[ARCHIVED] SCS General Discussion Thread
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Re: SCS Blog discussion
So SCS is hoping that massive wall of text will keep m occupied for a while.
Not a chance
Not a chance
- Mohegan13
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Re: SCS Blog discussion
Personally I wish they would do more like this and less of the 'coming eventually' blogs.
[ external image ]
I reserve the right to be 100% wrong.
Something isn't right, nothing feels the same.
Everyone around me Is a different shade of grey.
I reserve the right to be 100% wrong.
Something isn't right, nothing feels the same.
Everyone around me Is a different shade of grey.
Re: SCS Blog discussion
Comments won't even read anyway, that makes us equal, I don't read comments too
If I were SCS, I would write down everything on those "dedicated trollers" want and make a "NOT-EVER-DO" list...
If I were SCS, I would write down everything on those "dedicated trollers" want and make a "NOT-EVER-DO" list...
Last edited by SiSL on 30 Mar 2017 11:30, edited 1 time in total.
Re: SCS Blog discussion
Any info is way better than no info.
Like this type of blog post since we get more involved.
Like this type of blog post since we get more involved.
Re: SCS Blog discussion
If it is stupid but it works, it isn't stupid.
- Mohegan13
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Re: SCS Blog discussion
Remove the mirrors, replace them with LED screen, make mirrors function as actual game mirrors.
[ external image ]
I reserve the right to be 100% wrong.
Something isn't right, nothing feels the same.
Everyone around me Is a different shade of grey.
I reserve the right to be 100% wrong.
Something isn't right, nothing feels the same.
Everyone around me Is a different shade of grey.
Re: SCS Blog discussion
I tried once to use two ipads as an additional screens for my laptop,unfortunately they only worked on desktop mod ,once I launch the the game they turn black
"Expectations are the thief of Joy"
Re: SCS Blog discussion
I like these posts - always interesting to see how the games are built. (I haven't read beyond the intro in my RSS reader yet... looking forward to it when I get around to it this weekend.)
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Re: SCS Blog discussion
A very interesting blog post and clearly explains why what modders can do in days can take SCS weeks or even months.
- MandelSoft
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Re: SCS Blog discussion
Yeah, the comment section is again not really insightful. But there is one comment that I found funny in particular: a guy that suggests that SCS should get in contact with ProMods. Although fully integrating the ProMods map is not going to happen in a million years*, they have contacted ProMods several times in the past. In fact, I've been working at SCS for four months now working full-time on a new map DLC and I'm still doing stuff for ProMods too. So the new map DLC gets a little ProMods touch within the restrictions set up by SCS
I like to see behind-the-scenes stuff, as this can help the audience to understand how hard the process is and appreciate what's achieved. It gives you a nice insight in how your favourite game is being made
*due to the obvious performance issues and legal issues about who really owns the what and usage of brands
I like to see behind-the-scenes stuff, as this can help the audience to understand how hard the process is and appreciate what's achieved. It gives you a nice insight in how your favourite game is being made
*due to the obvious performance issues and legal issues about who really owns the what and usage of brands
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Don't ask us for a release date; we don't know either.
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║╚═╝╠═╦══╣╔╗╔╗╠══╦═╝╠══╗
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╚╝──╚╝╚══╩╝╚╝╚╩══╩══╩══╝
Don't ask us for a release date; we don't know either.
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