Public Beta 1.6 discussion

User avatar
Bandit & The Snowman
Posts: 3245
Joined: 23 Oct 2014 15:55
Location: East Bound and Down
Contact:

Re: Public Beta 1.6 discussion

#111 Post by Bandit & The Snowman » 12 Mar 2017 18:31

No, friction is different from inertia.

Inertia resists against linear or rotational acceleration of a mass, for example when you push a heavy bowl. Inertia does not slow something down as such, it tries to prevent a mass from changing its velocity.

Friction is the resistance of surfaces moving along each other with contact, e.g. an axle in its bearing or a piston in its cylinder. Friction tries to slow down a physical body moving along another.

There is another major resisting force in a piston engine, cylinder compression. At school we had a cutaway passenger car engine that was very hard to turn manually by the crank lever that was fitted on the crankshaft. In diesel engines, compression is even much higher than in gasoline engines.

SCS have probably combined friction and compression and what not into one single resistance value and call it friction (but not inertia, which must be treated separately).
vasouv
Posts: 19
Joined: 04 Feb 2016 12:08

Re: Public Beta 1.6 discussion

#112 Post by vasouv » 13 Mar 2017 07:14

Is it anything noticeable though?
pigbrother
Posts: 3315
Joined: 03 Jun 2016 07:36
Location: Bucharest, Romania
Contact:

Re: Public Beta 1.6 discussion

#113 Post by pigbrother » 14 Mar 2017 05:22

Now, if all the trucks have an weight station device on the windshield, the old warning bar with red/green lights from the Route Advisor isn't redundant?
I have approximate knowledge of many things
dubmans
Posts: 145
Joined: 07 Feb 2016 05:53

Re: Public Beta 1.6 discussion

#114 Post by dubmans » 14 Mar 2017 08:36

that should be a option to remove the old weight station warning bar in the next update
User avatar
Max
SCS Software
Posts: 6480
Joined: 26 Nov 2012 10:00
Location: SCS, Prague

Re: Public Beta 1.6 discussion

#115 Post by Max » 14 Mar 2017 16:57

there are people that are driving from outside.
Nobody can tell you anything about it. Those who know about it aren't allowed to talk. And those who talk know nothing.
NoBueno007
Posts: 6
Joined: 14 Mar 2017 21:49

Re: Public Beta 1.6 discussion

#116 Post by NoBueno007 » 14 Mar 2017 22:16

Has the Weigh Pass been fixed so you can see it from the outside view?
Murph
Posts: 220
Joined: 06 Dec 2015 14:37

Re: Public Beta 1.6 discussion

#117 Post by Murph » 15 Mar 2017 02:46

The weigh station bar on top of the route advisor isn't even really redundant in-cab. It is still a helpful indication of the status, as the tiny LED on the pass box is not nearly as obvious/visible (and you might be playing with volume down and miss the beeps).

Yes, it should be optional, but it absolutely should remain in the game and remain enabled by default (new users may well not know the beep codes or know what the pass box is).

It was a good thing to add a realistic pass box, but is does not make the previous display redundant.
dubmans
Posts: 145
Joined: 07 Feb 2016 05:53

Re: Public Beta 1.6 discussion

#118 Post by dubmans » 16 Mar 2017 02:20

how does the Trailer lift axle indicator work. i have a trailer connected but no indicator is seen, and theres no red light, green light. On the weight pass on flb by harven the weight pass works with the lights showing
Last edited by dubmans on 16 Mar 2017 08:21, edited 1 time in total.
pigbrother
Posts: 3315
Joined: 03 Jun 2016 07:36
Location: Bucharest, Romania
Contact:

Re: Public Beta 1.6 discussion

#119 Post by pigbrother » 16 Mar 2017 07:54

As far as I can tell, there are no trailer axle indicator on any ETS 2 truck either.
I have approximate knowledge of many things
dubmans
Posts: 145
Joined: 07 Feb 2016 05:53

Re: Public Beta 1.6 discussion

#120 Post by dubmans » 16 Mar 2017 08:23

Murph wrote:The weigh station bar on top of the route advisor isn't even really redundant in-cab. It is still a helpful indication of the status, as the tiny LED on the pass box is not nearly as obvious/visible (and you might be playing with volume down and miss the beeps).

Yes, it should be optional, but it absolutely should remain in the game and remain enabled by default (new users may well not know the beep codes or know what the pass box is).

It was a good thing to add a realistic pass box, but is does not make the previous display redundant.
maybe put a option for ouside views only or all in gameplay tab
Locked

Return to “General discussion about the game”

Who is online

Users browsing this forum: cp5106, East27, Mic_2, Rocket455Man, The Dude and 27 guests