[ARCHIVED] SCS General Discussion Thread
Re: SCS Blog discussion
I doubt that the changes to the model format are any form of reliable indication for DX11 progress. They are just another miscellaneous enhancement to the rendering process. It might be a necessary change towards moving to DX11, but it tells you absolutely nothing about how much work remains.
As far as OpenGL obsolescence goes, I strongly suspect (and hope) that will remain in the game for a very long time to come. OpenGL is the primary rendering system for MacOS and Linux, where Vulkan support is still very immature and not widely supported on end user systems. Since it is basically a mandatory requirement to continue to support OpenGL on non-Windows platforms, it seems quite likely that it will also be available on Windows (so probably available to people who can't do DX11). OpenGL is probably at least 5 years away from even beginning to become truly obsolete.
As far as OpenGL obsolescence goes, I strongly suspect (and hope) that will remain in the game for a very long time to come. OpenGL is the primary rendering system for MacOS and Linux, where Vulkan support is still very immature and not widely supported on end user systems. Since it is basically a mandatory requirement to continue to support OpenGL on non-Windows platforms, it seems quite likely that it will also be available on Windows (so probably available to people who can't do DX11). OpenGL is probably at least 5 years away from even beginning to become truly obsolete.
- SilvaTrucker
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Re: SCS Blog discussion
After a small "improver" update like this 1.27 was, I'm pretty sure that ETS2 1.28 will bring something waay greater.. Now, what will it be?
- EvgenKo423
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Re: SCS Blog discussion
Well, Rootkiller said about geometry shaders (which come from DX10) and then we've got a model format update which "allow the geometry data to be directly used by the GPU". That's why I thought it's a step forward to DX11.Murph wrote:I doubt that the changes to the model format are any form of reliable indication for DX11 progress. They are just another miscellaneous enhancement to the rendering process. It might be a necessary change towards moving to DX11, but it tells you absolutely nothing about how much work remains.
Also a model format update is a very major change. You shouldn't do such things unless it is strongly necessary. That's why I thought it is close to be released.
I don't see people screaming (or at least whispering much) about performance improvements after this update, so the profit probably doesn't overcome a format update cons. It really looks like a background for something big.
But yeah, I might easily be wrong on progress.
Last edited by EvgenKo423 on 24 Mar 2017 17:14, edited 1 time in total.
- Mohegan13
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Re: SCS Blog discussion
Pre-update: 45FPS on motorways (18-20FPS in cities) with g_traffic 1.2EvgenKo423 wrote:I don't see people screaming (or at least whisper much) about performance improvements after this update,
Post-update: 58/60FPS (25-30FPS in cities) with g_traffic 3.
I have an old budget built 5yr old system but a GTX 750Ti so I have seen a good performance increase with the GPU taking more of the load from my i3 550.
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- Wolfi
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Re: SCS Blog discussion
Totally agree - 1.27 brought quite a nice batch of improvements. On 1.26 my PC started getting hiccups on 200% scaling, now with some minor tweaks to other settings I can easilly play on 400%. So yeah, I'd say 1.27 improved performance for budget machines alot.
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Re: SCS Blog discussion
yes, i'm receiving good feedback from friends about the FPS improvement too.
1.26 i got around 30-40 on cities and now drops to 45-50 at most, otherwise i'm limited by the V-sync at 60FPS
1.26 i got around 30-40 on cities and now drops to 45-50 at most, otherwise i'm limited by the V-sync at 60FPS
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Re: SCS Blog discussion
Yaaay, feedback! Thanks for your answers.
Ok, ok, I missed that. Didn't have an ability to test it myself yet. I'm happy to be wrong.
Moh1336, I actually read your post earlier, but I didn't pay much attention to this because my videocard is much weaker.
Ok, ok, I missed that. Didn't have an ability to test it myself yet. I'm happy to be wrong.
Moh1336, I actually read your post earlier, but I didn't pay much attention to this because my videocard is much weaker.
Re: SCS Blog discussion
Let me get this straight - so now ETS2 takes more power from graphic card, than from CPU? I have EVGA GTX 770 (2 GB) and i5-3570K 3.40GHz - which one is better in ETS2 opinion?Moh1336 wrote:
(...)I have an old budget built 5yr old system but a GTX 750Ti so I have seen a good performance increase with the GPU taking more of the load from my i3 550.
Re: SCS Blog discussion
Models does not matter bumbubek, GPU can outrun any CPU when it comes to computing...
Due to computer architecture, we can't replace CPU's yet... So yes, it is a good step towards a good direction, which might lead to future changes such as DX or Vulcan upgrades. In ETS/ATS bottleneck was often CPU.
Due to computer architecture, we can't replace CPU's yet... So yes, it is a good step towards a good direction, which might lead to future changes such as DX or Vulcan upgrades. In ETS/ATS bottleneck was often CPU.
Re: SCS Blog discussion
This is so complicated
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