Map editor: crash on prefab refresh

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Reinhard
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Map editor: crash on prefab refresh

#1 Post by Reinhard » 03 Apr 2017 06:34

It is ages ago that I used a "refresh" in the properties of a prefab. Now I want to, but the editor crashes without writing any message into the log. This happens with an unmodded editor session as well. Both in Steam and non-Steam.

ATS 1.6, which I tested just for reference, does the same.

Could please a map-modder have a look if he can reproduce this?
Todor Alin
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Joined: 20 Dec 2015 09:02

Re: Map editor: crash on prefab refresh

#2 Post by Todor Alin » 04 Apr 2017 03:06

I never use this option, but, indeed, it crashes the editor without any entry in game log. But it's not only the editor. In game itself, I have a mod (trailer mod) with cause crashes without log entry, but only in jobs list.
Official forum and the place where you can find all my future mods, here
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piva
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Re: Map editor: crash on prefab refresh

#3 Post by piva » 04 Apr 2017 04:06

Todor Alin wrote:I have a mod (trailer mod) with cause crashes without log entry, but only in jobs list.
Check count of trailers for this cargo, when game crash in job list, I had same problem with more than 80 trailers for one cargo, then I reduce trailers count and game don't crash anymore.
Todor Alin
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Joined: 20 Dec 2015 09:02

Re: Map editor: crash on prefab refresh

#4 Post by Todor Alin » 04 Apr 2017 05:15

Great, but what cargo ????? Nothing in the gamelog !!!!!!!!
ps. A lot of cargo in mod.....
Official forum and the place where you can find all my future mods, here
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piva
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Re: Map editor: crash on prefab refresh

#5 Post by piva » 04 Apr 2017 05:19

You take a job, and select trailer when game crash or another situation?
Todor Alin
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Joined: 20 Dec 2015 09:02

Re: Map editor: crash on prefab refresh

#6 Post by Todor Alin » 04 Apr 2017 05:41

When open job list, or select job on prefab. But no error on trailers (its visible when entering prefab, just "Bang" when selecting job....)
Official forum and the place where you can find all my future mods, here
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piva
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Re: Map editor: crash on prefab refresh

#7 Post by piva » 04 Apr 2017 05:53

When selecting job, game will show you trailer icon, so is you see all your trailers in game about \ trailer browser ?
Todor Alin
Posts: 253
Joined: 20 Dec 2015 09:02

Re: Map editor: crash on prefab refresh

#8 Post by Todor Alin » 04 Apr 2017 06:35

Game crash when try to load trailer icon. In trailer browser, all its OK.
Official forum and the place where you can find all my future mods, here
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Reinhard
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Location: Berlin, Germany

Re: Map editor: crash on prefab refresh

#9 Post by Reinhard » 04 Apr 2017 06:55

These "icons" are of course rendered displays. But I can't say of what, and how.

I once had a funny looking truck in the little game-menu display window, on the right side. While the big truck on moving display was rendered perfect. It was a missing set of mip-maps, in the DDS file for the skin.

So the game renders models with different attributes in different menu windows, not only with different sizes. Maybe this happens to the trailer in question. But what is different I have no idea.
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piva
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Re: Map editor: crash on prefab refresh

#10 Post by piva » 04 Apr 2017 06:57

@Todor Alin. This situation I have not come across. Maybe SCS will tell something.
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