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 Post subject: [REL] ProMods v2.16
PostPosted: 21 Dec 2012 00:26 
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Joined: 12 Feb 2014 01:01
Posts: 404
Location: Hesse, Germany
ProMods v2.16 for ETS2 version 1.27 is available

This version requires ETS2 1.27 including “Going East!”, “Scandinavia”, and “Vive la France !” DLCs

Image

Download: http://download.promods.net/
Credits list: http://www.promods.net/viewtopic.php?f=2&t=1501

Full list of the content can be found here: http://www.promods.net/compat.php

If you find any bugs please report them in the Troubleshooting & Support forum!

BLOG / FACEBOOK / TWITTER

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Last edited by stummer on 13 Apr 2017 14:14, edited 36 times in total.

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PostPosted: 21 Dec 2012 00:44 
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Joined: 20 Dec 2012 22:33
Posts: 319
Location: Matosinhos, Portugal
Nice... More photos :)


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 Post subject: Re: Scandinavia mod
PostPosted: 21 Dec 2012 01:00 
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Joined: 12 Feb 2014 01:01
Posts: 404
Location: Hesse, Germany
Progress v0.1 (very early stages)

DK Border @ Padborg
[images removed for malware warning reasons]

Danish merge sign
[images removed for malware warning reasons]


Nordostseekanal north of Kiel (A7)
[images removed for malware warning reasons]

(Flensburg is indicated northbound)


now working on road signs:
[images removed for malware warning reasons]

Current progress:
* country added in def's & nodes - ✔
* Updated UI map - ✔
* added all Nordic flags - ✔
* added all DK road signs - ✔
* added Danish license plates - ✔
* added Danish reflective road posts - ✔
* build border crossing - ✔
* add Danish overlay cities - ✔
* add Danish overlay roads - ✔
* reworked A210/A215 around Kiel - ✔
* add Danish navigation portals - ✔
* add cities - ✔ (Flensburg, Kolding)
* add companies - ✔

* rework A7/A1 junctions near Hamburg - in progress
* build Elbetunnel - in progress
* more cities - in progress (Esbjerg, Århus, Aalborg, Odense, København)

* add Danish style traffic lights - X
* add Danish style street lights - X
* add ferries (Esbjerg-Harwich, Gedser-Rostock) - X


after DK is done the rest will follow :)

Expect more after the christmas holidays (it takes time) :)

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Last edited by ScuL81 on 03 Apr 2014 16:56, edited 1 time in total.

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 Post subject: Re: Scandinavia mod
PostPosted: 21 Dec 2012 01:04 
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Joined: 20 Dec 2012 22:33
Posts: 319
Location: Matosinhos, Portugal
I wait, of course :P


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 Post subject: Re: Scandinavia mod
PostPosted: 21 Dec 2012 20:39 
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Joined: 20 Dec 2012 23:31
Posts: 720
Location: Auckland, New Zealand
Updated 1st post

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 Post subject: Re: Scandinavia mod
PostPosted: 21 Dec 2012 20:43 
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Joined: 21 Dec 2012 00:51
Posts: 213
Location: CZE
very good job :o


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 Post subject: Re: Scandinavia mod
PostPosted: 24 Dec 2012 08:56 
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Joined: 24 Dec 2012 08:11
Posts: 36
Location: Along the Pascack Valley line in Northern New Jersey
Are you going to use realistic Scandinavia road markings? The Road and Highway Markings are different in Denmark , Norway , Sweden and Finland then the rest of Europe. Are you going to create a Great belt and Oresund bridge?


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 Post subject: Re: Scandinavia mod
PostPosted: 24 Dec 2012 13:07 
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Joined: 20 Dec 2012 23:31
Posts: 720
Location: Auckland, New Zealand
We try to be as realistic as possible. Swedish traffic signs are already in our pack but there is no point using them until we have finished DK.
The bridges and ferries should be in there as they are in real life (Öresund with tunnel & bridge) and including toll plazas.
If you are talking about the lines and arrows being different on the road, I wish the game engine would allow that - it's very complicated to change the road markings, if you pay close attention you will see that the road markings in France & Germany are also mostly incorrect.

As far as road textures are concerned, I tried to change the road material so that the lines are broken on the hard shoulder (as they are in Scandinavia) but the broken lines are only supported in the middle dividers. Also - whenever you insert a prefab it will go back to the German style road type.. so unfortunately we're bound to what the engine can do.

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 Post subject: Re: Scandinavia mod
PostPosted: 24 Dec 2012 16:13 
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Joined: 20 Dec 2012 23:31
Posts: 720
Location: Auckland, New Zealand
Some fresh updates

Exit to Flensburg from Kiel
Image

Hamburg - Flensburg A7 extension
Image

Sign to "Kolding - Grenzübergang" and on the right an exit to Flensburg and a small road to Esbjerg
Image

Danish 50km/h sign @ petrol station
Image

Danish petrol station
Image

Danish merge sign
Image

Danish license plates
Image
* Sidenote, font has not been fixed yet. 2nd sidenote unfortunately yellow plates for trucks & white for cars is not possible due to restrictions in the engine..

Danish overlay portals (Work in progress)
Image

Biggest problem I have right now is UV-mapping in Zmod3 does not match in-game results. I have posted on their forums to get an answer.

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ProMods ETS2 mod - Official ProMods website www.promods.net


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 Post subject: Re: Scandinavia mod
PostPosted: 25 Dec 2012 14:48 
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Joined: 20 Dec 2012 23:31
Posts: 720
Location: Auckland, New Zealand
Positive news I managed to fix the problem with the overlay portals!!!

So now
Image
Image
Image
:mrgreen: :mrgreen:

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Last edited by ScuL81 on 26 Dec 2012 10:35, edited 1 time in total.

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