Feature Wishlists & Suggestions for ATSimulator

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azgoodaz
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Re: Feature Wishlists & Suggestions for ATSimulator

#611 Post by azgoodaz » 22 May 2017 02:57

Precious/fragile cargo

1) Let us ship large animals like; horses, bulls, sheep, etc.
- If it's a long journey, you will need to stop at a local farm, unload the animals so that they can eat, drink, sleep, etc.

2) Let us ship small animals like; bees.
- If the bees don't get to the destination on time, the bees will wake up while on your drive and you might lose a couple hundred-thousand bees which means a lost in money/profit that you make.

3) Let us ship music concert equipment. What it states.
- Ship gear to amphitheaters/concert halls to a certain deadline for bands.

Just some shipping ideas.
Carson Canvas
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Re: Feature Wishlists & Suggestions for ATSimulator

#612 Post by Carson Canvas » 27 May 2017 11:07

Make the roof camera (under the "4" key) rotatable
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KasiusJP
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Re: Feature Wishlists & Suggestions for ATSimulator

#613 Post by KasiusJP » 04 Jun 2017 12:43

Transfer all functionality of Route Advisor to the navigator !!!!
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azgoodaz
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Re: Feature Wishlists & Suggestions for ATSimulator

#614 Post by azgoodaz » 07 Jun 2017 22:35

Stop Lights feature request/addition;

It's completely legal to make a left turn on a red light on a non-major intersection ( http://www.driversedguru.com/driving-ar ... rn-on-red/ ).
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xDope
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Re: Feature Wishlists & Suggestions for ATSimulator

#615 Post by xDope » 09 Jun 2017 04:41

^ I'm sure trucks are an exception.
If it is stupid but it works, it isn't stupid.
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Re: Feature Wishlists & Suggestions for ATSimulator

#616 Post by BlackBloodRum » 09 Jun 2017 20:20

One thing I'd like to see is the ability to have advanced parking options for the new easy heavy cargo trailers.

It's kinda weird being stuck with the regular easy parking option after being so used to doing it yourself, and it'd be fun to try to reverse the heavy cargo trailers (I been practicing in gas stations, kinda getting the hang of it now!)
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Re: Feature Wishlists & Suggestions for ATSimulator

#617 Post by andrei383 » 09 Jun 2017 21:29

BlackBloodRum wrote: 09 Jun 2017 20:20 One thing I'd like to see is the ability to have advanced parking options for the new easy heavy cargo trailers.
It's not well documented, but there is a config option to allow advanced parking. In the dev console (or in config file in your profile folder) set g_simple_parking_doubles to "0" (default is 1). This allows you to choose the "hard" parking option where available.

Images removed.
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Re: Feature Wishlists & Suggestions for ATSimulator

#618 Post by BlackBloodRum » 09 Jun 2017 21:42

Huh, why did they hide it?

I've got to enable that now, that looks like an awesome challenge! Thanks!
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Re: Feature Wishlists & Suggestions for ATSimulator

#619 Post by Blackspots » 10 Jun 2017 01:47

That is actually documented here http://modding.scssoft.com/wiki/Games/A ... ides/1.6.2 under economy data
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azgoodaz
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Re: Feature Wishlists & Suggestions for ATSimulator

#620 Post by azgoodaz » 19 Jun 2017 01:35

Get a live economy system like Elite: Dangerous? Maybe just a Community Goal ( https://www.reddit.com/r/EliteCG/ ) system?

Gas station low on fuel? Fuel prices go up and fuel that gets delivered to the near by prefab or to the gas station itself will make you more money. Once X amount of fuel gets delivered, fuel prices in that area/station go back to normal.

Or even have a construction prefab that isn't done where truckers can deliver gas, food, etc to this certain unbuilt prefab to build faster.

Have trucks actually make an impact to the game.
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