dashboard_lamp_colors

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piva
Posts: 2377
Joined: 29 Oct 2014 16:41

dashboard_lamp_colors

#1 Post by piva » 13 Mar 2017 07:03

Change if this file /def/dashboard_lamp_colors.sii have no effect for truck dashboard lights.
Or this file is intended for other purposes?

Code: Select all

	color: 16
	color[]: (100.00, 100.00, 100.00)	# uv(0, 0) # Basic neutral white	
	color[]: (1.00, 0.00, 1.00)	# uv(1, 0) # UNUSED, set to debugging MAGENTA to spot errors
	color[]: (1.00, 0.00, 1.00)	# uv(2, 0) # UNUSED, set to debugging MAGENTA to spot errors
	color[]: (1.00, 0.00, 1.00)	# uv(3, 0) # UNUSED, set to debugging MAGENTA to spot errors

	color[]: (1.00, 0.00, 1.00)	# uv(0,-1) # UNUSED, set to debugging MAGENTA to spot errors 
	color[]: (1.00, 0.00, 1.00)	# uv(1,-1) # UNUSED, set to debugging MAGENTA to spot errors
	color[]: (1.00, 0.00, 1.00)	# uv(2,-1) # UNUSED, set to debugging MAGENTA to spot errors
	color[]: (1.00, 0.00, 1.00)	# uv(3,-1) # UNUSED, set to debugging MAGENTA to spot errors

	color[]: (1.00, 0.00, 1.00)	# uv(0,-2) # UNUSED, set to debugging MAGENTA to spot errors
	color[]: (1.00, 0.00, 1.00)	# uv(1,-2) # UNUSED, set to debugging MAGENTA to spot errors
	color[]: (1.00, 0.00, 1.00)	# uv(2,-2) # UNUSED, set to debugging MAGENTA to spot errors
	color[]: (1.00, 0.00, 1.00)	# uv(3,-2) # UNUSED, set to debugging MAGENTA to spot errors

	color[]: (1.00, 0.00, 1.00)	# uv(0,-3) # UNUSED, set to debugging MAGENTA to spot errors
	color[]: (1.00, 0.00, 1.00)	# uv(1,-3) # UNUSED, set to debugging MAGENTA to spot errors
	color[]: (1.00, 0.00, 1.00)	# uv(2,-3) # UNUSED, set to debugging MAGENTA to spot errors
	color[]: (100.00, 100.00, 100.00)	# uv(3,-3) # Dashboard computer, lit after engine is started, no sooner.
dmitry68
Posts: 114
Joined: 07 Feb 2013 15:39

Re: dashboard_lamp_colors

#2 Post by dmitry68 » 13 Mar 2017 16:12

If you change the value of uv (0,0), then this will affect all the trucks. If you put this script in the directory of the interior of your truck and include it in the script of the interior, then you can have fun as you want. If, of course, the polygons are in the correct quadrant.
Sorry my English
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piva
Posts: 2377
Joined: 29 Oct 2014 16:41

Re: dashboard_lamp_colors

#3 Post by piva » 13 Mar 2017 17:03

Hello dmitry68 this is not truck interior file. It /DEF/ folder file NOT A TRUCK and it not working for me.
/def/dashboard_lamp_colors.sii
I now about all trucke, because I complete my weather mod with HDR:OFF setting. And I want set this setting for ALL truck, because viewtopic.php?f=185&p=716563#p716563
dmitry68
Posts: 114
Joined: 07 Feb 2013 15:39

Re: dashboard_lamp_colors

#4 Post by dmitry68 » 13 Mar 2017 18:11

Wave, it is possible that all the details with the dif.lum effect are located with the coordinates uv (3; -3).
Or, this script only works with -forse_mod
Sorry my English
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Smarty
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Re: dashboard_lamp_colors

#5 Post by Smarty » 13 Mar 2017 19:29

If I understand correctly, dashboard colours are only used for dif.lum surfaces belonging to truck interior models, and this specific file sets the default values for dashboard_lamp_colors. So it will only affect trucks where accessory_interior_data doesn't explicitly declare dashboard_lamp_colors. I could be wrong – I don't have a lot of experience with this particular mechanism.
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piva
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Joined: 29 Oct 2014 16:41

Re: dashboard_lamp_colors

#6 Post by piva » 14 Mar 2017 02:03

Thanks for explain.
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