Feature Wishlists & Suggestions for ATSimulator

Locked
User avatar
JPS
Posts: 538
Joined: 15 Dec 2014 14:56
Contact:

Re: Feature Wishlists & Suggestions for ATSimulator

#581 Post by JPS » 12 Jul 2016 14:22

lordalex_9 wrote:please add to game hitchhiking \ fellow traveler (sorry don't know as in english) like a micro mission. :idea:

and add some quests and some tacks to increase interest in the gameplay :idea:

very need :!:
Only if I get bonus XP for running them down, and the ability to open the door if I'm likely to miss. :twisted:
User avatar
Bandit & The Snowman
Posts: 3251
Joined: 23 Oct 2014 15:55
Location: East Bound and Down
Contact:

Re: Feature Wishlists & Suggestions for ATSimulator

#582 Post by Bandit & The Snowman » 12 Jul 2016 15:54

Try using your truck's hood ornament for aiming, increases your hitting chances substantially.

Now you know what that Mercedes star really is for!
AvidSurvivalist
Posts: 32
Joined: 13 Aug 2014 15:29
Location: Western Maryland, USA
Contact:

Re: Feature Wishlists & Suggestions for ATSimulator

#583 Post by AvidSurvivalist » 14 Jul 2016 19:29

If you guys need pics of Maryland road signs, I can get them easily! I can also get Welcome Sign pics for West Virginia and MD and for Counties as well, I'd be able to get Garrett and Allegany for MD and Preston and Monongalia for WV.
little_ghost
Posts: 20
Joined: 05 Feb 2013 08:20
Location: The Netherlands
Contact:

Re: Feature Wishlists & Suggestions for ATSimulator

#584 Post by little_ghost » 26 Jul 2016 07:48

I don't ask for much, but:
Cateyes in the middle of the road would be really helpful.

On the programming side:
I would also love to see actual use of the in game "notepad" (F8 / info); It would be very nice to be able to see the last X amount of received messages (fines, driver brought in X usd/couldn't find job/leveled up, those messages). I tend to miss those because I drive without a HUD. This way, i could catch up on them when at a rest stop/refueling and manage my company/drivers better.
Seems like a very small thing to program (no modelling, no texturing, no collision testing)
User avatar
plykkegaard
Posts: 7201
Joined: 26 Oct 2014 13:42

Re: Feature Wishlists & Suggestions for ATSimulator

#585 Post by plykkegaard » 26 Jul 2016 08:28

^^^^

... and throw in a drivers log and it could enhance the gaming experience quite a lot

This signature virus has been spliced with the Fundementalism-B virus to create a new more contagious strain. Please look for it infecting a signature near you.
Stickman
Posts: 3
Joined: 28 Jul 2016 10:50

Re: Feature Wishlists & Suggestions for ATSimulator

#586 Post by Stickman » 28 Jul 2016 10:59

The ideal and its a good one after u re scale the game map you guys really need to fix the truck stops in game to say the lest in real life truck stops are not on the side of the interstate pull ins like you guys have made them they have exit ramps to like small towns or even medium size city's like what Bakersfield kind of is like or or some of the other smaller city's u guys added or stared adding i mean

i know here in the state of IL all the truck stops are off exit ramps to small towns or even major city's both
i know it sounds like i may be blowing smoke but i am not

a few photos just to show i am not blowing smoke here

https://www.google.com/maps/@38.732727, ... 6656?hl=en

https://www.google.com/maps/@38.7323717 ... 6656?hl=en
Carson Canvas
Posts: 12
Joined: 30 Jan 2016 22:08

Re: Feature Wishlists & Suggestions for ATSimulator

#587 Post by Carson Canvas » 03 Aug 2016 18:48

Add a system by which we could build prefabs from the existing assets directly in the map editor.
User avatar
Thunder Engineering
Posts: 3
Joined: 23 Aug 2016 07:18

Re: Feature Wishlists & Suggestions for ATSimulator

#588 Post by Thunder Engineering » 23 Aug 2016 08:17

I use a controller to move around the game. For steering the two options that there is is either too restrictive or nearly impossible to control due to how sharp the steering is. I think there should be an in-between to improve the gaming experience.
User avatar
Bandit & The Snowman
Posts: 3251
Joined: 23 Oct 2014 15:55
Location: East Bound and Down
Contact:

Re: Feature Wishlists & Suggestions for ATSimulator

#589 Post by Bandit & The Snowman » 23 Aug 2016 13:33

You are being quite vague...
User avatar
Thunder Engineering
Posts: 3
Joined: 23 Aug 2016 07:18

Re: Feature Wishlists & Suggestions for ATSimulator

#590 Post by Thunder Engineering » 25 Aug 2016 09:40

Sorry, I'm talking about how much the truck steers while driving at realistically high speeds. There has been multiple times while driving at the speed limit I couldn't turn with the road even with slowing down.
Last edited by SimulatorSam on 25 Aug 2016 09:44, edited 1 time in total.
Reason: Do not quote message above yours. [2.4]
Locked

Return to “Feature Wishlist and Suggestions”

Who is online

Users browsing this forum: No registered users and 13 guests