Freightliner Classic XL 2 crash [SOLVED]

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piva
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Re: Freightliner Classic XL 2 crash

#11 Post by piva » 06 Mar 2017 08:16

Here Odd_Fellow use my dashboard computer for Argosy. Animation already fixed.
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piva
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Re: Freightliner Classic XL 2 crash

#12 Post by piva » 07 Mar 2017 08:03

Hi, SCS, is it possible when convertor for new PMG format crash game with this error ?

Code: Select all

00:00:44.735 : <ERROR> e:\build_bot\win_slave\final_build_ats_16_windows_bin_steam_x64\build\prism\src\p3core\collections/arrays/arrays_base_impl.h(499): ??A?$array_t@V?$vec_t@E$01@prism@@@prism@@QEAAAEAV?$vec_t@E$01@1@_K@Z: Index outside array boundaries.
I think, that game crashed before converted file saved in destination folder.
Then I remove this addon from truck

Code: Select all

00:00:23.497 : <WARNING> [model] Model geometry '/vehicle/truck/upgrade/color/newclassic/lowcolor_br_int.pmg' has incorrect file version 506d6713 - expected version 506d6714
Now game convert some files and chashed on another .pmg

Code: Select all

00:00:44.292 : <WARNING> [resource_task] Default temporary buffer is insufficient while reading '/vehicle/truck/freightliner.classic/truck.pmg' with size 24469024
00:00:44.705 : <WARNING> [model] Model geometry '/vehicle/truck/upgrade/dash/classic.pmg' has incorrect file version 506d6713 - expected version 506d6714
00:00:44.728 : <WARNING> [model] Model geometry '/vehicle/truck/upgrade/dashkit/kit_plastic.pmg' has incorrect file version 506d6713 - expected version 506d6714
00:00:44.730 : <WARNING> [model] Model geometry '/vehicle/truck/upgrade/dashtrim/chrome1.pmg' has incorrect file version 506d6713 - expected version 506d6714
00:00:44.732 : <WARNING> [model] Model geometry '/vehicle/truck/upgrade/steering_w/default/defaultwheel2.pmg' has incorrect file version 506d6713 - expected version 506d6714
00:00:44.735 : <WARNING> [model] Model geometry '/vehicle/truck/upgrade/trim/new/plastic.pmg' has incorrect file version 506d6713 - expected version 506d6714
00:00:44.735 : <ERROR> e:\build_bot\win_slave\final_build_ats_16_windows_bin_steam_x64\build\prism\src\p3core\collections/arrays/arrays_base_impl.h(499): ??A?$array_t@V?$vec_t@E$01@prism@@@prism@@QEAAAEAV?$vec_t@E$01@1@_K@Z: Index outside array boundaries.
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SiSL
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Re: Freightliner Classic XL 2 crash

#13 Post by SiSL » 07 Mar 2017 08:08

You might add crashlog.txt to pastebin or something which tells more details to developers than us...

A Question though, is that only mod active? And without it it works flowless? may be from another mod?
Last edited by SiSL on 07 Mar 2017 08:13, edited 1 time in total.
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piva
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Re: Freightliner Classic XL 2 crash

#14 Post by piva » 07 Mar 2017 08:13

Of course, you right.
Here game.crash.txt
http://pastebin.com/XesBAdid
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SiSL
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Re: Freightliner Classic XL 2 crash

#15 Post by SiSL » 07 Mar 2017 08:13

My crash was because of UI, can it be "dashboard" settings of this truck similar to UI changes, there are some new additions like adblue levels or something?
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piva
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Re: Freightliner Classic XL 2 crash

#16 Post by piva » 07 Mar 2017 09:59

I bypass 2 pmg file and truck loaded.
So it convertor - I have no other opinion.
Because this pmg(pmd) have by 1 mat file only.

[ external image ]
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piva
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Re: Freightliner Classic XL 2 crash [SOLVED]

#18 Post by piva » 07 Mar 2017 10:26

SiSL wrote:important pmg? not convertable by convertpix?
Not converted by command-line parameter -conversion_dump_path. I don't know who is "convertpix" :lol:
dmitry68
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Re: Freightliner Classic XL 2 crash [SOLVED]

#20 Post by dmitry68 » 07 Mar 2017 19:11

I correctly understood that there was only one mat in the PMG model? Without polygons and dummies? :o :o :o Or how.?
And it worked in previous versions? :shock: :shock:
Sorry my English
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