Traffic on crossing. [38213]

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JankoPL
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Traffic on crossing. [38213]

#1 Post by JankoPL » 28 Apr 2017 01:47

In france DLC Part traffic is turning both left and right and desapears.

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[28/04/2017 03:21] (sec-0007+0003);-24990.5;42.4396;13303.6;-1.69134;-0.404777
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mr.cenda
SCS Software
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Location: Prague - Czech Republic / Stirling - Scotland

Re: Traffic on crossing. [38213]

#2 Post by mr.cenda » 28 Apr 2017 05:21

Thank you ;) good day to you. Bye

QA: 38213

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piva
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Re: Traffic on crossing. [38213]

#3 Post by piva » 28 Apr 2017 06:40

Same problem on DLC France and DLC Scandinavia a lot.
Because in DLC France have roads with traffic_lane.no_vehicles, so AI traffic with allowed_traffic_lane "*road*" disapper.
On DLC Scandinavia

(sec+0000-0012);608.273;30.3645;-47117.5;0.31416;-0.272271

Road have traffic lane "traffic_lane.road.local", but in map editor set checkbox "No AI traffic" :lol:
I don't know, how SCS will fix this issue :lol:
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Reinhard
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Location: Berlin, Germany

Re: Traffic on crossing. [38213]

#4 Post by Reinhard » 28 Apr 2017 07:52

"traffic_lane.road.local" and similar entries just define some parameters of traffic if traffic is allowed. Allowed or not allowed is exclusively decided in the map editor, for each segment of road.

If a prefab has an off-going lane to a non-traffic road, vehicles shouldn't turn that way, at least I understand it like that. But there might have been issues with that, in the past, and may occur now. Can't really say.

For both reported examples I can see only prefabs that don't even have off-going lanes, when I visit the coordinates in the map-editor. AI is supposed to go straight ahead and nothing else.

My only explanation for this is a mod-issue. Is it possible that a modified prefab got to be used at these spots?
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piva
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Re: Traffic on crossing. [38213]

#5 Post by piva » 29 Apr 2017 07:36

Never mind, my bad, I have modified traffic_rule.sii file. :lol:
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