heavy haul dlc

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saur44l
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Re: heavy haul dlc

#21 Post by saur44l » 23 Apr 2017 09:31

It would be nice if someone from SCS could share some light about multiple pivot points or about tri-axles trucks........people right now are really excited,I mean when was the last time when something was posted on the blog about ATS and all,literally all the comments were so positive :mrgreen:
danbywinby
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Re: heavy haul dlc

#22 Post by danbywinby » 23 Apr 2017 10:17

After reading this on r/TruckSim:
So far we think that normal difficulty is all you need, but there will be a way to enable hard difficulty where you have to back with it. Problem is, spreader (last bit of the trailer) kind of ruins it because as another pivot point it makes it extremely difficult, more or less impossible actually.
This is from Human-Like_Interface a.k.a Loutis.

I think we can basically 99% confirm that there will be multiple pivot points.
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Mohegan13
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Re: heavy haul dlc

#23 Post by Mohegan13 » 23 Apr 2017 10:18

Darn it spoil my fun why don't ya. :P
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wolflone249
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Re: heavy haul dlc

#25 Post by wolflone249 » 23 Apr 2017 11:17

Welcome to "Expert Parking - The Next Level" :lol:
Solo_Kamen
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Re: heavy haul dlc

#26 Post by Solo_Kamen » 23 Apr 2017 11:29

Finally a real challenge! :ugeek:
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SuperBTrucker
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Re: heavy haul dlc

#27 Post by SuperBTrucker » 23 Apr 2017 14:12

ATS just keeps getting better! Looking forward to this, and multiple pivot points.
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xDope
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Re: heavy haul dlc

#28 Post by xDope » 23 Apr 2017 22:09

:shock: Finally we can get 'em double pup trailers (with mods or SCS :roll: )!
If it is stupid but it works, it isn't stupid.
aiightis
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Re: heavy haul dlc

#29 Post by aiightis » 24 Apr 2017 05:27

Something i havent seen asked yet.

Im assuming these will have multi pivots otherwise they would be ridiculously silly and scs seems to have a much higher standard than that.

Will we be able to unhook the seperate parts of trailers? Ie, if you have difficulty gettin into a tight spot you could unhok the dolly (jeep) and back in the trailer first then re hook to complete the job.

Taking it a step further would be great to be able to split a double set and park in 2 seperate spots/docks to complete a job.

Im happy to back them but this opens up way more options/realism
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xDope
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Re: heavy haul dlc

#30 Post by xDope » 24 Apr 2017 06:01

aiightis from the reddit post I got this: there will be two options for parking the trailer. A simple version (I am assuming skip or something), and the other version where you back it in normally like any other trailer. My assumption could be wrong. ;)
If it is stupid but it works, it isn't stupid.
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