How to fix file verson WARNING in 1.6

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piva
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How to fix file verson WARNING in 1.6

#1 Post by piva » 02 Mar 2017 08:51

You need set command-line parameter -conversion_dump_path

-conversion_dump_path <path to folder with write access>

For example
-conversion_dump_path "D:\111"

Path must be without last backslash.
Then start game
After game was started, all new .pmg files will be in specified folder with all subfolders.
You need to replace your .pmg files in mods with new one.

DON'T FORGET REMOVE COMMAND-LINE PARAMETER AFTER :lol:

That's all.
Happy trucking.
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Mohegan13
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Re: How to fix file verson WARNING in 1.6

#2 Post by Mohegan13 » 02 Mar 2017 09:10

Well dang. This is one heck of a time saver! :D
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piva
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Re: How to fix file verson WARNING in 1.6

#3 Post by piva » 02 Mar 2017 09:19

Untill SCS release new version of Blender tools.
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Re: How to fix file verson WARNING in 1.6

#4 Post by Mohegan13 » 02 Mar 2017 09:23

It does have a downside though, it only converts as it sees errors. My trailers were converted by looking in trailer browser, but the LODs were not because LOD don't load in the browser.

Still if you're planning on playing the game it's a good way to convert while just having fun. :)
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piva
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Re: How to fix file verson WARNING in 1.6

#5 Post by piva » 02 Mar 2017 09:29

Thanks to SCS, they give us easy way to convert model geometry without mod authors :lol:
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Re: How to fix file verson WARNING in 1.6

#7 Post by Mohegan13 » 02 Mar 2017 09:42

Shame it only does the PMGs and not all the other files. :lol:
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Re: How to fix file verson WARNING in 1.6

#9 Post by andrei383 » 02 Mar 2017 09:47

sweet! thanks for the tip, now to update my mod! :mrgreen:
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piva
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Re: How to fix file verson WARNING in 1.6

#10 Post by piva » 02 Mar 2017 09:48

.tobj file with convert 0x88 to 0x01 :lol:
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