[ARCHIVED] SCS General Discussion Thread
Re: SCS Blog discussion
Thank you Grisp!!!
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Re: SCS Blog discussion
I tried to convey information as best I could. Unfortunately I do not know English and I used Google Translator so some information could be changed or be incomprehensible.
Thank you for the translation Grips!
Thank you for the translation Grips!
Re: SCS Blog discussion
aww for renewal stuff, may be stop all map process and renew old parts so we can get out of France or Scandinavia You know it feels like going to Minecraft or don't know Mars when you cross border now
You can use same France / Scan assets for whole Europe and make it "DLC" I would not mind
You can use same France / Scan assets for whole Europe and make it "DLC" I would not mind
Re: SCS Blog discussion
Is.... is that a real release time frame from a SCS employee instead of the traditional SCSSoon™?!Grisp wrote:The DLC will be release at the beginning for ETS2, then up to 1 month later for ATS
Is this history?
If it is stupid but it works, it isn't stupid.
Re: SCS Blog discussion
Initially i want to thank Grisp for the detailed translation, but without forget MrBartek123098 that provided good interpretation for those that doesn't get A single word understood from Polish, thank you! (Thanks to Mike too)
Now my personal opnion aside from being a tester. (i play SCS games since 18WoSAA)
-SCS have prooven another time it's compromise with the games, evolving and constantly upgrading features, if it take years ok but they are great when they come public. (Vanilla players out there thanks a lot)
-Those new DLC's will give the guys a deep breath in the way of community pushing them (at least i hope for it, besides already started to see people pushing for triples, THEY NEVER GIVE UP! ).
-2017 that's the year in my opnion, time to collect the things SCS have been working for several months while it grows 3x times at least in number of employes.
So, thank you SCS for so great time spended on your games.
I'm glad to be part of the history, for so many people, my words will just pass by, but i know people that share my feelings and that's what matter.
Now my personal opnion aside from being a tester. (i play SCS games since 18WoSAA)
-SCS have prooven another time it's compromise with the games, evolving and constantly upgrading features, if it take years ok but they are great when they come public. (Vanilla players out there thanks a lot)
-Those new DLC's will give the guys a deep breath in the way of community pushing them (at least i hope for it, besides already started to see people pushing for triples, THEY NEVER GIVE UP! ).
-2017 that's the year in my opnion, time to collect the things SCS have been working for several months while it grows 3x times at least in number of employes.
So, thank you SCS for so great time spended on your games.
I'm glad to be part of the history, for so many people, my words will just pass by, but i know people that share my feelings and that's what matter.
Last edited by Tarso on 25 Apr 2017 17:53, edited 1 time in total.
- LeafeonGold
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Re: SCS Blog discussion
I've seen some people interpreting from Grisp's translation that the multi pivot points would be an ATS only thing, can someone confirm this? I hope not, as this feature would be perfect to make certain rigid mods work.
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- xXCARL1992Xx
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Re: SCS Blog discussion
i dont think that they will implement it only in ATS, ETS2 uses the same Engine and they would do double work if the need this feature sometimes in the future in ETS2 and have to implement it then instead of now with the DLC
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Re: SCS Blog discussion
What I "grasped" from that, Feature is shared, but there is no multiple pivot point heavy hauler trailer will be in ETS2...
Re: SCS Blog discussion
or are we presencing the time that a lot of us feared, and ATS will start to shine more then ETS from now on? (Thriller song while reading my comment )
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