[ARCHIVED] SCS General Discussion Thread
- Mohegan13
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Re: SCS Blog discussion
I'm really hoping once they get rigids they will look into this type of combo too:
http://www.wheelbase.net/images/picture ... large).jpg
http://www.wheelbase.net/images/picture ... large).jpg
[ external image ]
I reserve the right to be 100% wrong.
Something isn't right, nothing feels the same.
Everyone around me Is a different shade of grey.
I reserve the right to be 100% wrong.
Something isn't right, nothing feels the same.
Everyone around me Is a different shade of grey.
Re: SCS Blog discussion
I'll be immediately requesting permission from the relevant state authorities to run B-Doubles and Triples - and of course permission will be granted
Never argue with idiots. They bring you down to their level and beat you with experience.
- Wolfi
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Re: SCS Blog discussion
Yeah I'm all hyped for b-doubles aswell. Dunno why - they just look so cool to me
The smallest details always make the biggest difference.
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Re: SCS Blog discussion
I wonder if they will add the doubles into the AI.
- Mohegan13
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Re: SCS Blog discussion
I'm gonna go out on a limb and say no and hope to be proven wrong.
[ external image ]
I reserve the right to be 100% wrong.
Something isn't right, nothing feels the same.
Everyone around me Is a different shade of grey.
I reserve the right to be 100% wrong.
Something isn't right, nothing feels the same.
Everyone around me Is a different shade of grey.
Re: SCS Blog discussion
There`s already some mods to add doubles in traffic,so I see no reason why wouldnt they
Re: SCS Blog discussion
And they drive really bad, i don't expect SCS will do any about introducing that type of AI, but in the new Rest Areas blog post, they told us they have news about teaching AIs to drive better so we can still dream about the future of it.
Re: SCS Blog discussion
I dont care about ai, I just want to drive myself.
- Bandit & The Snowman
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Re: SCS Blog discussion
Two issues: AI tracks and thus trailers cutting into opposing traffic esp. on tight European prefabs, and maybe reviving problems when a double needs to go backwards.
There's not much that can be done about the tracks, they've got a ridiculously wide radius already on some prefabs and passenger cars taking the same track look stupid. Might look stupid as well when a double does several backward correction runs and more or less jackknifes the rear trailer, and then grazes along traffic in the next lane.
There's not much that can be done about the tracks, they've got a ridiculously wide radius already on some prefabs and passenger cars taking the same track look stupid. Might look stupid as well when a double does several backward correction runs and more or less jackknifes the rear trailer, and then grazes along traffic in the next lane.
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Re: SCS Blog discussion
Fixing that would require replacing waypoint AI with robust navmesh that would allow AI trucks to optimise their way on the fly.
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