Only if I get bonus XP for running them down, and the ability to open the door if I'm likely to miss.lordalex_9 wrote:please add to game hitchhiking \ fellow traveler (sorry don't know as in english) like a micro mission.
and add some quests and some tacks to increase interest in the gameplay
very need
Feature Wishlists & Suggestions for ATSimulator
Re: Feature Wishlists & Suggestions for ATSimulator
- Bandit & The Snowman
- Posts: 3251
- Joined: 23 Oct 2014 15:55
- Location: East Bound and Down
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Re: Feature Wishlists & Suggestions for ATSimulator
Try using your truck's hood ornament for aiming, increases your hitting chances substantially.
Now you know what that Mercedes star really is for!
Now you know what that Mercedes star really is for!
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- Posts: 32
- Joined: 13 Aug 2014 15:29
- Location: Western Maryland, USA
- Contact:
Re: Feature Wishlists & Suggestions for ATSimulator
If you guys need pics of Maryland road signs, I can get them easily! I can also get Welcome Sign pics for West Virginia and MD and for Counties as well, I'd be able to get Garrett and Allegany for MD and Preston and Monongalia for WV.
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- Posts: 20
- Joined: 05 Feb 2013 08:20
- Location: The Netherlands
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Re: Feature Wishlists & Suggestions for ATSimulator
I don't ask for much, but:
Cateyes in the middle of the road would be really helpful.
On the programming side:
I would also love to see actual use of the in game "notepad" (F8 / info); It would be very nice to be able to see the last X amount of received messages (fines, driver brought in X usd/couldn't find job/leveled up, those messages). I tend to miss those because I drive without a HUD. This way, i could catch up on them when at a rest stop/refueling and manage my company/drivers better.
Seems like a very small thing to program (no modelling, no texturing, no collision testing)
Cateyes in the middle of the road would be really helpful.
On the programming side:
I would also love to see actual use of the in game "notepad" (F8 / info); It would be very nice to be able to see the last X amount of received messages (fines, driver brought in X usd/couldn't find job/leveled up, those messages). I tend to miss those because I drive without a HUD. This way, i could catch up on them when at a rest stop/refueling and manage my company/drivers better.
Seems like a very small thing to program (no modelling, no texturing, no collision testing)
- plykkegaard
- Posts: 7201
- Joined: 26 Oct 2014 13:42
Re: Feature Wishlists & Suggestions for ATSimulator
^^^^
... and throw in a drivers log and it could enhance the gaming experience quite a lot
... and throw in a drivers log and it could enhance the gaming experience quite a lot
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Re: Feature Wishlists & Suggestions for ATSimulator
The ideal and its a good one after u re scale the game map you guys really need to fix the truck stops in game to say the lest in real life truck stops are not on the side of the interstate pull ins like you guys have made them they have exit ramps to like small towns or even medium size city's like what Bakersfield kind of is like or or some of the other smaller city's u guys added or stared adding i mean
i know here in the state of IL all the truck stops are off exit ramps to small towns or even major city's both
i know it sounds like i may be blowing smoke but i am not
a few photos just to show i am not blowing smoke here
https://www.google.com/maps/@38.732727, ... 6656?hl=en
https://www.google.com/maps/@38.7323717 ... 6656?hl=en
i know here in the state of IL all the truck stops are off exit ramps to small towns or even major city's both
i know it sounds like i may be blowing smoke but i am not
a few photos just to show i am not blowing smoke here
https://www.google.com/maps/@38.732727, ... 6656?hl=en
https://www.google.com/maps/@38.7323717 ... 6656?hl=en
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- Posts: 12
- Joined: 30 Jan 2016 22:08
Re: Feature Wishlists & Suggestions for ATSimulator
Add a system by which we could build prefabs from the existing assets directly in the map editor.
- Thunder Engineering
- Posts: 3
- Joined: 23 Aug 2016 07:18
Re: Feature Wishlists & Suggestions for ATSimulator
I use a controller to move around the game. For steering the two options that there is is either too restrictive or nearly impossible to control due to how sharp the steering is. I think there should be an in-between to improve the gaming experience.
- Bandit & The Snowman
- Posts: 3251
- Joined: 23 Oct 2014 15:55
- Location: East Bound and Down
- Contact:
Re: Feature Wishlists & Suggestions for ATSimulator
You are being quite vague...
- Thunder Engineering
- Posts: 3
- Joined: 23 Aug 2016 07:18
Re: Feature Wishlists & Suggestions for ATSimulator
Sorry, I'm talking about how much the truck steers while driving at realistically high speeds. There has been multiple times while driving at the speed limit I couldn't turn with the road even with slowing down.
Last edited by SimulatorSam on 25 Aug 2016 09:44, edited 1 time in total.
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