heavy haul dlc

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Dan
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Re: heavy haul dlc

#11 Post by Dan » 21 Apr 2017 16:34

The community cried for weeks until the trailer DLC was addedin MP, and since this heavy cargo has been asked for sooo long,people will again cry and shout to the developer to add it in MP
So there could be 2 options: either none will be able to play with this DLC in MP,or it will become mandatory
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Wolfi
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Re: heavy haul dlc

#12 Post by Wolfi » 21 Apr 2017 16:37

Not really my problem, I've tried MP once and I won't be getting back to it :P

The only ETS2/ATS MP I may eventually try is the officiall SCS one, if it ever happens.
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pigbrother
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Re: heavy haul dlc

#13 Post by pigbrother » 21 Apr 2017 16:54

dubmans wrote:the heavy haul dlc is nice but i have my worries of the long trailers being
:how are you going to reverse it to deliver it
:how are you going to manage the h style exits in california
:dealing with turning in city with dumb ai drivers
:quarry deliverys
- imho, very hard because making maneuvers in reverse with multiple pivot points trailers is also very hard in real life.
- with patience and skill, I guess, or planning the trip to avoid them
- I have my doubts that we are going to deliver a 70 tonnes cargo downtown LA.
- just no, pls. :)))
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Belan
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Re: heavy haul dlc

#14 Post by Belan » 21 Apr 2017 19:43

As asked above, what about 8x4 chassis for ATS, with the inner most axle being liftable. We'll also need roof hazard lights.
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TheRAFSpitfire
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Re: heavy haul dlc

#15 Post by TheRAFSpitfire » 21 Apr 2017 19:54

This will be pretty unique for ATS, and I hope they add beacons for this DLC. Also, it'll be fun to experience how these trailers will handle and how SCS will figure out on how we'd park them. I hope for new chassis and beacons.
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marcel-dutch
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Re: heavy haul dlc

#16 Post by marcel-dutch » 21 Apr 2017 20:42

DanRO wrote:The community cried for weeks until the trailer DLC was addedin MP, and since this heavy cargo has been asked for sooo long,people will again cry and shout to the developer to add it in MP
My opinion is that SCS better not start the MP feature.
You all know what kind of assh*les there are and the big question is if SCS wanted that and play for police all the time.
I have seen videos where it was a complete mess.

But as I wrote: that is my opinion. ;)
Last edited by marcel-dutch on 21 Apr 2017 21:29, edited 1 time in total.
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marcel-dutch
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Re: heavy haul dlc

#17 Post by marcel-dutch » 21 Apr 2017 20:54

Shilka wrote:As far as I'm concerned, the more worries, the more challenge, the more fun!
Really really really looking forward to driving these around.
My first thoughts are: YESSSS!!!!

I like the challenges. That's the reason I drove the Kenworth W900L.
[ external image ]

With the very long trailer:
[ external image ]
wolflone249
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Re: heavy haul dlc

#18 Post by wolflone249 » 22 Apr 2017 11:46

With the multiple pivot points... Wouldn't it then also be possible to get some road trains going? Would be nice for the New Mexico dlc :D
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TomDooley
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Re: heavy haul dlc

#19 Post by TomDooley » 22 Apr 2017 20:00

I still have to read an official statement about pivot points, so I guess you are inro wishful thinking. SCS showed us steer axles on trailers however.
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xDope
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Re: heavy haul dlc

#20 Post by xDope » 23 Apr 2017 02:20

wolflone249 wrote:Wouldn't it then also be possible to get some road trains going?
Well, there are no road trains in America, but there are triples and turnpike doubles. ;)
If it is stupid but it works, it isn't stupid.
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