SCS Software

message board
It is currently 28 Apr 2017 14:09

All times are UTC + 1 hour [ DST ]




Post new topic Reply to topic  [ 207 posts ]  Go to page Previous  1 ... 17, 18, 19, 20, 21  Next
Author Message
PostPosted: 01 Mar 2017 21:12 
Offline
User avatar

Joined: 18 Jan 2013 17:45
Posts: 118
Whenever Kriechbaum releases his sounds then sure.


Top
 Profile  
 
PostPosted: 04 Mar 2017 16:43 
Offline
User avatar

Joined: 27 Jan 2013 00:11
Posts: 753
Location: Slovenija
galimim wrote:
Hello Wilson!
Back with another request! I have found out that there is something called "consumption_coef" that can be used in engine def files that affects consumption. Could you add it as another value (use default value of 1) to your app?

New patch and I am back with a reminder for consumption coefficient and and check all/none options.
Another request is a window in the similar fashion as ones used for default[] that uses the new overrides[] rule. Another option to add is resistance_torque value. You can read more about it Here

Thank you, Have a great weekend!

_________________
ETS2:
Real Tires Mod
Search for Drivetrain Revision mods!

ATS:
Real Tires Mod
Volvo FH 2013 [ohaha] port
Volvo VNL Drivetrain revision


Top
 Profile  
 
PostPosted: 04 Mar 2017 22:25 
Offline
User avatar

Joined: 26 Nov 2012 12:00
Posts: 3669
Location: SCS, Prague
just few notes:
consumption_coef is simple multiplier to consumption, default value 1.0

in open beta:
overrides[] is very useful when you have sound per engine as it simplifies rule usage. we do not use that system in ATS, but when ETS2 beta will come out you can see that (but i suppose you can figure it yourself ;))
resistance_torque is coef that is used to compute passive engine resistance (inherent counter torque). default is -1.0. when resistance is set negative (eg default), game get effective value from volume (its like volume[litres] * 20.0, which is quite good for most engines), so we didn't need to change the data.
volume is not used to compute consumption directly, but could affect it through defaulting resistance. if resistance in non-default, volume does not affect consumption and is used for stating engine inertia only.


Top
 Profile  
 
PostPosted: 04 Mar 2017 22:53 
Online
User avatar

Joined: 29 Oct 2014 18:41
Posts: 1466
Hi Max, is overrides[] now in ETS (1.27) not crash game when redefine common sound in engine sound file?


Top
 Profile  
 
PostPosted: 05 Mar 2017 08:31 
Offline
User avatar

Joined: 26 Nov 2012 12:00
Posts: 3669
Location: SCS, Prague
nope. override is just forced default.
redefinition only works for simple types as de- and re-allocation of unit on load would break some things.


Top
 Profile  
 
PostPosted: 05 Mar 2017 09:24 
Online
User avatar

Joined: 29 Oct 2014 18:41
Posts: 1466
Thanks, it's bad, but I still check it out. :lol:


Top
 Profile  
 
PostPosted: 07 Mar 2017 05:57 
Offline
User avatar

Joined: 26 Mar 2014 07:40
Posts: 969
So wilson, working on updating your mod for the new CAT engine sound ? :lol:


Top
 Profile  
 
PostPosted: 08 Mar 2017 21:59 
Offline
User avatar

Joined: 24 Feb 2017 08:32
Posts: 2
Great job wilson

_________________
[Author] : SINS Advanced Economy Mod : http://www.sinseconomy.com


Top
 Profile  
 
PostPosted: 09 Mar 2017 03:14 
Offline

Joined: 10 Mar 2015 05:07
Posts: 4
Location: northern California
I've downloaded the mod thru Steam and activated it, but how do I open the editor so I can change a torque curve?

Ken


Top
 Profile  
 
PostPosted: 10 Mar 2017 00:30 
Offline
User avatar

Joined: 18 Jan 2013 17:45
Posts: 118
Hey Max! So overrides[] is not in ATS yet correct? From what I have read, overrides[] will not fix an engine missing its default sound when a sound mod is removed correct?

@galimim I have not forgot my friend, i will get an update out soon after the new ATS patch comes out of beta.

@rookie_one You will Have to talk to Kriech about that :P He makes the sounds.

@krswen Just need to download the App now and run it. Everything should make sense after exploring the app for a few minutes.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 207 posts ]  Go to page Previous  1 ... 17, 18, 19, 20, 21  Next

All times are UTC + 1 hour [ DST ]


Who is online

Users browsing this forum: Google [Bot] and 3 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to: