[REL] ProMods v2.68

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SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
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andyp45em
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Re: [REL] ProMods v2.02

#3101 Post by andyp45em » 12 Feb 2017 15:25

anyone know why I keep getting Microsoft visual C++ runtime error after playing for 45 mins + and how to fix it?

cheers andy
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m1keY
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Re: [REL] ProMods v2.02

#3102 Post by m1keY » 12 Feb 2017 16:00

make sure U have an updated PC, graphic drivers and so on, might be a conflict 8-)
nudelife0
Posts: 115
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Re: [REL] ProMods v2.02

#3103 Post by nudelife0 » 13 Feb 2017 03:10

It is hopeless unless reinstall windows or go back to a clean backup.
M$ windows is not easy to trace for any Microsoft visual C++ runtime error.
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Blackspots
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Re: [REL] ProMods v2.02

#3104 Post by Blackspots » 14 Feb 2017 04:38

Try installing the appropriate Visual C++ runtime

I have the following C++ runtimes installed on my system:
32 bit 2005 8.0.61001
64 bit 2005 8.0.61000
64 bit 2008 9.0.30729.17
32 bit and 64 bit 2008 9.0.30729.4148
32 bit and 64 bit 2008 9.0.30729.6161
32 bit and 64 bit 2010 10.0.40219
32 bit and 64 bit 2012 11.0.61030
32 bit and 64 bit 2013 12.0.30501
32 bit and 64 bit 2015 14.0.24210
Author: C2C Eastern New Mexico, Texas, Oklahoma and Kansas improvments
ETS2 Map Combo: PM, Scandinavian Addon, RusMap, SR, The Great Steppe, PJ Indo Map
ATS Map Combo: Coast to Coast, CanaDream, Tonopah Reworked, US Expansion, Viva Mexico
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SlavikSD
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Re: [REL] ProMods v2.02

#3105 Post by SlavikSD » 14 Feb 2017 11:54

32 bit and 64 bit 2015 14.0.24215
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Rene-Gad
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Location: Nowa Sol (PL), Berlin (D).

Re: [REL] ProMods v2.02

#3106 Post by Rene-Gad » 15 Feb 2017 20:41

Hi


I found this video on YT network.
Is this area Promdos 2.20? When will it be released?

https://www.youtube.com/watch?v=XNXniPIb1cY

look at this! 31:20 :o :o

This is amazing!


:o
1.49 ETS 2 + DLC + PM + PolReb and some littles add ons + DAF XF105 by Vad&K
1.49 ATS + DLC + Stock with DLC only + Peterbilt 389 by Viper
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ETS2-User
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Location: Upper Austria resp. Vienna

Re: [REL] ProMods v2.02

#3107 Post by ETS2-User » 15 Feb 2017 21:15

No, this is part of the next Poland Rebuilding version.
ProMods Developer for Austria and Svalbard
ProMods Regional coordinator for Central Europe

Creator of the Radiator Springs mod for ATS
Mods by ETS2-User: Facebook page

[ external image ]
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bumbumek
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Location: Poznań, Poland

Re: [REL] ProMods v2.02

#3108 Post by bumbumek » 15 Feb 2017 23:05

Unfortunately, ProMods and PR team decided to part ways, which is very sad and disappointing, because there is only one loser in this: us, the players.

Let's hope Radol & team will release new stuff in a separate add-on. Fingers crossed!
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Drive Safely
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Re: [REL] ProMods v2.02

#3109 Post by Drive Safely » 16 Feb 2017 00:21

I hope Poland Rebuilding will be continued as a ProMods addon. The tri-city looks beautiful and incredibly detailed. :shock:

I don't care if there are so many companies there and if it skews the job market, because that makes it more exciting. Lots more to explore and discover, instead of going to the same company prefab over and over again!
There's even an underground company! :D

I think Radol's team sees their mapping work in Poland as a work of art where they have creative control, rather than a map constrained by standards/rules. If it has to follow rules, is it art to them?

This is a different but interesting approach and I think we should embrace that.

Already I have seen ProMods Poland's development and it is looking improved already. It will be interesting to see the competition between ProMods and Poland Rebuilding. We may have two nice Poland maps to drive in!
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elitegamer0611
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Joined: 20 Apr 2016 12:09

Re: [REL] ProMods v2.02

#3110 Post by elitegamer0611 » 16 Feb 2017 08:05

I gotta say that tricity looks amazingly detailed and yes I also think that PR team consider it as an art. But there is the other side of the medallion that more details means less FPS. No one wants a detailed but unplayable map.
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