Speed limit 15 after RR X-ing Kingman and Ehrenberg [36489]

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Holzauge
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Speed limit 15 after RR X-ing Kingman and Ehrenberg [36489]

#1 Post by Holzauge » 05 Mar 2017 18:34

The speed limit 15 after the Railroad crossing between Kingman and Ehrenberg on Route 95 doesn't end until close to I-10 near Ehrenberg.
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Re: Speed limit 15 after RR X-ing between Kingman and Ehrenb

#2 Post by Loutis » 06 Mar 2017 13:00

Could you give us a coords ?
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Holzauge
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Re: Speed limit 15 after RR X-ing between Kingman and Ehrenb

#3 Post by Holzauge » 06 Mar 2017 14:41

Loutis wrote:Could you give us a coords ?
Unfortunately no. But it is the only Railroad crossing on that road. And coming from the north I encountered this problem. So it shouldn't be too difficult to find.

P.S.: I know how important precise bug reports are, but this coordinate thing is not mine, although I read the part about it, but honestly didn't quite get it. Wouldn't it be easier (for people like me f.e.) to show the coordinates in the normal game on the map without editing files and pressing keys and so on?
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Re: Speed limit 15 after RR X-ing between Kingman and Ehrenb

#4 Post by Glutinous Rice » 06 Mar 2017 17:34

The coordinates are: (sec-0022+0004);-85690.9;13.9528;19087.3;3.09239;-0.0864113.
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Re: Speed limit 15 after RR X-ing between Kingman and Ehrenb

#5 Post by San_Sany4 » 06 Mar 2017 18:11

Woodeye wrote:Wouldn't it be easier (for people like me f.e.) to show the coordinates in the normal game on the map without editing files and pressing keys and so on?
I think these coordinates are not compatible with real word coordinates you want to be seen on map. Thus they are going to be confusing for players who isn't into all this "bug reporting thing".

But there are suggestions to make game saving in-game coordinates into screenshot metadata, like EXIF. This way we will be able to get coordinates from any screenshot, being it bug report or just some great scenery. No need to edit config or use keys then copy coords from file for bug report, just snap picture and post it. WoTr can show people's screenshots on the map…
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Re: Speed limit 15 after RR X-ing between Kingman and Ehrenb

#6 Post by Smarty » 06 Mar 2017 18:16

Known issue 36489. As far as I know, it's fixed internally. For now, if you swerve into the oncoming lane in the vicinity of a speed limit sign, the speed limit should reset itself. ;)
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Re: Speed limit 15 after RR X-ing between Kingman and Ehrenb

#7 Post by Holzauge » 06 Mar 2017 18:17

San_Sany4 wrote:
Woodeye wrote:Wouldn't it be easier (for people like me f.e.) to show the coordinates in the normal game on the map without editing files and pressing keys and so on?
I think these coordinates are not compatible with real word coordinates you want to be seen on map. Thus they are going to be confusing for players who isn't into all this "bug reporting thing".

But there are suggestions to make game saving in-game coordinates into screenshot metadata, like EXIF. This way we will be able to get coordinates from any screenshot, being it bug report or just some great scenery. No need to edit config or use keys then copy coords from file for bug report, just snap picture and post it. WoTr can show people's screenshots on the map…
Thanks! Sounds good to me! :) Time will tell... ;)
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Re: Speed limit 15 after RR X-ing Kingman and Ehrenberg [36489]

#8 Post by stp52x » 23 Jul 2017 19:55

Known issue 36489. As far as I know, it's fixed internally.
I don't understand. How are we supposed to find the fix? Is there a list of fixed bugs somewhere?
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Re: Speed limit 15 after RR X-ing Kingman and Ehrenberg [36489]

#9 Post by Reef » 23 Jul 2017 21:07

@stp52x

The number is the developers bug tracker id number for a bug tracking site called Mantis, nothing to do with anyone outside of SCS devs and official closed beta testers, "fixed internally" means they have fixed the issue on the build they are currently working on but have not yet released to the public

hth
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Re: Speed limit 15 after RR X-ing Kingman and Ehrenberg [36489]

#10 Post by StenioBlackHawnk » 23 Jul 2017 21:19

So closed beta testers help fixing the game too or they just report to SCS devs?
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