[REL] Utility 2000R [1.3 31/07/2022]
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SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
Re: [REL] Utility 2000R [1.0 21/04/2017]
Those are just leftovers from a failed test. I think I mentioned it earlier in this thread, but the condensed version is that the game has no way to reliably attach a sound emitter to a trailer. I just never bothered removing the evidence.
Maybe someday Max will give me a present in the form of a working trailer sound hookup...
Maybe someday Max will give me a present in the form of a working trailer sound hookup...
Re: [REL] Utility 2000R [1.0 21/04/2017]
I notice you have a convenient dolly hook on the back...And that you happen to be a tester....Any treats for us once muiltiple pivots are implemented?
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Re: [REL] Utility 2000R [1.0 21/04/2017]
I think the question was just answered by SCS. lolSHin2044 wrote:I notice you have a convenient dolly hook on the back...And that you happen to be a tester....Any treats for us once muiltiple pivots are implemented?
Re: [REL] Utility 2000R [1.0 21/04/2017]
Any update to if the 2000R will be seeing doubles?
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Re: [REL] Utility 2000R [1.0 21/04/2017]
It will come soon! I know it.
Re: [REL] Utility 2000R [1.0 21/04/2017]
I'll see what i can whip up this weekend. No promises though; My focus has been on the Eager Beaver, the SuperVan 90, and ...something else... lately. Two of those three need to be done in a few weeks for... reasons.
Plus I was busy with testing, because there was stuff to test.
We'll see whether the 2000R model ends up being as modular/cooperative as I intended...
Plus I was busy with testing, because there was stuff to test.
We'll see whether the 2000R model ends up being as modular/cooperative as I intended...
Re: [REL] Utility 2000R [1.0 21/04/2017]
I plan on getting my Zmod back, when I do am I allowed to make doubles with the SCS dolly that is coming in the next patch(I think)?
Once done I would hand it over to you for release through an update.
Once done I would hand it over to you for release through an update.
Re: [REL] Utility 2000R [1.0 21/04/2017]
Trailer looks amazing
Re: [REL] Utility 2000R [1.0 21/04/2017]
Well, you can whatever you want for personal use. It will probably look kind of silly with the SCS dolly, assuming they make it the same width as their other trailers, seeing as this is only 96" wide.
As I say, I should be able to whip something up this weekend. The pup trailer is pretty much done anyway (only took like 3-4 hours today). It turns out the model is nearly as malleable as I designed it to be.
[ external image ]
[ external image ]
Next headache: converter dolly.
As I say, I should be able to whip something up this weekend. The pup trailer is pretty much done anyway (only took like 3-4 hours today). It turns out the model is nearly as malleable as I designed it to be.
[ external image ]
[ external image ]
Next headache: converter dolly.
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