[REL] Smarty's Wheel Pack [v1.9 - 08/10/2023]

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SabR
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Re: [REL] Smarty's Wheel Pack [v1.2.2.2 - 31/10/2016]

#71 Post by SabR » 17 Jan 2017 08:53

Tires too? Who are you, Houdini?
Dang it! These & your trailers are going to get me back in ATS. Damn!
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Re: [REL] Smarty's Wheel Pack [v1.2.2.2 - 31/10/2016]

#72 Post by JesseLype » 17 Jan 2017 13:14

Smarty you are a god, I've been waiting for wheels like these.
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Re: [REL] Smarty's Wheel Pack [v1.2.2.2 - 31/10/2016]

#73 Post by BK Vissers » 17 Jan 2017 15:02

Thone look great! I can hardly wait to try them out on my Scot!
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Re: [REL] Smarty's Wheel Pack [v1.2.2.2 - 31/10/2016]

#74 Post by Blackspots » 18 Jan 2017 00:52

Hey, Smarty, how do you edit other trailer mods (like Bart's Wabash or Livestock or some of Pinga's trailer mods) to have your trailer wheels?
Author: C2C Eastern New Mexico, Texas, Oklahoma and Kansas improvments
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Re: [REL] Smarty's Wheel Pack [v1.2.2.2 - 31/10/2016]

#75 Post by Smarty » 18 Jan 2017 03:28

Each trailer will have a definition (or multiple definitions if there are visible, dynamic cargos) in /def/vehicle/trailer/. For example, here's the definition for the base-game box_long trailer:

/def/vehicle/trailer/box_long.sii

Code: Select all

trailer : trailer.box_l
{
	accessories[]: .box_l.tchassis
	accessories[]: .box_l.paint_job
	accessories[]: .box_l.trwheel0
	accessories[]: .box_l.trwheel1


}

vehicle_accessory: .box_l.tchassis
{
    	data_path: "/def/vehicle/trailer/box_long/chassis.sii"
}

vehicle_wheel_accessory: .box_l.trwheel0
{
	offset: 0
    	data_path: "/def/vehicle/t_wheel/single.sii"
}
vehicle_wheel_accessory: .box_l.trwheel1
{
	offset: 2
    	data_path: "/def/vehicle/t_wheel/single.sii"
}
vehicle_paint_job_accessory: .box_l.paint_job
{
    	data_path: "/def/vehicle/trailer/box_long/company_paint_job/default.sii"
}
You'll notice there are a few units defined: a trailer and four different accessories which are associated with the trailer (though this will be slightly different depending on the trailer). The ones you care about are the vehicle_wheel_accessory units, and specifically their data_path attributes. That's what assigns the wheels to each axle of the trailer. You'll want to change that to point to one of the Wheel Pack definitions, which I list here.

So, if you wanted the G314's on, with a polished look, you would edit the definition to look like this:

Code: Select all

trailer : trailer.box_l
{
	accessories[]: .box_l.tchassis
	accessories[]: .box_l.paint_job
	accessories[]: .box_l.trwheel0
	accessories[]: .box_l.trwheel1


}

vehicle_accessory: .box_l.tchassis
{
    	data_path: "/def/vehicle/trailer/box_long/chassis.sii"
}

vehicle_wheel_accessory: .box_l.trwheel0
{
	offset: 0
    	data_path: "/def/vehicle/t_wheel/scr_gy_g314_28575r245_a_polish.sii"
}
vehicle_wheel_accessory: .box_l.trwheel1
{
	offset: 2
    	data_path: "/def/vehicle/t_wheel/scr_gy_g314_28575r245_a_polish.sii"
}
vehicle_paint_job_accessory: .box_l.paint_job
{
    	data_path: "/def/vehicle/trailer/box_long/company_paint_job/default.sii"
}
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Re: [REL] Smarty's Wheel Pack [v1.2.2.2 - 31/10/2016]

#76 Post by Blackspots » 18 Jan 2017 19:36

OK, thank you very much.

Here's a few examples of your wheels on other mods:

Trailers by Sheppardpat47:
Central Reef
Landstar

Trailers by Pinga:
Great Dane 48'
Great Dane 24' w/tanks
Great Dane 24' w/o tanks

Trailers by B4RT
Livestock Trailer
Wabash trailer

I have ALOT of work to do, on the B4RT trailers especially. On the B4RT trailers, I'll do a mix between super singles, duals, clean, dirty and shiny.
Author: C2C Eastern New Mexico, Texas, Oklahoma and Kansas improvments
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Re: [REL] Smarty's Wheel Pack [v1.2.2.2 - 31/10/2016]

#77 Post by SabR » 20 Jan 2017 08:23

Thank you Sir Smarty of Snowville! :D
Trailers are looking good, best with the worn out variant. :)

The twins, the rear truck tires I mean, (yeah.. I knew you were dirty :lol:) asked me to request you about getting 'em a 'super single' date. :P Any plans?


Bug report: Is this intentional or did I over-inflate the tires? :mrgreen:
The Michelin (1st pic) is on the edge of getting passed w/o scrutiny but the Goodyear is like its going to burst your intestines out. Any fix I missed? Don't say decrease the pressure! :lol:

[ external image ] [ external image ]
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Re: [REL] Smarty's Wheel Pack [v1.2.2.2 - 31/10/2016]

#78 Post by TruckSimChris » 20 Jan 2017 08:52

@SabR: Are you referring to the fact that the front tires protrude far out from the fender? That's intentional. Those tires are generally used for heavy haul and construction, and here in the US (and Canada) they stick outward like that. ;)

Example:
[ external image ]
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Re: [REL] Smarty's Wheel Pack [v1.2.2.2 - 31/10/2016]

#79 Post by JesseLype » 20 Jan 2017 15:34

C.P. wrote:@SabR: Are you referring to the fact that the front tires protrude far out from the fender? That's intentional. Those tires are generally used for heavy haul and construction, and here in the US (and Canada) they stick outward like that. ;)

Example:
[ external image ]
Hey Smarty will we ever get wheels like C.P put in this post, I like the deeper looking wheels and what about the blue/black hub
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Re: [REL] Smarty's Wheel Pack [v1.2.2.2 - 31/10/2016]

#80 Post by Blackspots » 22 Jan 2017 21:06

Smarty, I tried editing the Jazzycat mods (Trailers and Cargo Pack, and Painted Truck Traffic), and the wheels don't show up at all. In fact, if its not done correctly, this happens, and then the game crashes:

Code: Select all

00:02:26.450 : <ERROR> [fs] Failed to open file "/def/vehicle/t_wheel/steel_tr.sii" in the read_only mode
00:02:26.451 : <ERROR> [fs] Failed to open file "/def/vehicle/t_wheel/steel_tr.sii" in the read_only mode
00:02:26.484 : <ERROR> [fs] Failed to open file "/def/vehicle/t_wheel/steel_tr.sii" in the read_only mode
00:02:26.484 : <ERROR> load_unit() - Failed to open file (/def/vehicle/t_wheel/steel_tr.sii)
00:02:26.484 : <ERROR> Missing wheel accessory data!
00:02:26.484 : <ERROR> Missing wheel accessory data!
00:02:26.600 : <ERROR> Missing wheel accessory removed!
00:02:26.600 : <ERROR> Missing wheel accessory removed!
00:02:26.600 : <ERROR> Incorrect rear wheel definition for /vehicle/trailers_jazzy/cement_j1/cement_j1.pmd
I think Jazzy hard codes the wheel into the model.

--EDIT--
Ok, editing Jazzycat mods to make your wheelpack optional doesn't work on it, but directly editing as you said to do here works

Code: Select all

vehicle_wheel_accessory: .wilson_gr_j.trwheel1

{
	offset: 2

	data_path: "/def/vehicle/t_wheel/scr_mich_xonemet_45555r225_a_dull.sii"
}
Instead of this, that doesn't work

Code: Select all

vehicle_wheel_accessory: .infinity.wirtgen_j.trwheel0
{
	offset: 0
// Compatibility for Smarty's Wheel Pack
@include "jazzywheel/wheel_accessory_c.sui"
}
Author: C2C Eastern New Mexico, Texas, Oklahoma and Kansas improvments
ETS2 Map Combo: PM, Scandinavian Addon, RusMap, SR, The Great Steppe, PJ Indo Map
ATS Map Combo: Coast to Coast, CanaDream, Tonopah Reworked, US Expansion, Viva Mexico
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