[REL] Peterbilt 350 [1.0.3 - 30/12/2023]

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Wolfi
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Re: [WIP] Peterbilt 350

#11 Post by Wolfi » 20 Oct 2016 07:11

I hope you won't mind that I'll drop that pawprint cookie badge of quality here? :mrgreen:
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The smallest details always make the biggest difference.
Doc0
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Re: [WIP] Peterbilt 350

#12 Post by Doc0 » 20 Oct 2016 19:11

ohaha wrote:Maybe you two can work together and.. :D

Anyways, sorry for the off-topic.
Good luck! :)
it will be with honor and pleasure, i just did not found yet how to send private message to avoid the off-topic :D
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kostasgti
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Re: [WIP] Peterbilt 350

#13 Post by kostasgti » 22 Oct 2016 22:20

I am very pleased with what I see coming... :D
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Smarty
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Re: [WIP] Peterbilt 350

#14 Post by Smarty » 26 Oct 2016 05:09

Ohaha: That doesn't look too bad – It's much better than my first attempt at the 280/350. Believe it or not, I started the current project from this old one's master file. (there's not much left of it now) :lol:
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Doc0: Your project is likewise looking good. I generally prefer to work on my own, but if you ever need any help (perhaps switching to SCS Blender Tools :P ) let me know and I'll see what I can do.

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I think I'm finally on the right track with the cab and fenders. I tore it all apart for the umpteenth time. I think I mentioned before that I'm initially going for a 1949 model, so it's got the nifty bolted windshield. Before I stitch it all together, I'll see about whipping up the later windshields with wide and narrow seals. It will help streamline things a little down the road. ;)

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Empty Color
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Re: [WIP] Peterbilt 350

#15 Post by Empty Color » 26 Oct 2016 05:23

I hope this gets put into ATS and ETS2, cant wait. :-D
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Lombra
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Re: [WIP] Peterbilt 350

#16 Post by Lombra » 27 Oct 2016 12:02

Amazing! This is the kind of mods I want. :) I don't really use any mods (other than some UI changes) and I'm not really interested in slight variations of already existing default trucks, or other modern, similar looking ones, but older, more unique models are great! I like variety in games, and I like veteran vehicles in general.
Empty Color
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Re: [WIP] Peterbilt 350

#17 Post by Empty Color » 13 Nov 2016 06:53

When do you think it will be done? :?

EDIT (posts merged)


When will it be done, also what game will this truck be for? probably gonna be 18 Wheels of Steel: PTTM or 18 Wheels of Steel Haulin' :D
Last edited by ohaha on 01 Dec 2016 19:36, edited 1 time in total.
Reason: Posts merged - don't double post
JesseLype
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Re: [WIP] Peterbilt 350

#18 Post by JesseLype » 29 Nov 2016 00:41

Stop asking when it will be done, that's very rude. It will be done when it's done OKAY. Tired of you greedy little cute bears.
Last edited by ohaha on 01 Dec 2016 19:35, edited 1 time in total.
Reason: Let's keep it civilized.
Always Duplicated Never Replicated
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Smarty
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Re: [WIP] Peterbilt 350

#19 Post by Smarty » 30 Jan 2017 07:34

NotoATSPaidmods!: If you have a gander at which section this topic is in, you should have a pretty solid idea which game this is for. As for when it will be finished: When it's finished.

Ohaha: Cute bears? Well. Done. Sir. I tip my hat. :lol:

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It's not looking terribly different, but it's been long enough that I figure you guys might like an update anyway. I managed to shave a few thousand polys here and there, along with generally cleaning up the topology in a few trouble areas. I've started into mapping things like the bumper and grill, and have most of my materials set up with place-holder textures.

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Probably the next things I'll tackle are the headlight brackets and the door handles.
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Wolfi
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Re: [WIP] Peterbilt 350

#20 Post by Wolfi » 30 Jan 2017 07:50

The hype train just reached warp speeds :o
Keep it up mate, we really appreciate your hard work :3

P.S. I would send you some cookies, but you know... Moh <__< And Loutis only brings the ones that smell funny, so just for safety I prefer no to share them
The smallest details always make the biggest difference.
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