Are you certain about that? I was under the impression that the correct method is to remove all un-modified sectors from "your new map mod" prior to compiling it.Katixa wrote:Currently map editing works this way:...
If that is not correct procedure, then it bloody well should be. If I add a dirt road and scenery farm to some place in a single sector, then my "map mod" should be only that one sector, plus any support files of course...