[ARCHIVED] SCS General Discussion Thread

ThatYorkshireman1
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Re: Long-time, no-see on the SCS blog...

#31 Post by ThatYorkshireman1 » 19 Feb 2014 19:26

Also, for people that do not use Twitter, SCS posted pictures on the 14 Feb of them recording sounds from a 2013 FH.
Deemer
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Re: Long-time, no-see on the SCS blog...

#32 Post by Deemer » 19 Feb 2014 19:36

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Last edited by Deemer on 06 Jan 2015 14:26, edited 1 time in total.
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Markus
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Re: Long-time, no-see on the SCS blog...

#33 Post by Markus » 20 Feb 2014 10:59

I guess they had planned to release the patch much earlier but again it took more time than they expected—and if the next post is supposed to announce the patch's release, they can't post it unless it's ready.
maxter
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Re: Long-time, no-see on the SCS blog...

#34 Post by maxter » 22 Feb 2014 00:18

Markus wrote:I guess they had planned to release the patch much earlier but again it took more time than they expected—and if the next post is supposed to announce the patch's release, they can't post it unless it's ready.
Yes, you are right, but a truly engaged developer will keep their constituents much better informed...
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gerbiepiep
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Re: Long-time, no-see on the SCS blog...

#35 Post by gerbiepiep » 22 Feb 2014 14:46

A truly engaged developer makes a good working product, wich is ALLOT more important than a blog post not appearing for some weeks or a few months.

Hell many game publishers hardly inform you at all about new games or new content, unless their product is about to get released.

I'd say be glad they even post so much.
maxter
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Re: Long-time, no-see on the SCS blog...

#36 Post by maxter » 24 Feb 2014 12:37

gerbiepiep wrote:A truly engaged developer makes a good working product...
Rubbish, you don't have to be engaged to make a good working product. Many good working products come out without any community engagement. Your point is superfluous.

As regards to you statement "I'd say be glad they even post so much." This is the root of the problem. They should decide to either post consistently or not at all, being half pregnant serves no purpose whatsoever. It's just IMHO...
Deemer
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Re: Long-time, no-see on the SCS blog...

#37 Post by Deemer » 24 Feb 2014 14:02

Last edited by Deemer on 29 Sep 2019 20:57, edited 2 times in total.
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maxter
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Re: Long-time, no-see on the SCS blog...

#38 Post by maxter » 26 Feb 2014 07:24

scania2014 wrote: Well done SCS! I think that means that in future we will have real truck sounds in the game which will be awesome.
Very good news indeed, well done to the team.
Deemer
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Re: Long-time, no-see on the SCS blog...

#39 Post by Deemer » 13 Mar 2014 10:04

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Last edited by Deemer on 06 Jan 2015 14:26, edited 1 time in total.
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