[REL] Utility 2000R [1.3 31/07/2022]

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Re: [REL] Utility 2000R [1.0 21/04/2017]

#71 Post by Hounddog » 23 Apr 2017 00:42

Great work ,thanks !!
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Re: [REL] Utility 2000R [1.0 21/04/2017]

#72 Post by andrei383 » 23 Apr 2017 10:55

Awesome work Smarty! Gonna start pulling some of them soon! :mrgreen:
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Re: [REL] Utility 2000R [1.0 21/04/2017]

#73 Post by Blackspots » 23 Apr 2017 11:49

Interesting thing happened, the FedEx and Wal-Mart skins show on it, due to another mod of higher priority.
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Re: [REL] Utility 2000R [1.0 21/04/2017]

#74 Post by andrei383 » 23 Apr 2017 12:28

ShirBlackspots wrote:Interesting thing happened, the FedEx and Wal-Mart skins show on it, due to another mod of higher priority.
Just did a test, none of my mods (RCBT or RCTT) will conflict with this mod. It seems Smarty used the default trailer paintjob masks (/vehicle/trailer/company/wallbert.tobj, etc.), so any mods which overwrite these will conflict.
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Re: [REL] Utility 2000R [1.0 21/04/2017]

#75 Post by Blackspots » 23 Apr 2017 12:31

I don't really call that a conflict since no gamelog warnings or errors occur. Might be the real company mods I have. And yeah, I knew Smarty used default scs company names for textures.
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Re: [REL] Utility 2000R [1.0 21/04/2017]

#76 Post by -Raiden- » 23 Apr 2017 12:35

Awesome work with this trailer, Smarty!

ATS could use some more of it ;)

Just like the Phantom, this trailer instantly became one of my "mandatory mods" 8-)

Keep it up! :mrgreen:
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Re: [REL] Utility 2000R [1.0 21/04/2017]

#77 Post by SuperBTrucker » 23 Apr 2017 14:01

Nice work Smarty! The details of your work never cease to amaze me.
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Re: [REL] Utility 2000R [1.0 21/04/2017]

#78 Post by Boeing73FLY » 24 Apr 2017 21:50

Is it possible to hook-up the fan sound to the modern Utility 3000R as well as other reefer trailers? If so, how is it done?
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Re: [REL] Utility 2000R [1.0 21/04/2017]

#79 Post by xDope » 24 Apr 2017 21:56

Boeing73FLY you can save a refer sound file (.ogg) into your music folder and just play that sound through the radio.
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Re: [REL] Utility 2000R [1.0 21/04/2017]

#80 Post by Boeing73FLY » 24 Apr 2017 22:01

That's clever :lol:

I was curious because I saw the /unit/hookup/ directory.
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