ConverterPIX - Game formats to middle formats
- abasstreppas
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Re: ConverterPIX - Game formats to middle formats
Use either convert current project/custom parts/all, or pack mod. All of these are below the export button
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- Posts: 2871
- Joined: 20 Dec 2012 18:45
Re: ConverterPIX - Game formats to middle formats
When i read that this tool had no user interface. I though oh crap this is gonna be a pain to use.
But i'm amazed that it works by simply dragging and dropping the folder with the model in that i want to convert. Great work
But i'm amazed that it works by simply dragging and dropping the folder with the model in that i want to convert. Great work
Re: ConverterPIX - Game formats to middle formats
Is there a way to see the errors or a log file after the convert?
Re: ConverterPIX - Game formats to middle formats
Aradeth, check the command window output. That's the only output from ConverterPix.
If you are running this from a batch file then you need to alter it so that it does:
Replacing that line with whatever parameters you need. The latter > conversionLog.log will write all output of the application into the conversionLog.log file in the current working directory.
If you are running this from a batch file then you need to alter it so that it does:
Code: Select all
converter_pix -b C:\ets2_base -m /vehicle/truck/man_tgx/interior/anim s_wheel > conversionLog.log
On extended hiatus.
Re: ConverterPIX - Game formats to middle formats
New version of ConverterPIX is available at: https://github.com/mwl4/ConverterPIX
Changelog:
- Support for HashFS (SCS#) *
- Added checks in prefabs loading (no crash if .ppd file is broken)
* now you do not have to extract base.scs or def.scs, just put path to .scs file as -b argument, for instance:
^ default export path will be C:\Program Files (x86)\Steam\steamapps\common\Euro Truck Simulator 2\base.scs_exp in this case
** Only uncompressed and compressed files are supported in current HashFS implementation. Encrypted files will throw an exception.
Changelog:
- Support for HashFS (SCS#) *
- Added checks in prefabs loading (no crash if .ppd file is broken)
* now you do not have to extract base.scs or def.scs, just put path to .scs file as -b argument, for instance:
Code: Select all
converter_pix -b "C:\Program Files (x86)\Steam\steamapps\common\Euro Truck Simulator 2\base.scs" -m /vehicle/truck/mercedes_actros_2014/truck
** Only uncompressed and compressed files are supported in current HashFS implementation. Encrypted files will throw an exception.
Re: ConverterPIX - Game formats to middle formats
Which files are "encrypted" in HashFS?
On extended hiatus.
Re: ConverterPIX - Game formats to middle formats
Currently there is no file which is encrypted in hashfs. However, files in locale.scs/locale seems to be encrypted (3nK magic), but in hashfs entries they are not flagged as encrypted.
Some new tools have been added:
-extract_f
> By this tool you can extract single file from mounted bases. Export path is by default first base path + "_exp".
-extract_d
> By this tool you can extract whole directory (with subdirectories) from mounted bases. Export path is by default first base path + "_exp".
-listdir
> By this tool you can list files from directory not recursively. Result will be printed to stdout. Encrypted files will be tagged as "(encrypted)".
-listdir_r
> By this tool you can list files from directory recursively. Result will be printed to stdout. Encrypted files will be tagged as "(encrypted)".
Some new tools have been added:
-extract_f
> By this tool you can extract single file from mounted bases. Export path is by default first base path + "_exp".
Code: Select all
converter_pix -b "C:\Program Files (x86)\Steam\steamapps\common\Euro Truck Simulator 2\base.scs" -extract_f /vehicle/truck/mercedes_actros_2014/interior/model.pmg
> By this tool you can extract whole directory (with subdirectories) from mounted bases. Export path is by default first base path + "_exp".
Code: Select all
converter_pix -b "C:\Program Files (x86)\Steam\steamapps\common\Euro Truck Simulator 2\base.scs" -extract_d /vehicle/truck/mercedes_actros_2014/interior/
> By this tool you can list files from directory not recursively. Result will be printed to stdout. Encrypted files will be tagged as "(encrypted)".
Code: Select all
converter_pix -b "C:\Program Files (x86)\Steam\steamapps\common\Euro Truck Simulator 2\base.scs" -listdir /vehicle/truck/mercedes_actros_2014/interior/
> By this tool you can list files from directory recursively. Result will be printed to stdout. Encrypted files will be tagged as "(encrypted)".
Code: Select all
converter_pix -b "C:\Program Files (x86)\Steam\steamapps\common\Euro Truck Simulator 2\base.scs" -listdir_r /vehicle/truck/mercedes_actros_2014/interior/
Re: ConverterPIX - Game formats to middle formats
There's nothing stopping you from extracting "encrypted" files from locale.scs etc. The files will extract just fine, but they will still be encoded with 3NK magic.
On extended hiatus.
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