Keep truckin'

[ external image ] [ external image ] [ external image ]

Discord: tobrago#1504

Everything will be okay in the end, and if it`s not okay, it`s not the end.
User avatar
50keda
SCS Software
Posts: 1699
Joined: 07 Dec 2012 11:59

Re: Help, assistance, advice

#44 Post by 50keda » 13 May 2017 12:40

You are using binary TOBJ files. Did you convert them to text files? If yes then you have some weird encoding of the file.
User avatar
tobrago
Posts: 2353
Joined: 19 Jun 2013 12:54
Location: Serbia
Contact:

Re: Help, assistance, advice

#45 Post by tobrago » 13 May 2017 13:01

@ 50keda: This happens when you import 8x4 chassis for Volvo. I convert PMD, PMG, etc with "ConverterPIX-master" (complete base file). Imported to Blender, without any changes exported.
Is there a possibility that the first converter makes the problem? I personally do not think so because it could not import because the error is not reported. Then the error in exporting. This is called a mystery. :D

edit: Now I remembered, if there is a possibility that the problem made when selecting the language, I worked on the computer and the rest is in the taskbar in the "srp"?
I tried, the same error. So you did not do this with language
Google translator | Greetings and cheers | Keep truckin'

[ external image ] [ external image ] [ external image ]

Discord: tobrago#1504

Everything will be okay in the end, and if it`s not okay, it`s not the end.
User avatar
tobrago
Posts: 2353
Joined: 19 Jun 2013 12:54
Location: Serbia
Contact:

Re: Help, assistance, advice

#46 Post by tobrago » 13 May 2017 15:29

Unfortunately, still the same error. That happens when you want to import the chassis 8x4. I tried Scania and Mercedes trucks (8x4).

As far as they are "tobj" files in this format:

Code: Select all

map 2d
     /vehicle/truck/volvo_fh16_2012/8x4_c.dds
addr
     clamp_to_edge
     clamp_to_edge
Please watch the video and point where I'm wrong. Although I do the same with other trucks, and they are working properly. This only happens with the chassis 8x4.
For the purposes of my mod, I have to assign slots for signs.
Thank you for your help.
;)
Google translator | Greetings and cheers | Keep truckin'

[ external image ] [ external image ] [ external image ]

Discord: tobrago#1504

Everything will be okay in the end, and if it`s not okay, it`s not the end.
User avatar
50keda
SCS Software
Posts: 1699
Joined: 07 Dec 2012 11:59

Re: Help, assistance, advice

#47 Post by 50keda » 14 May 2017 17:17

For the purpose of this mod, please create new tobjs. Do everything as you did until the point you want to export. In that place go to your mod in filebrowser and delete all TOBJ files for this mod. Then press export ;) Export will automatically recreate TOBJ's
User avatar
tobrago
Posts: 2353
Joined: 19 Jun 2013 12:54
Location: Serbia
Contact:

Re: Help, assistance, advice

#48 Post by tobrago » 14 May 2017 18:37

@ 50keda: If I understand you correctly I should delete all files tobj? I have a lot of "tobj" files in the directory "material\ui\accessory" only in this folder have over 316. What do you suggest to delete only where the problem? In this case the problem is with the new chassis 8x4, Volvo FH 16 2012, Mercedes Actros 2014. I'm totally confused.

Today I experimented a lot and managed to do something. I managed to put slots at the new chassis 8x4. I import a model from the base file (base.scs) that change the model, adding slots. I exported a model where I import, of course there is no notification errors. The resulting three files "8x4.pic, 8x4.pim & 8x4.pit" I copied into my mod. The next thing I do is all that is needed for the mod. Of course mod works.

Briefly my opinion. I think it is a mistake about the path of the project, there is a problem. Before I was able to export the model truck in the selected folder and now you can not. When I started working with the tool so all my changes to the model saved in the folder of the mod, and now you can not ???

I have more problems. Now I can not positioning slots are always different to see in the game and in a blender.

In Blender.

[ external image ]

In game.

[ external image ]

This happens since this was the last game update. I apologize if I'm wrong explained, however, English is not my native language.
;) ;) ;)
Google translator | Greetings and cheers | Keep truckin'

[ external image ] [ external image ] [ external image ]

Discord: tobrago#1504

Everything will be okay in the end, and if it`s not okay, it`s not the end.
User avatar
50keda
SCS Software
Posts: 1699
Joined: 07 Dec 2012 11:59

Re: Help, assistance, advice

#49 Post by 50keda » 14 May 2017 21:09

1. If you don't have problems on import it doesn't mean that data you imported weren't corrupted ;) Delete only TOBJ of the stuff that is causing problems. So this means TOBJ of the textures you use on the truck.

2. Not sure what is your problem there. As i can see locators in 3D view are pointed into the back, and this is exactly how they appear in game.
User avatar
tobrago
Posts: 2353
Joined: 19 Jun 2013 12:54
Location: Serbia
Contact:

Re: Help, assistance, advice

#50 Post by tobrago » 14 May 2017 22:14

@ 50keda: Sorry these slots I hastily done in a blender. So that they are not nice deployed.

In the pictures I have marked what it looks like.

In Blender.

[ external image ]

In game.

[ external image ]

I have saved from previous truck and just edit, take away, adding slots. But this time, whatever his place and how you rotate the game is always displayed cons. Displays like a mirror.
Uf is big cake I took a bite. :D
Google translator | Greetings and cheers | Keep truckin'

[ external image ] [ external image ] [ external image ]

Discord: tobrago#1504

Everything will be okay in the end, and if it`s not okay, it`s not the end.
Post Reply

Return to “Frequently Asked Question (FAQ)”

Who is online

Users browsing this forum: No registered users and 5 guests