New Mexico Discussion Thread

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Mohegan13
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Re: new mexico dlc

#11 Post by Mohegan13 » 01 May 2017 08:48

My assumption is that they had the research team working on NM along side the rescale, with maybe a couple of the asset guys and map makers.

The rescale was a complete rework of the road system for all three states, only the cities remained the same. But that doesn't mean they had to put NM on hold, so long as they know where the roads connect they can easily work on rescale and NM at the same time.

Even if it ended up being one state a year people won't get bored. The time scale is the same as ETS2 and that has as many loyal fans as it always did. All games suffer from the part timers who jump on it then lose interest, it's normal behaviour. But the loyal ones stick around.

Star Trek: Birth of the Federation is one of those game that has a loyal fan base, it was released in 1997/8 it's very basic, but the community is still very large with modders still working on it and pushing out patches to keep the game running on win10. ATS won't die just because of the speed maps get released, while it has a large mod community it will keep going, as would ETS2.
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Re: new mexico dlc

#12 Post by angrybirdseller » 01 May 2017 09:53

One state a year not acceptable to most users they gotta find ways of building maps more efficiently hate to say it.
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Leen
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Re: new mexico dlc

#13 Post by Leen » 01 May 2017 10:06

For example If SCS make one map each year it will takes 48 years to complete the USA :o
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Re: new mexico dlc

#14 Post by Grafsky » 01 May 2017 10:56

That is most distressing!
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Re: new mexico dlc

#15 Post by Trident R.S. » 01 May 2017 13:01

Some states are really small, and can be packed in one dlc, so maybe not 48 years, maybe 35 or so :mrgreen:
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Re: new mexico dlc

#16 Post by Mohegan13 » 01 May 2017 16:04

Here's a novel idea, we could all learn how to make maps, make states to SCS spec and then offer them to SCS for free do to with as they wish! :D
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Re: new mexico dlc

#17 Post by Shurpecks » 05 May 2017 07:03

Trident R.S. wrote:Some states are really small, and can be packed in one dlc, so maybe not 48 years, maybe 35 or so :mrgreen:
It's true, but the next one, after NM, is second biggest (after Alaska) state of Texas... If they'll do their "research" and assets like this:
https://worldoftrucks.ru/wp-content/upl ... 014-20.jpg,
like thishttp://savepic.ru/9569721.jpg,
like thishttp://atsmod.net/wp-content/uploads/20 ... IDEO-6.jpg
and like thishttps://pbs.twimg.com/media/Ce6oKeaUkAAMTb4.jpg,
while continuing to work on Prism3D engine, then even I, who have been playing SCS games since 1999, until they reach at least Dixieland (if they decided to go east first for freeway I-10), will stop playing this game...
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Re: new mexico dlc

#18 Post by Mohegan13 » 05 May 2017 07:49

What makes you think Texas is next?
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Re: new mexico dlc

#19 Post by Shurpecks » 05 May 2017 08:24

Moh1336 wrote:What makes you think Texas is next?
I meant the next on the map, and not the next one, which will be developed right after New Mexico. My point is the next one Utah or Colorado (Fans in each blog post tell how they like the desert and they want more and more :mrgreen: )
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Re: new mexico dlc

#20 Post by Mohegan13 » 05 May 2017 08:37

I like the desert at the moment too. Mostly because of the awesome speed limits. :D

Though I would like a state with some green stuff in it now. Green and fast, does that exist on the West Coast? :P
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