Hello all,
Having alittle difficulty with my latest bit of blender work. I'm now trying to finish my leaf spring and I'm merging all the objects together so I can easily add in the clamps etc.
Anyway I can do that with the leaf springs because the orange dot (origin point) is up and to the right of the mesh itself, so when you merge is moves them down as it merges the origin points together.
Would anyone be able to tell me how I can reset the orange origin point (in the middle of the axis arrows) back to the centre of the mesh?
[ external image ]COE #1 Rear Suspension 10 QQ by Tom TruckSim, on Flickr
Thanks
Dafman
Resetting origin in blender 2.78
- DAFmanXFE6
- Posts: 467
- Joined: 18 Dec 2015 12:24
Re: Resetting origin in blender 2.78
Use Shift-CTRL-ALT-C combination, when menu will appear, choose "Origin to 3d cursor" or press "T" key.
If 3d cursor is not in the coords center, move it there first by pressing Shift-S and choose "Cursor to center".
If 3d cursor is not in the coords center, move it there first by pressing Shift-S and choose "Cursor to center".
Retired modder
- DAFmanXFE6
- Posts: 467
- Joined: 18 Dec 2015 12:24
Re: Resetting origin in blender 2.78
Perfect thank you, I also found this link which might help others if they come across the same issue:
http://blender.stackexchange.com/questi ... -an-object
Thanks once again, all is ready on the leaf spring
[ external image ]COE #1 Rear Suspension 11 QQ by Tom TruckSim, on Flickr
Dafman
http://blender.stackexchange.com/questi ... -an-object
Thanks once again, all is ready on the leaf spring
[ external image ]COE #1 Rear Suspension 11 QQ by Tom TruckSim, on Flickr
Dafman
Who is online
Users browsing this forum: No registered users and 3 guests