[ARCHIVED] SCS General Discussion Thread

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SkGe
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Re: SCS Blog discussion

#9701 Post by SkGe » 24 Feb 2017 21:03

@Sisl
Because you dont treat trolls fair enough. If the trolls dont exist you have with noone to talk. At least when is imply these games. And why you want to become a dictator when we have to much on these world.
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xXCARL1992Xx
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Re: SCS Blog discussion

#9702 Post by xXCARL1992Xx » 24 Feb 2017 21:07

ha ha you are funny... not

without trolls we would have a civil discussion about the upcoming update and what SCS would possibly put in the update we dont know as of yet
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SiSL
SCS Software
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Re: SCS Blog discussion

#9703 Post by SiSL » 24 Feb 2017 21:17

Just removing ignorant and clueless about the topic leaves you with noone to talk to? That's sad...

No, it is just like not selling alcohol to underages, why heavy machinery licenses requiring older ages than motorcycles or certain age limit for voting or getting elected... It's for becoming aware of the own decisions, consequences and reasoning rather than selfish ages like teen ages.
Last edited by SiSL on 24 Feb 2017 23:19, edited 7 times in total.
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SkGe
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Location: Romania

Re: SCS Blog discussion

#9704 Post by SkGe » 24 Feb 2017 21:29

@carl
Maybe you are perfect in your mirror but not in others so chill on you bench quietly nobody bother you chill. I have my opinion i will share either you like or not, nobody is force to have the same thougths.
Each time when an update is to come people divide in each corner so... no matter what opinions of us are.
And sisl each country has a zookeper either way. And NASA is far for us they allready are in space and us still walk on these grounds.
Wolfpig
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Re: SCS Blog discussion

#9705 Post by Wolfpig » 24 Feb 2017 22:03

Saw the blogpost this "Morning" and might be a nice and maybe useful feature.
Downside (or at least a bit annoying) on it may be that the Dashboards in the Trucks wont display it anywhere when the traileraxle is lifted or not...or only a few get that implemented...seeing that a lot of trucks still dont have the indicator of it for the truck lift axle in it....
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MarcusDG
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Re: SCS Blog discussion

#9706 Post by MarcusDG » 24 Feb 2017 22:30

Murph wrote: I am 100% ok with SCS breaking mods any time they need to do so. I do not want them to ever be held back by mod compatibility, or have to waste time supporting double and bloated code which supports obsolete ways of doing things. They quite clearly don't just break stuff for the sake of it, only when it's useful as a part of moving forwards. Go for it, SCS, break anything you want and break it as often and as badly as you need to!

Im 100% with you on it, was just saying that for fun :mrgreen:
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abasstreppas
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Re: SCS Blog discussion

#9707 Post by abasstreppas » 24 Feb 2017 22:36

The best part with broken mods after an update is that it definitely means an improvement of the game in some way :D
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SiSL
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Re: SCS Blog discussion

#9708 Post by SiSL » 24 Feb 2017 23:00

Cleaning of obselete / abandoned mods is nice imo...

Keeps modders get busy with new additions and new options added that players and modders can benefit.
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EvgenKo423
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Re: SCS Blog discussion

#9709 Post by EvgenKo423 » 25 Feb 2017 13:10

I also think that this "limit tire wear" thing is a hint about trailer ownership coming closer.
Solo_Kamen
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Re: SCS Blog discussion

#9710 Post by Solo_Kamen » 25 Feb 2017 13:13

they also improved employee money simulation but we did not get advanced company management features... just sayin...
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